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Just Cause 3 eGuide
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Contents

  • Homecoming
    • Introduction
  • Characters
    • Our Story
  • Basics
    • HUD
    • Menus
    • Movement
    • Combat
    • The Enemy
    • Advancing the Story
    • Leaderboard
    • Collectibles
    • Rebel Drops
    • Challenges
  • Weapons
    • Two-Handed Weapons
    • Dual-Wield Weapons
    • Special Weapons
  • Vehicles
    • Motorcycles
    • Off-Road
    • Vintage Cars
    • Modern Cars
    • Sports Cars
    • Utility Vehicles
    • Military Cars
    • Tanks
    • Sea Vehicles
    • Helicopters
    • Planes
  • Enemies
    • The Militia of Medici
  • Story Missions
    • Introduction
    • Welcome Home
    • Time for an Upgrade
    • Mario's Rebel Drops
    • A Terrible Reaction
    • Friends Like These
    • Conflicting Interests
    • The Secret of Vis Electra
    • Turncoat
    • Missile Cowboy
    • Of Cows and Wine
    • Connect the Dots
    • An Act of Piracy
    • Threes Company
    • A Long and Dangerous Road
    • Abandon Ship
    • Electromagnetic Pulse
    • Tangled up In Blue
    • Rico and the Rose
    • Derailed Extraction
    • The Great Escape
    • Bavarium on a Plane
    • The Watcher on the Wall
    • Bavarium Blackout
    • The Shatterer of Worlds
    • Son of Medici
  • Liberation
    • Overview
    • Settlement Progress Tracking
    • Liberation Challenges
    • Liberation Settlements (By Region)
    • Insula Dracon
      • Province: Capite Est
        • Espia Alta
        • Guardia Capite III
        • Vico Spigola
        • Vico Thunno
        • Vinialetta
      • Province: Capite West
        • Arco Sperantia
        • Guardia Capite I
        • Guardia Capite II
        • Platteforma Capite I
        • Porto Cavo
      • Province: Cauda
        • Grotta Contrabandero
      • Province: Corda Dracon
        • Corda Dracon: Centcom
      • Province: Massos
        • Cinta
        • Guardia Massos I
        • Guardia Massos II
        • Guardia Massos III
        • Guardia Massos IV
        • Guardia Massos V
        • Soliana
      • Province: Petra
        • Espia Bassa
        • Olivo Moro
        • Platteforma Petra I
        • Puncta Sud
        • Vico Tructa
      • Province: Trio
        • Guardia Trio I
        • Platteforma Trio I
        • Ponera
        • Porto Darsena
        • Vico Gamba
        • Vico Marquerello
        • Vico Platessa
    • Insula Fonte
      • Province: Aspera
        • Cima Leon: Centcom
      • Province: Baia
        • Guardia Alpha
        • Manaea
        • Vis Electra
      • Province: Feno
        • Albeto Pero
        • Babica
        • Cima Leon: Transmitter
        • Guardia Feno I
        • Guardia Feno II
      • Province: Lacos
        • Alba
        • Cima Leon: Silo
        • Colle Salrosa
        • Fortalessa
        • Guardia Lacos I
        • Guardia Lacos II
      • Province: Lavanda
        • Guardia Lavanda I
        • Lantuina
        • Porto Le Gratia
        • Rondella
      • Province: Plagia
        • Guardia Plagia I
        • Guardia Plagia II
        • Surpicco
        • Vigilator Nord
      • Province: Sirocco Nord
        • Costa Del Porto
        • Costa Di Ravello
        • Guardia Sirocco II
        • Guardia Sirocco III
        • Le Tutor
        • Porto Vena
      • Province: Sirocco Sud
        • Cirilla
        • Guardia Sirocco I
        • Laguna Del Sol
        • Le Galera
        • Vigilator Sud
      • Province: Soros
        • Cava de Rebelles
    • Insula Striate
      • Province: Costa Sud
        • Griphon
        • Guardia Costa Sud I
        • Guardia Costa Sud II
        • Perla Est
        • Platteforma Costa Sud I
      • Province: Falco
        • Falco Maxime: Centcom
      • Province: Grande Pastura
        • Alte Potentia
        • Guardia Grande Pastura I
        • Guardia Grande Pastura II
        • Guardia Grande Pastura III
        • Platteforma Grande Pastura I
      • Province: Libeccio
        • Burgoletto
        • Celata
        • Guardia Libeccio I
        • Guardia Libeccio II
        • Nacre
        • Vista Dracon
      • Province: Litore Torto
        • Guardia Litore Torto I
        • Guardia Litore Torto II
        • Guardia Litore Torto III
        • Platteforma Litore Torto I
        • Platteforma Litore Torto II
      • Province: Maestrale
        • Guardia Maestrale I
        • Platteforma Maestrale I
        • Porto Tridente
        • Vulture Air Base
      • Province: Montana
        • Cava Montana
        • Guardia Montana I
        • Guardia Montana II
      • Province: Prima
        • Argo
        • Argo Nove
        • Bellevia
        • Vista Fonte
      • Province: Prospere
        • Cava Grande
        • Cava Grande Secunde
        • Guardia Prospere I
        • Guardia Prospere II
        • Guardia Prospere III
        • Guardia Prospere IV
      • Province: Regino
        • Citate Di Ravello
      • Province: Rocca Blau
        • Cava Geminos Est
        • Cava Geminos Nord
        • Cava Geminos Sud
        • Guardia Rocca Blau I
      • Province: Umbra
        • Refugio Umbra
      • Province: Val De Mar
        • Guardia Val De Mar I
        • Guardia Val De Mar II
        • Guardia Val De Mar III
        • Guardia Val De Mar IV
        • Guardia Val De Mar V
        • Porto Coclea
  • Challenges
    • Overview
    • Wingsuit
    • Racing
    • Scrapyard Scramble
    • Crash Bomb
    • Shooting Gallery
    • Destruction Frenzy
    • Challenges World Map
  • Collectibles
    • Collectible Types
    • Ancient Tombs
      • How to Find
      • Insula Striate
    • Daredevil Jumps
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Di Ravello Tapes
      • About Tapes
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Rebel Shrines
      • About Shrines
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Vintage Parts
      • About Vintage Parts
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
  • Achievement & Trophy Listing
    • Achievement & Trophy Listing

Just Cause 3 Guide › Weapons

Special Weapons

Rocket Launchers

You don’t always have the time or inclination to commandeer a vehicle. That’s where Rocket Launchers come into play. These ranged weapons deliver unstoppable damage. They help you take out Tanks, APCs, Helicopters, Planes, and everything in between. If you’re going into a vehicle-based mission or situation, make sure that you have some type of Rocket Launcher with you.

UVK-13

Your most basic Rocket Launcher is the UVK-13. It’s fine for taking out individual vehicles, but it doesn’t have the truly murderous power of the Fire Leech or the Capstone Hydra.

Fire Leech

The Fire Leech gives you a Rocket Launcher with much more spread. You can target and attack up to eight targets at once with this. Though some aiming and lock-on time are required, this weapon lets you pepper an area with explosives. Very nice for Liberations or defensive Story missions.

Capstone Hydra

Your Capstone Hydra fires five rockets at a time. When you’re taking on the heaviest Tanks and Helicopters, it helps to have this thing packed away

Grenade Launchers

Clear groups of targets quickly with a Grenade Launcher. The more enemies the General sends, the more valuable your launcher is going to be. Rocket Launchers are superior for anti-vehicle work, while Grenade Launchers excel at anti-personnel applications. Both can cross over and work in either situation, but you get the most out of your launchers when you use them against their ideal targets.

CS Negotiator

Infantry elimination is good enough with the Negotiator. It takes out a decent spread and does moderate damage.

UPU-210

Firing a wave of grenades, the 210 annihilates weaker troops, letting you clear a field without much delay.

Sniper Rifles

Sniper Rifles give you a wonderful option for taking out high-end enemy targets. Commanders, Black Hand troops, Elites, and Assault Troops are all great examples of enemies that are better killed before they have a chance to shoot at you. Sniper Rifles make that a reality. You give up quite a bit of vehicle/building destruction to take one of these, but it’s worthwhile if you’re having trouble with higher-end infantry.

USV 45 Sokol

The Sokol murders high-end infantry. It has a nasty recoil and takes more time to aim because of that weak point, but you aren’t supposed to use it when you’re under pressure. Save this for long-range fights, especially when the targets have massive health.

CS110 Archangel

The Archangel fills a similar niche to the Sokol, but it does away with the latter’s weak point. This Sniper Rifle is smooth and clean with its shots, so you won’t have to lose as much time adjusting between shots. It’s a lovely weapon.

Exotics

The only Exotic here is a Mortar, and it’s great at breaking up parties.

Urga Stupka-210

The Stupka-210 is similar to the Grenade Launchers; it’s there to take out waves of weaker targets. This is very nice for Story missions where there are battlefields with many targets.

FOWs

These special weapons are unlocked throughout the Story. Each of them has different functions, so we’ll address them individually to get a really good idea about them.

Dionysus PLDS-H

This weapon designates a site for attack from the air. Allied airplanes fly in and bomb the location that you select. Take this during Liberations so that you can do even more damage to hardened buildings.

The Thunderbird

The Thunderbird disables Bavarium shields and enemy vehicles. It’s fine for select Story missions, but is often a somewhat limited option. Most of the other special weapons are more versatile, so only take this when you know that shielded targets are involved in the coming battles.

M488

Last, but never least, the M488 destroys whatever it hits. Even Bavarium-shielded Tanks/Helicopters are destroyed in a single shot as long as you fire when the shields are down.

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