Prima Games eGuides
primagames.com Browse Redeem a code Help
Just Cause 3 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Homecoming
    • Introduction
  • Characters
    • Our Story
  • Basics
    • HUD
    • Menus
    • Movement
    • Combat
    • The Enemy
    • Advancing the Story
    • Leaderboard
    • Collectibles
    • Rebel Drops
    • Challenges
  • Weapons
    • Two-Handed Weapons
    • Dual-Wield Weapons
    • Special Weapons
  • Vehicles
    • Motorcycles
    • Off-Road
    • Vintage Cars
    • Modern Cars
    • Sports Cars
    • Utility Vehicles
    • Military Cars
    • Tanks
    • Sea Vehicles
    • Helicopters
    • Planes
  • Enemies
    • The Militia of Medici
  • Story Missions
    • Introduction
    • Welcome Home
    • Time for an Upgrade
    • Mario's Rebel Drops
    • A Terrible Reaction
    • Friends Like These
    • Conflicting Interests
    • The Secret of Vis Electra
    • Turncoat
    • Missile Cowboy
    • Of Cows and Wine
    • Connect the Dots
    • An Act of Piracy
    • Threes Company
    • A Long and Dangerous Road
    • Abandon Ship
    • Electromagnetic Pulse
    • Tangled up In Blue
    • Rico and the Rose
    • Derailed Extraction
    • The Great Escape
    • Bavarium on a Plane
    • The Watcher on the Wall
    • Bavarium Blackout
    • The Shatterer of Worlds
    • Son of Medici
  • Liberation
    • Overview
    • Settlement Progress Tracking
    • Liberation Challenges
    • Liberation Settlements (By Region)
    • Insula Dracon
      • Province: Capite Est
        • Espia Alta
        • Guardia Capite III
        • Vico Spigola
        • Vico Thunno
        • Vinialetta
      • Province: Capite West
        • Arco Sperantia
        • Guardia Capite I
        • Guardia Capite II
        • Platteforma Capite I
        • Porto Cavo
      • Province: Cauda
        • Grotta Contrabandero
      • Province: Corda Dracon
        • Corda Dracon: Centcom
      • Province: Massos
        • Cinta
        • Guardia Massos I
        • Guardia Massos II
        • Guardia Massos III
        • Guardia Massos IV
        • Guardia Massos V
        • Soliana
      • Province: Petra
        • Espia Bassa
        • Olivo Moro
        • Platteforma Petra I
        • Puncta Sud
        • Vico Tructa
      • Province: Trio
        • Guardia Trio I
        • Platteforma Trio I
        • Ponera
        • Porto Darsena
        • Vico Gamba
        • Vico Marquerello
        • Vico Platessa
    • Insula Fonte
      • Province: Aspera
        • Cima Leon: Centcom
      • Province: Baia
        • Guardia Alpha
        • Manaea
        • Vis Electra
      • Province: Feno
        • Albeto Pero
        • Babica
        • Cima Leon: Transmitter
        • Guardia Feno I
        • Guardia Feno II
      • Province: Lacos
        • Alba
        • Cima Leon: Silo
        • Colle Salrosa
        • Fortalessa
        • Guardia Lacos I
        • Guardia Lacos II
      • Province: Lavanda
        • Guardia Lavanda I
        • Lantuina
        • Porto Le Gratia
        • Rondella
      • Province: Plagia
        • Guardia Plagia I
        • Guardia Plagia II
        • Surpicco
        • Vigilator Nord
      • Province: Sirocco Nord
        • Costa Del Porto
        • Costa Di Ravello
        • Guardia Sirocco II
        • Guardia Sirocco III
        • Le Tutor
        • Porto Vena
      • Province: Sirocco Sud
        • Cirilla
        • Guardia Sirocco I
        • Laguna Del Sol
        • Le Galera
        • Vigilator Sud
      • Province: Soros
        • Cava de Rebelles
    • Insula Striate
      • Province: Costa Sud
        • Griphon
        • Guardia Costa Sud I
        • Guardia Costa Sud II
        • Perla Est
        • Platteforma Costa Sud I
      • Province: Falco
        • Falco Maxime: Centcom
      • Province: Grande Pastura
        • Alte Potentia
        • Guardia Grande Pastura I
        • Guardia Grande Pastura II
        • Guardia Grande Pastura III
        • Platteforma Grande Pastura I
      • Province: Libeccio
        • Burgoletto
        • Celata
        • Guardia Libeccio I
        • Guardia Libeccio II
        • Nacre
        • Vista Dracon
      • Province: Litore Torto
        • Guardia Litore Torto I
        • Guardia Litore Torto II
        • Guardia Litore Torto III
        • Platteforma Litore Torto I
        • Platteforma Litore Torto II
      • Province: Maestrale
        • Guardia Maestrale I
        • Platteforma Maestrale I
        • Porto Tridente
        • Vulture Air Base
      • Province: Montana
        • Cava Montana
        • Guardia Montana I
        • Guardia Montana II
      • Province: Prima
        • Argo
        • Argo Nove
        • Bellevia
        • Vista Fonte
      • Province: Prospere
        • Cava Grande
        • Cava Grande Secunde
        • Guardia Prospere I
        • Guardia Prospere II
        • Guardia Prospere III
        • Guardia Prospere IV
      • Province: Regino
        • Citate Di Ravello
      • Province: Rocca Blau
        • Cava Geminos Est
        • Cava Geminos Nord
        • Cava Geminos Sud
        • Guardia Rocca Blau I
      • Province: Umbra
        • Refugio Umbra
      • Province: Val De Mar
        • Guardia Val De Mar I
        • Guardia Val De Mar II
        • Guardia Val De Mar III
        • Guardia Val De Mar IV
        • Guardia Val De Mar V
        • Porto Coclea
  • Challenges
    • Overview
    • Wingsuit
    • Racing
    • Scrapyard Scramble
    • Crash Bomb
    • Shooting Gallery
    • Destruction Frenzy
    • Challenges World Map
  • Collectibles
    • Collectible Types
    • Ancient Tombs
      • How to Find
      • Insula Striate
    • Daredevil Jumps
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Di Ravello Tapes
      • About Tapes
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Rebel Shrines
      • About Shrines
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Vintage Parts
      • About Vintage Parts
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
  • Achievement & Trophy Listing
    • Achievement & Trophy Listing

Just Cause 3 Guide › Liberation

Liberation Challenges

Police Stations

Towns contain police stations, and taking control of one is a challenge within itself. Before you can completely liberate a town, you must first flatten the police station. This requires the completion of at least two objectives. In all police stations you must raise a Havoc Meter to 100% and open a gate (or gates) to allow the Rebel resistance to enter, assist, and take control.

Calling in Rebels

To call in Rebels, open each gate in a police station (some police stations have multiple entrance gates). Raising the gate is typically done by pushing the gate button near the gate. Or you can tether the lowered gate to the top gate frame and reel in to force the gate open. Even if you release the tether afterward, the gate remains open. The button is often quicker, but if there are heavy forces around the gate, it might be safer to tether the gate open from the safety of a nearby rooftop or anywhere the enemy is not.

Filling the Havoc Meter

The other challenge involved in liberating a police station is to cause so much havoc that you fill the Havoc Meter. These challenges do not activate until you fly over or are on the police station grounds. Havoc caused outside the police station does not fill the Havoc Meter. In order to cause havoc, you must blow stuff up. Blowing up the military assets inside the police station is a great first step. But this alone never fills the meter to 100%. Look for other things to blow up, such as vehicles parked inside, explosive barrels, and the actual walls in and around the police station.

Releasing Prisoners

Not all police stations are the same, and not all have prisoners. But for those that do, you must hack open their jail cells and let them out. This is best done once the Rebels have been called in so that the militia inside the police station have something else to shoot at besides you. What happens to the prisoners after they’re released is not your concern, just as long as they have been freed.

Police Station Liberation Tips

As with any base, town, or outpost, it’s always a good idea to assault the destructibles while piloting an attack helicopter. Towns and police stations are not protected by SAM sites, but you must contend with enemy air support. If the heat comes on strong, then attack the police station first. That way, if you lose the helicopter in battle, then the timeliest challenge—raising the Havoc Meter—has already been accomplished. If you lose your copter during or after the attack, simply hijack one of the enemy helicopters out of the sky using your grapple, then enter vehicle command.

Disable Monitoring System

Some towns have a certain number of monitors to disable in an allotted amount of time. You must push the button on each monitor to disable it. The fastest way to reach each one is to grapple, parachute, or wingsuit it—and sometimes a combination of all three. Grappling is the fastest, but it won’t always reach from one monitor to the next. Aim for the actual monitor pole or the rooftop just below the pole to be pulled directly toward the monitor. Grapple out of a parachute glide to quickly reach your destination. Whenever possible, disable the monitors from highest to lowest (falling is faster than climbing). Use our numbered monitors on our maps for the quickest route to all of the monitors.

Bavarium Excavators

There are many Bavarium Excavators in the Bavarium mining fields. These monstrous mining machines weigh tons and are heavily defended, but you must destroy them. An Excavator has two main components: the body and the drilling arm. You must destroy both to completely wreck the Excavator.

Excavator Body

To raze an Excavator, you must destroy its eight generators on the top platform. There are four on each side. Some Excavators are equipped with Capstone FH155s on each side, which allows you to finish them off pretty quickly. Just be aware that the main platform explodes when you destroy the final generator, so clear out once you eliminate it.

Excavator Drilling Arm

If destroying the eight generators does not finish off the Excavator, then make sure you destroy the excavation arm, as well. It’s good practice to attack the arm first. There are seven main target points on the arm: the extension arm joints (colored red) and then the motor at the fulcrum of the arm. However, the two weakest points are the joints on the extension closest to the platform itself. Target these with explosives or rockets to blow them up quickly. Usually destroying these two is enough to eliminate the drill; however, sometimes you must also hit another target farther up the arm.

Finding the Help You Need, Fast!

The details on every settlement in Medici are arranged alphabetically, first by region name and then by the province name within that region.

Keep reading with a free account

The first 3 sections of Just Cause 3 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSettlement Progress Tracking NextLiberation Settlements (By Region)