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Just Cause 3 eGuide
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Contents

  • Homecoming
    • Introduction
  • Characters
    • Our Story
  • Basics
    • HUD
    • Menus
    • Movement
    • Combat
    • The Enemy
    • Advancing the Story
    • Leaderboard
    • Collectibles
    • Rebel Drops
    • Challenges
  • Weapons
    • Two-Handed Weapons
    • Dual-Wield Weapons
    • Special Weapons
  • Vehicles
    • Motorcycles
    • Off-Road
    • Vintage Cars
    • Modern Cars
    • Sports Cars
    • Utility Vehicles
    • Military Cars
    • Tanks
    • Sea Vehicles
    • Helicopters
    • Planes
  • Enemies
    • The Militia of Medici
  • Story Missions
    • Introduction
    • Welcome Home
    • Time for an Upgrade
    • Mario's Rebel Drops
    • A Terrible Reaction
    • Friends Like These
    • Conflicting Interests
    • The Secret of Vis Electra
    • Turncoat
    • Missile Cowboy
    • Of Cows and Wine
    • Connect the Dots
    • An Act of Piracy
    • Threes Company
    • A Long and Dangerous Road
    • Abandon Ship
    • Electromagnetic Pulse
    • Tangled up In Blue
    • Rico and the Rose
    • Derailed Extraction
    • The Great Escape
    • Bavarium on a Plane
    • The Watcher on the Wall
    • Bavarium Blackout
    • The Shatterer of Worlds
    • Son of Medici
  • Liberation
    • Overview
    • Settlement Progress Tracking
    • Liberation Challenges
    • Liberation Settlements (By Region)
    • Insula Dracon
      • Province: Capite Est
        • Espia Alta
        • Guardia Capite III
        • Vico Spigola
        • Vico Thunno
        • Vinialetta
      • Province: Capite West
        • Arco Sperantia
        • Guardia Capite I
        • Guardia Capite II
        • Platteforma Capite I
        • Porto Cavo
      • Province: Cauda
        • Grotta Contrabandero
      • Province: Corda Dracon
        • Corda Dracon: Centcom
      • Province: Massos
        • Cinta
        • Guardia Massos I
        • Guardia Massos II
        • Guardia Massos III
        • Guardia Massos IV
        • Guardia Massos V
        • Soliana
      • Province: Petra
        • Espia Bassa
        • Olivo Moro
        • Platteforma Petra I
        • Puncta Sud
        • Vico Tructa
      • Province: Trio
        • Guardia Trio I
        • Platteforma Trio I
        • Ponera
        • Porto Darsena
        • Vico Gamba
        • Vico Marquerello
        • Vico Platessa
    • Insula Fonte
      • Province: Aspera
        • Cima Leon: Centcom
      • Province: Baia
        • Guardia Alpha
        • Manaea
        • Vis Electra
      • Province: Feno
        • Albeto Pero
        • Babica
        • Cima Leon: Transmitter
        • Guardia Feno I
        • Guardia Feno II
      • Province: Lacos
        • Alba
        • Cima Leon: Silo
        • Colle Salrosa
        • Fortalessa
        • Guardia Lacos I
        • Guardia Lacos II
      • Province: Lavanda
        • Guardia Lavanda I
        • Lantuina
        • Porto Le Gratia
        • Rondella
      • Province: Plagia
        • Guardia Plagia I
        • Guardia Plagia II
        • Surpicco
        • Vigilator Nord
      • Province: Sirocco Nord
        • Costa Del Porto
        • Costa Di Ravello
        • Guardia Sirocco II
        • Guardia Sirocco III
        • Le Tutor
        • Porto Vena
      • Province: Sirocco Sud
        • Cirilla
        • Guardia Sirocco I
        • Laguna Del Sol
        • Le Galera
        • Vigilator Sud
      • Province: Soros
        • Cava de Rebelles
    • Insula Striate
      • Province: Costa Sud
        • Griphon
        • Guardia Costa Sud I
        • Guardia Costa Sud II
        • Perla Est
        • Platteforma Costa Sud I
      • Province: Falco
        • Falco Maxime: Centcom
      • Province: Grande Pastura
        • Alte Potentia
        • Guardia Grande Pastura I
        • Guardia Grande Pastura II
        • Guardia Grande Pastura III
        • Platteforma Grande Pastura I
      • Province: Libeccio
        • Burgoletto
        • Celata
        • Guardia Libeccio I
        • Guardia Libeccio II
        • Nacre
        • Vista Dracon
      • Province: Litore Torto
        • Guardia Litore Torto I
        • Guardia Litore Torto II
        • Guardia Litore Torto III
        • Platteforma Litore Torto I
        • Platteforma Litore Torto II
      • Province: Maestrale
        • Guardia Maestrale I
        • Platteforma Maestrale I
        • Porto Tridente
        • Vulture Air Base
      • Province: Montana
        • Cava Montana
        • Guardia Montana I
        • Guardia Montana II
      • Province: Prima
        • Argo
        • Argo Nove
        • Bellevia
        • Vista Fonte
      • Province: Prospere
        • Cava Grande
        • Cava Grande Secunde
        • Guardia Prospere I
        • Guardia Prospere II
        • Guardia Prospere III
        • Guardia Prospere IV
      • Province: Regino
        • Citate Di Ravello
      • Province: Rocca Blau
        • Cava Geminos Est
        • Cava Geminos Nord
        • Cava Geminos Sud
        • Guardia Rocca Blau I
      • Province: Umbra
        • Refugio Umbra
      • Province: Val De Mar
        • Guardia Val De Mar I
        • Guardia Val De Mar II
        • Guardia Val De Mar III
        • Guardia Val De Mar IV
        • Guardia Val De Mar V
        • Porto Coclea
  • Challenges
    • Overview
    • Wingsuit
    • Racing
    • Scrapyard Scramble
    • Crash Bomb
    • Shooting Gallery
    • Destruction Frenzy
    • Challenges World Map
  • Collectibles
    • Collectible Types
    • Ancient Tombs
      • How to Find
      • Insula Striate
    • Daredevil Jumps
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Di Ravello Tapes
      • About Tapes
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Rebel Shrines
      • About Shrines
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
    • Vintage Parts
      • About Vintage Parts
      • Insula Dracon
      • Insula Fonte
      • Insula Striate
  • Achievement & Trophy Listing
    • Achievement & Trophy Listing

Just Cause 3 Guide › Story Missions

Abandon Ship

Your next task begins in the southwest, by Cauda. Return to Contrabandero to speak with Sheldon about everything that has happened. After hearing his warning, you need to get everyone ready to go—quickly!

It’s really nice to have a Fire Leech for this mission, so make sure that you get that if you use any Rebel Drops.

Protect Mario and the EMP

Combat is joined as soon as the cutscene ends. Militia forces are heading in. You have to kill them while protecting Mario and EMP.

Plow through the soldiers in front of the rebel base, and push out toward a mounted gun that gets marked early in the fighting. Use that to defend the area. Another tactic is to commandeer one of the enemy vehicles and use the machine guns on that to help thin the enemies while avoiding some of the damage coming at you.

Whatever heavy gun you want to use, it’s essential that you keep the pressure on the enemies throughout these waves. The first group is primarily infantry, but more landing vessels come in, and waves of ground transports arrive, as well (coming from deeper in the cave complex).

You get word after these encounters that helicopters are inbound. Grapple up to them to take out the pilots quickly, or zip over to an AA Gun on the other side of the river. Both of these methods allow you to bring down the gunships quickly.

Could You Move That a Bit to the Left?

If you like using the heavy gun emplacements but can’t get a great angle, remember that your tether works on them. Pull the guns closer to the edge of the platform to get a superior vantage point.

As the EMP finishes charging, keep your eyes on the skies. Paratroopers drop into the cavern, and another wave of vehicles drives in at the same time. Hold them off as best you can, and start moving back toward the EMP device. It finishes its charge, and you can take out the remaining vehicles by activating it.

Do this and quickly restock your supplies while there’s a lull in the action. Get into a vehicle when you’re done, or take a minigun from a weapon emplacement so that you can strike hard when the paratroopers return.

Shoot as many of the paratroopers as you can before they land and get to better cover, then steel yourself for a huge rush of helicopters and battleships. They bombard you from range, so stay mobile to avoid their heavy (but slow) attacks. Look for red circles on the ground and make sure to stay out of them by grappling to reposition if you’re being targeted.

Get back to the EMP and use it a second time. This takes out all of the remaining vehicles. Clear any final stragglers. A tank might be able to survive the blast if it’s at the end of the cavern, so track down any red markers. Commandeer the tank, if it’s available, and use that as your primary weapon in the next wave.

Teo and Annika return for this portion of the fight, so it’s mostly cleanup. Finish this, and end the mission.

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