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Just Cause 3 eGuide
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Contents

  • Homecoming
    • Introduction
  • Characters
    • Our Story
  • Basics
    • HUD
    • Menus
    • Movement
    • Combat
    • The Enemy
    • Advancing the Story
    • Leaderboard
    • Collectibles
    • Rebel Drops
    • Challenges
  • Weapons
    • Two-Handed Weapons
    • Dual-Wield Weapons
    • Special Weapons
  • Vehicles
    • Motorcycles
    • Off-Road
    • Vintage Cars
    • Modern Cars
    • Sports Cars
    • Utility Vehicles
    • Military Cars
    • Tanks
    • Sea Vehicles
    • Helicopters
    • Planes
  • Enemies
    • The Militia of Medici
  • Story Missions
    • Introduction
    • Welcome Home
    • Time for an Upgrade
    • Mario's Rebel Drops
    • A Terrible Reaction
    • Friends Like These
    • Conflicting Interests
    • The Secret of Vis Electra
    • Turncoat
    • Missile Cowboy
    • Of Cows and Wine
    • Connect the Dots
    • An Act of Piracy
    • Threes Company
    • A Long and Dangerous Road
    • Abandon Ship
    • Electromagnetic Pulse
    • Tangled up In Blue
    • Rico and the Rose
    • Derailed Extraction
    • The Great Escape
    • Bavarium on a Plane
    • The Watcher on the Wall
    • Bavarium Blackout
    • The Shatterer of Worlds
    • Son of Medici
  • Liberation
    • Overview
    • Settlement Progress Tracking
    • Liberation Challenges
    • Liberation Settlements (By Region)
    • Insula Dracon
      • Province: Capite Est
        • Espia Alta
        • Guardia Capite III
        • Vico Spigola
        • Vico Thunno
        • Vinialetta
      • Province: Capite West
        • Arco Sperantia
        • Guardia Capite I
        • Guardia Capite II
        • Platteforma Capite I
        • Porto Cavo
      • Province: Cauda
        • Grotta Contrabandero
      • Province: Corda Dracon
        • Corda Dracon: Centcom
      • Province: Massos
        • Cinta
        • Guardia Massos I
        • Guardia Massos II
        • Guardia Massos III
        • Guardia Massos IV
        • Guardia Massos V
        • Soliana
      • Province: Petra
        • Espia Bassa
        • Olivo Moro
        • Platteforma Petra I
        • Puncta Sud
        • Vico Tructa
      • Province: Trio
        • Guardia Trio I
        • Platteforma Trio I
        • Ponera
        • Porto Darsena
        • Vico Gamba
        • Vico Marquerello
        • Vico Platessa
    • Insula Fonte
      • Province: Aspera
        • Cima Leon: Centcom
      • Province: Baia
        • Guardia Alpha
        • Manaea
        • Vis Electra
      • Province: Feno
        • Albeto Pero
        • Babica
        • Cima Leon: Transmitter
        • Guardia Feno I
        • Guardia Feno II
      • Province: Lacos
        • Alba
        • Cima Leon: Silo
        • Colle Salrosa
        • Fortalessa
        • Guardia Lacos I
        • Guardia Lacos II
      • Province: Lavanda
        • Guardia Lavanda I
        • Lantuina
        • Porto Le Gratia
        • Rondella
      • Province: Plagia
        • Guardia Plagia I
        • Guardia Plagia II
        • Surpicco
        • Vigilator Nord
      • Province: Sirocco Nord
        • Costa Del Porto
        • Costa Di Ravello
        • Guardia Sirocco II
        • Guardia Sirocco III
        • Le Tutor
        • Porto Vena
      • Province: Sirocco Sud
        • Cirilla
        • Guardia Sirocco I
        • Laguna Del Sol
        • Le Galera
        • Vigilator Sud
      • Province: Soros
        • Cava de Rebelles
    • Insula Striate
      • Province: Costa Sud
        • Griphon
        • Guardia Costa Sud I
        • Guardia Costa Sud II
        • Perla Est
        • Platteforma Costa Sud I
      • Province: Falco
        • Falco Maxime: Centcom
      • Province: Grande Pastura
        • Alte Potentia
        • Guardia Grande Pastura I
        • Guardia Grande Pastura II
        • Guardia Grande Pastura III
        • Platteforma Grande Pastura I
      • Province: Libeccio
        • Burgoletto
        • Celata
        • Guardia Libeccio I
        • Guardia Libeccio II
        • Nacre
        • Vista Dracon
      • Province: Litore Torto
        • Guardia Litore Torto I
        • Guardia Litore Torto II
        • Guardia Litore Torto III
        • Platteforma Litore Torto I
        • Platteforma Litore Torto II
      • Province: Maestrale
        • Guardia Maestrale I
        • Platteforma Maestrale I
        • Porto Tridente
        • Vulture Air Base
      • Province: Montana
        • Cava Montana
        • Guardia Montana I
        • Guardia Montana II
      • Province: Prima
        • Argo
        • Argo Nove
        • Bellevia
        • Vista Fonte
      • Province: Prospere
        • Cava Grande
        • Cava Grande Secunde
        • Guardia Prospere I
        • Guardia Prospere II
        • Guardia Prospere III
        • Guardia Prospere IV
      • Province: Regino
        • Citate Di Ravello
      • Province: Rocca Blau
        • Cava Geminos Est
        • Cava Geminos Nord
        • Cava Geminos Sud
        • Guardia Rocca Blau I
      • Province: Umbra
        • Refugio Umbra
      • Province: Val De Mar
        • Guardia Val De Mar I
        • Guardia Val De Mar II
        • Guardia Val De Mar III
        • Guardia Val De Mar IV
        • Guardia Val De Mar V
        • Porto Coclea
  • Challenges
    • Overview
    • Wingsuit
    • Racing
    • Scrapyard Scramble
    • Crash Bomb
    • Shooting Gallery
    • Destruction Frenzy
    • Challenges World Map
  • Collectibles
    • Collectible Types
    • Ancient Tombs
      • How to Find
      • Insula Striate
    • Daredevil Jumps
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Di Ravello Tapes
      • About Tapes
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Rebel Shrines
      • About Shrines
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Vintage Parts
      • About Vintage Parts
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
  • Achievement & Trophy Listing
    • Achievement & Trophy Listing

Just Cause 3 Guide › Basics

HUD

Your Heads Up Display or “HUD” constantly updates the player on the status of critical things such as ammo, objectives, and health.

Health

While there is no “Health Bar” visible on the screen, taking damage slowly causes the green to turn red before changing to a black and white perspective when near death.

Near Death

When you’re near death, you enter slow motion and the environment changes to black and white, leaving your enemies in full color.

Fight or flight!

If only a few enemies remain, the near death state makes killing them easy, but in most cases you should still flee the area.

Use your tether to pull yourself away from the fight, activating your parachute to escape quickly. However, raising yourself into the air may make you easier to hit. Using your wingsuit when near death is not recommended as striking any object results in death.

Weapon Selection

Press and hold the D-Pad to bring up the Weapon Selection screen. Tapping any direction on the D-Pad quickly selects the weapon.

Special Weapon

Two-Handed Weapon

Dual Wield Weapon

GE-64 Explosives

Ammo Count

Your current gun and amount of ammo is displayed in the bottom-right corner of the screen. The left number is the amount of ammo left before you need to reload, the number to the right is the amount of ammo left in your reserve.

Detector

The detector is a multi-stage icon that begins to glow when you’re near the objective, which is then highlighted with a white circle that marks its exact location.

This initially works for collectibles. When using the Vehicle Detector, the same effect happens when you’re close to a vehicle that you have not brought back to your garage yet.

Grapple Crosshair

The Grapple crosshair appears in the center of the screen on the object you are aiming at, or the furthest possible object you can grapple. When you initiate a dual grapple, half of the crosshair illuminates while the other half remains dark until you release the second grapple.

Heat

Heat is the amount of attention you have attracted from Di Ravello’s military. This appears as a row of five stars that light up as you hit each level of Heat. Each Heat level comes with a different response from the enemy, sending stronger units as you increase in level.

Aside from each level of stars, the Heat Meter also lets you know when you’re in view of Authorities, which means you will be immediately met with resistance if you decide to do anything violent. While in a Combat Zone, all enemies immediately begin to attack without warning.

During engagements, the enemy begins to call reinforcements. Eliminate all enemies in the area to prevent the reinforcements from being called, or escape the area to avoid the fight. Once they have lost visual, the heat meter turns white and a small circle indicates the amount of time remaining before your Heat clears. This meter resets if you are spotted.

Enemy Response by Heat Level
Stars Land SEA Air
Military Jeep/Private Light Patrol Boat/Private N/A
Military Jeep/Private Light Patrol Boat/Private N/A
Military bike/Scout N/A N/A
Military Jeep/Private Light Patrol Boat/Private Machine gun helicopter/helicopter pilot
Military bike/Scout Heavy Patrol Boat/Private N/A
Military Jeep/Private Light Patrol Boat/Private Machine gun helicopter/helicopter pilot
Military bike/Scout Heavy Patrol Boat/Private Rocket helicopter/helicopter pilot
Military mounted gun Jeep/Elite, Private N/A N/A
Small tank/tank driver N/A N/A

Military Jeep/Private

Light Patrol Boat/Private

Machine gun helicopter/helicopter pilot

Military bike/Scout

Heavy Patrol Boat/Private

Rocket helicopter/helicopter pilot

Military mounted gun Jeep/Elite, Private

Corvette

Machinegunner helicopter/helicopter pilot

Small tank/tank driver

N/A

N/A

Medium tank/tank driver

N/A

N/A

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