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The Elder Scrolls Online: Summerset eGuide
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Contents

  • Crafting and Armor
    • Introduction
    • Jewelry Crafting
    • Armor Sets
    • Craft Works Locations
    • Crafting Quests
  • The Psijic Order
    • Introduction
    • Unlocking the Psijic Order Skill Line
    • Rank 1
    • Rank 2
    • Rank 3
    • Rank 4
    • Rank 5
    • Rank 6
    • Rank 8
    • Rank 9
    • Rank 10
    • The Psijic Order Quest Line
  • Abyssal Geysers
    • Introduction
    • Minor Geysers
    • Geyser Locations
    • Geyser Bosses
  • Quests
    • Quest Index
    • Story Quests
      • Introduction
      • The Mind Trap
      • The Queen’s Decree
      • A Pearl of Great Price
      • Buried Memories
      • The Tower Sentinels
      • The Dreaming Cave
      • Lost in Translation
      • A Necessary Alliance
      • The Crystal Tower
      • A New Alliance
    • Side Quests
      • Introduction
      • A Duelist’s Dilemma
      • A Tale of Two Mothers
      • Aicessar’s Invitation
      • Bantering with Bandits
      • King’s Haven Pass
      • Culture Clash
      • Curinure’s Invitation
      • The Ebon Sanctum
      • The Forest Vandal
      • Gjadil’s Legacy
      • Gryphon Grievance
      • His Final Gift
      • The Hulkynd’s Heart
      • Illusions of Grandeur
      • Lauriel’s Lament
      • Lost Libations
      • Manor of Masques
      • Murder in Lillandril
      • Obedience Issues
      • Old Wounds
      • The Perils of Art
      • Room to Spare
      • The Taste of Fear
      • Untamed and Unleashed
      • Wasting Away
      • Storming the Walls
      • The Vaults of Moawita
      • Whispers from the Deep
    • Daily Solo Quest
      • Introduction
      • The Divine Deputation
    • Daily Group Quests
      • Introduction
      • The Sickening Sea
      • Taming the Wild
      • The Abyssal Alchemist
      • Never Forgotten
      • Run Aground
      • Birds of a Feather
      • Sinking Summerset (Daily)
  • Delves
    • Introduction
    • Completing a Delve
    • Archon’s Grove
    • Tor-Hame-Khard
    • Traitor’s Vault
    • Wasten Coraldale
    • King’s Haven Pass
    • Eton Nir Grotto
  • Dungeons and Trials
    • Introduction
    • Sunhold
    • Karnwasten
    • Cloudrest (Trial)
  • The Atlas of Summerset Isle
    • An Overview of the Lands of the High Elves
    • Summerset Isle: Region 1 (Northwest)
    • Summerset Isle: Region 2 (Southwest)
    • Summerset Isle: Region 3 (Northeast)
    • Summerset Isle: Region 4 (Southeast)
    • Summerset Isle: Region 5
  • Interactive World Maps
    • Summerset
    • Artaeum
  • Summerset Bestiary
    • Overview
    • Coral Crab
    • Giant Salamander
    • Gryphon
    • Indrik
    • Reef Viper
    • Sea Sload
    • Yaghra (Varieties)
    • Gloam Knight (Shadow of Nocturnal)
  • Appendices
    • Overview
    • Collections: Preorder
    • Collections: Collector’s Edition
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Jewelry Sketches
    • Furnishings
    • Quest Rewards
    • Rare Fish
    • Treasure Maps
    • Housing
    • Merchants
    • Crafting Stations
    • Skyshards
    • Thieves Guild Dead Drop Chests
  • Summerset Achievements
    • Overview
    • General Achievements
    • Exploration Achievements
    • Quest Achievements
    • Abyssal Geyser Achievements
    • Cloudrest Achievements
    • New Crafting Achievements
    • Achievement Rewards List
    • Achievement Furnishings
    • New Dragon Bones Achievements
    • New Midyear Mayhem Achievements

The Elder Scrolls Online: Summerset Guide › Quests › Story Quests

The Dreaming Cave

  • Location: Artaeum, Ceporah Tower
  • Quest-giver: Ritemaster Iachesis (Oriandra will appear in Alinor, Shimmerene, Lillandril, and Artaeum to offer you the quest if you don’t grab it from the Ritemaster.)

Description: Ritemaster Iachesis’s memory is still fractured, but in his time of reflection he’s seen splintered images of the Heart of Transparent Law in the Dreaming Cave below Ceporah Tower. Accompany him and see where these broken memories lead.

Meet the Ritemaster in the Dreaming Cave

To begin, exit Ceporah Tower. There’s a staircase below the tower’s portal outside. Follow it into the Dreaming Cave, where you’ll find Ritemaster Iachesis. Speak with him and he’ll attempt to open a portal. Use the Dawnstar Gem you obtained from Sapiarch Emidril in the last quest to help him. The gem isn’t enough to get the job done; you need help. Exit the Dreaming Cave and locate Earl Leythen and Valsirenn, who are to the west of Ceporah Tower.

Find Razum-dar in Shimmerene

After speaking with Valsirenn and Earl Leythen, head to Shimmerene to try finding Razum-dar. Upon reaching the objective marker, you’ll find Bailiff Roland complaining about red scrawling on the walls in Shimmerene that look suspiciously like a skeever. Talk to the bailiff and you receive three dialogue options. These choices affect how helpful the bailiff will be in helping you locate Razum-dar, but the destination will be the same regardless.

To find Razum-dar, you must follow where the noses on the skeever drawings point. If you want a quick solution, see the “Razum-dar’s Location” note.

Razum-dar’s Location

Razum-dar can be found slightly northwest of the Anchor’s Aweigh Inn near the northeast side of town.

Meet Razum-dar at Eton Nir Grotto

Delve Diving

Eton Nir Grotto is another delve that has a couple of quests associated with it. If you want to clear it out completely in one go, turn to the Delves section of this book to learn more about where to find the related quests.

Leave Shimmerene and head northwest toward Eton Nir Grotto. Once you arrive, you’ll find Razum-dar with a contact of his named Sadara-do. Speak with her, then head into Eton Nir Grotto.

Eton Nir Grotto Delve

You’ll need to search the Delve for the Meridia Shrine, which is in the northwest corner of the map. Unlike King’s Haven Pass, you can avoid most encounters here, which is particularly helpful, because an elite enemy stands between you and the Meridia Shrine. You can choose to engage her or simply sneak past her—the choice is yours.

Looting the Light: Tokens of Meridia

Snuffing out the Light: Scriptures of Meridia

Snuffing out the Light: Cocoons

Webmistress Xoraxia

Elite Enemy

The Webmistress is very hardy and can soak up a lot of damage before finally giving up the ghost. Like most other elites you’ve fought up to this point, Xoraxia summons spiders to do her bidding. These are the spiderlings you’re used to, so you’ll need to take extra care in clearing them out before attacking Xoraxia directly. Leaving them to do their her bidding will make it nearly impossible to beat her while all of your limbs are still attached.

Elite Enemy

The Webmistress is very hardy and can soak up a lot of damage before finally giving up the ghost. Like most other elites you’ve fought up to this point, Xoraxia summons spiders to do her bidding. These are the spiderlings you’re used to, so you’ll need to take extra care in clearing them out before attacking Xoraxia directly. Leaving them to do their her bidding will make it nearly impossible to beat her while all of your limbs are still attached.

Investigate the Shrine

Once you reach the shrine, head inside and follow Razum-dar and Sadara-do to the statue of Meridia. Speak with the statue, then return to Artaeum to tell the Ritemaster what you’ve learned. Before you go, you can speak with Razum-dar to get his feelings on all the recent events.

Use the Dreaming Cave

Once you’re back in Artaeum, you can find the Ritemaster in the Dreaming Cave below Ceporah Tower. After speaking with him, he’ll be ready to open a portal. Whenever you’re ready, enter the portal to be taken to the Spiral Skein.

The Spiral Skein

Dim and surrounded by rocks as unassailable as the rest of the terrain, the Spiral Skein is a web-coated, arachnid-filled gorge that is as oppressive and dangerous as it is beautiful and mysterious. So much within its walls screams death while the plantlife and crystal formations demand attention and admiration, calling like a siren’s song and luring like deadly nightshade. No matter the beauty, this is daedra territory and you’d be unwise to stay here long.

Find Valsirenn

The first order of business is to reach Valsirenn within the Spiral Skein. You’ll see her as soon as you step into the main chamber, but she’s on an upper level. You must make your way around if you want to reach her.

Follow the path until you reach a dead end; you must burn down a wall of webbing to reach it. Once there, use the Dawnstar Gem to create a portal in the water ahead. Enter the portal and you’ll be taken to the next floor. Continue on ahead, fighting through the insect daedra obstructing your path.

After you defeat it, make your way past it and you’ll run into another dead end. Use the Dawnstar Gem once again to create another portal in the water.

Valsirenn is just up ahead, but she’s been cocooned in a web. Free her from the cocoon, then speak with her. She’ll assist in combat from here on, using her time-manipulating Psijic magic to attack enemies. With Valsirenn with you, head up the path and use the Dawnstar Gem once more to reveal another portal.

Hoarvor Daedra

Before long you’ll encounter another Hoarvor Daedra—the giant, spiked spider creature you fought in the College of Sapiarchs back in Lillandril. So long as you kill the spiderlings as it creates them, you shouldn’t have too much trouble defeating the Hoarvor Daedra, as before.

Gwarchodwyr

The elite Flesh Atronach, Gwarchodwyr blocks your path forward and there’s no way around it. The good news is Gwarchodwyr fights like a Flesh Atronach . . . which also happens to be the bad news, depending on what kind of character you’re playing as. It will pursue relentlessly and attack whenever it’s in melee range. If you’re a ranged character, you’ll have little trouble keeping your distance while whittling its health down. If you’re a melee character, however, you’re going to take serious punishment during this fight. Be sure to have a defensive buff active during the fight and have a heal ability slotted to keep your health up.

After defeating Gwarchodwyr, burn the web wall behind him and head across the bridge toward the keep ahead. The Golden Knight is inside the keep waiting to be rescued.

Assaulting the Keep

The entrances of the keep are covered with enemies, inside and out. Your best option for a risk-free entry is to pull the enemies a group at a time (or individually if you can manage it). Once the coast is sufficiently clear, head inside.

Zikal-Zun

Once you’re inside the keep, you’ll find Zikal-Zun and her minions guarding the Golden Knight. Zikal-Zun is actually a pushover by herself, but the Flesh Atronach and two Ogrim with her make this one fight to not take lightly. Ignore her and focus on taking out the other enemies. Even if they aren’t elite, three bruiser enemies like these can knock your health down with little effort. Once you defeat them, Zikal-Zun is effortless.

After clearing the room of enemies, cut the Golden Knight out of the web he’s tangled up in and speak with him. Then exit the room and speak with Valsirenn, who can open a portal back to Artaeum, but she needs time to complete the ritual. With the Golden Knight wounded and Valsirenn focused on the portal, it’s up to you to run defense. Valsirenn’s portal summoning will draw the attention of daedra in the area, forcing you to fight wave after wave of attacking enemies. It’s not as difficult as it might sound, but it does end with a fight against an elite that can test your mettle.

Bravorra Poisonclaw

Bravorra is likely the strongest enemy in the Spiral Skein. She can call in spiderlings like most other elites you’ve fought, but this is a fairly minor form of attack compared to her other offensive abilities. Her two main attacks are both AoEs and should be avoided at all costs. She’ll spit out a large AoE cloud of poison on the ground that will slowly follow you for 20 to 30 seconds. She’ll also shoot out three bolts of lightning that will move forward slowly for a short distance. Both are easily avoidable if you take care to move away from her when she covers her mouth, but both will hit hard if you allow them to touch you.

Talk to Ritemaster Iachesis

Once you defeat Bravorra, enter the portal and return back to Artaeum. Speak with Ritemaster Iachesis to complete the quest and earn yourself a pair of Ritemaster’s Gifted Gardbraces.

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