Active: Imbue Weapon
- Cast Time: Instant
- Target: Self-Targeting
- Duration: 2 seconds
This ability will imbue your weapon with energy, which will cause the next light attack you perform to do additional Physical Damage. It’s a stamina-based ability, but it doesn’t use all that much when compared to most other damage-dealing, stamina-based abilities. It’s a nice, temporary boost in damage output that you can use repeatedly as necessary.
Potential Morphs
Elemental Weapon
This morph will convert the ability into a Magicka ability and replace its Physical Damage output with Magic Damage. It will also apply either Burning, Concussion, or Chill debuffs when it hits an enemy. An obvious choice for aggressive, damage-dealing builds.
Crushing Weapon
This morph heals you for a percentage of the damage done. Don’t lean on this ability if you’re looking for a quality heal, but tanks will find it fairly useful. If you’re able to continuously mash it while attacking an enemy, it will take them that much longer to kill you, which could give you the edge in overall damage done or buy you time to regroup with your teammates. If you’re using it for PvE, it will work well to survive aggroing too many mobs at once, but don’t rely on it for anything more than a way to mitigate the consequences of your impatience.
Passive: Clairvoyance
A simple Passive ability that reduces the cost of your Psijic Order abilities by a small percentage. No muss, no fuss.