Artaeum
![]() |
Primary Location |
![]() |
Secondary Location |
![]() |
Fishing: Mystic |
|
Heavy Sack |
|
|
Treasure Chest |
|
|
Skyshard (Interior) |
|
|
Quest |
The third-largest island after Summerset and Auridon, Artaeum has been home to the venerable Psijic Order of mystics who follow the practice of the “Elder Ways.” Artaeum consists of arable land, blossoming trees, and glistening beaches, only recently marred slightly by intermittent daedric incursions. Dominating the northern shoreline is the Ceporah Tower, where the Dunmeri god Sotha Sil occasionally teaches and periodically peers into the realms of Oblivion.
Locations

Primary Secondary

| # | Name |
|---|---|
| # | Name |
![]() |
Ceporah Tower |
![]() |
Artaeum Wayshrine |
![]() |
Coliseum of the Old Ways |
![]() |
Fishing Pond |
![]() |
|
![]() |
Clifftop Respite |
![]() |
Animal Alcove |
![]() |
The Sitting Rock |
![]() |
Portal to Summerset |
![]() |
College of Psijic Ruins (North) |
![]() |
Artaeum Craftworks |
![]() |
Blossom Shrine |
![]() |
College of Psijic Ruins (South: Artaeum Beach) |
![]() |
Psijic Relic Vaults |

Tower: Ceporah Tower
![]() |
Building or Threshold |
- Information: Merchant; Primary Location; Tower
- Entities of Note: Barbas, Darien Gautier, Earl Leythen, Ritemaster Iachesis, Mephala, Nalirsewen, Oriandra, Razum-dar; Sotha Sil, Valsirenn
- Nearby Quests: Buried Memories; all Main Story quests

Dominating the northern peninsula of the island is the sweeping Ceporah Tower, a place of great learning, magic, and study. You can access it only after you reach Artaeum via the portal at the Keep of the Eleven Forces.
You can access the structure’s interior only via portal or quest. The series of strangely constructed and curved chambers are dedicated to study and learning. The Dreaming Cave is also the only known method of reaching various off-world locations, such as the Spiral Skein, Evergloam, and the Crystal Tower.
The Spiral Skein
|
Enemy (Difficult) |
|
![]() |
Building or Threshold |
- Entities of Note: Darien Gautier, Valsirenn
- Enemies: Hoarvor Daedra, Ogrim, Skein, Spider Daedra, Spiderkith
- Boss: Brevorra Poisonclaw
- Boss: Gwarchodwyr
- Boss: Zikal-zun
- Nearby Quests: The Dreaming Cave
“Mephala! Webspinner! Teacher of the Secret Arts! Queen of the Eight Shadows of Murder! Though others may reign over us, deep in the night we still hear your whisper! And we do not forget.” —The Derisive Necromite

The Crystal Tower (Summit Approach)
|
Enemy (Difficult) |
|
![]() |
Building or Threshold |
- Boss: Earl Tundilwen
Face Nocturnal’s champion at the summit of the mausoleum.
The Crystal Tower (Pinnacle of Transparent Law and the God’s Gate)
- Enemies: Shrike
- Boss: Tunidlwen
- Boss: Nocturnal
You have an impressive weapon, sacrificed much to get here, and an audience with Nocturnal the Daedric Prince. Make it count!

Wayshrine: Artaeum
- Information: Merchant; Primary Location; Treasure Chest; Wayshrine
- Entities of Note: Nalirsewen
- Enemies: Butterfly, Springbok
This is the only wayshrine on this island, positioned close to Ceporah Tower, the arable land to the south, and the merchant Nalirsewen to the north.

Interesting Locale: Coliseum of the Old Ways
- Information: Interesting Locale; Ore: Iron Ore; Plant: Dragonthorn, Jute, Violet Coprinus; Primary Location
- Entities of Note: Eldellar, Geniette Emard, Lantilwe, Nemuutian
Head here during your active questing and watch Eldellar summon creatures to battle in this sunken stone arena. This is also the place to challenge your fellow adventurers to PvP combat.

Fishing Pond
- Information: Fishing Hole; Heavy Sack, Ore: Pewter Seam; Plant: Water Hyacinth; Secondary Location
- Entities of Note: Naanelore
Join Naanelore at this idyllic fishing spot. It is devoid of foes, so you can watch the sunset and relax.

Delve: Traitor’s Vault
Enemy (Difficult) |
|
![]() |
Building or Threshold |
![]() |
Treasure Chest |
![]() |
Skyshard (Interior) |
- Information: Delve; Interior; Ore: Iron Ore; Primary Location
- Entities of Note: Ulliceta gra-Kogg
- Enemies: Bone Colossus, Bone Flayer, Bone Incinerator, Butterfly, Flesh Atronach, Flesh Colossus, Skavenger, Skeletal Guar, Skeletal Wolf, Springbok, Worm-Rot
- Boss: The First Flesh Colossus
- Boss: Vessel of Worms
- Nearby Quests: Half-Formed Understandings
During the aforementioned quest, you must travel to the realm of Mephala and confront her minions while rescuing two of your finest companions. Achieve this by using a gem to reveal a path through various webbed tunnels, before crossing the Spiral Skein chasm and facing three devious boss types.
|
Enemy (Difficult) |
|
![]() |
Building or Threshold |
Evergloam
Enemy (Difficult) |
|
![]() |
Building or Threshold |
- Entities of Note: Clavicus Vile, Darian Gautier, Mephala, Nocturnal, Oriandra, Ritemaster Iachesis, Valsirenn
- Enemies: Gloam Wolf, Night Terror, Ogrim, Shrike, Skaafin, Skein
- Boss: Wraith-of-Crows
- Boss: Aaderyna
- Boss: Ddynedan
- Nearby Quests: Lost in Translation
The Crystal Tower (Approach: Fields of Regret)
- Enemies: Gloam Wolf, Shrike, Skaafin
- Boss: Wraith-of-Crows
- Nearby Quests: The Crystal Tower
The Crystal Tower, sometimes known as Crystal-Like-Law, is so named, not because it’s made of crystal but because the structure houses “the” crystal—Transparent Law, the “mystical stone” of the Tower of the High Elves. During the quest, battle to face the fearsome Wraith-of-Crows at the foot of the infamous Crystal Tower.
The Crystal Tower (Entrance Hall)
![]() |
Building or Threshold |
- Enemies: Sapiarch
Here you will battle cursed and tormented Sapiarchs as you start to ascend the tower interior. Climb the stairs, battling more fallen Sapiarchs, to reach the door to the tower walkway.
The Crystal Tower (Walkway)
![]() |
Building or Threshold |
An elongating walkway forces you to dash across to the artifact vault.
The Crystal Tower (Artifact Vault)
Enemy (Difficult) |
|
![]() |
Building or Threshold |
- Entities of Note: Sapiarch Nolyemal
- Enemies: Night Terror, Sapiarch
- Boss: Guardian Atronach
This suspiciously quiet main chamber has four side rooms containing artifacts. Attempt to reach the chamber to the north; this summons a Guardian Atronach. Clear the rubble by assembling the broken ballista; then the only way onward is up the stairs, across a walkway, to the tower library entrance.
The Crystal Tower (Library)
|
Enemy (Difficult) |
|
![]() |
Building or Threshold |
- Enemies: Gloam Wolf, Sapiarch
Consult the quest to learn the correct use of the key portal to access the mausoleum from this vast and long library chamber.
The Crystal Tower (Mausoleum)
![]() |
Building or Threshold |
- Enemies: Night Terror, Sapiarch, Shrike
Battle enemies both ethereal and corporeal as you dodge a bottomless drop, staying to the balcony and stairs of this large crypt chamber.
Nocturnal’s ever-shifting domain of twilight and gloom somehow seems to be adjacent to every other realm of reality. In the dark, if you turn and look quickly, you can almost glimpse it. When you’re able to utilize the portal to visit this place with your companions, pack enough equipment to deal with a daedric onslaught.
Based on the quantity of moldering ruins on Artaeum, once there must have been many more Monks of the Psijic Order than are present today. This hall looks to have been abandoned more recently than most. The serene exterior of this place belies the frightening activities occurring within. Be sure you meet Ulliceta gra-Kogg for a quest before entering.
The reason for the abandonment becomes clear the moment you begin to explore this three-level series of halls and bridges; there is necromantic power writhing through this vault! Battle through to the deepest parts of this location to face the First Flesh Colossus, a behemoth as disgusting as his name suggests. Be certain to battle the Vessel of Worms at the culmination of the quest.

Clifftop Respite
- Information: Plant: Corn Flower, Jute, Stinkhorn; Secondary Location
- Enemies: Butterfly
The ornate wooden pergola and sitting area draped in blue wisteria allows you to gaze at the firmament without fear of attack. Otherwise, use this as a landmark as you traverse the cliffs.

Animal Alcove
- Information: Plant: Stinkhorn, Wormwood
- Enemies: Butterfly, Nixad, Springbok
A small rock alcove has recently been ransacked by a pair of wayward goats.

The Sitting Rock
- Information: Plant: Namira’s Rot; Secondary Location
- Enemies: Atronach Worker, Nixad
Feel free to gaze across the wheat fields from this small rock overhang, if the seat is vacant.

Portal to Summerset
- Information: Secondary Location
- Enemies: Mud Hopper, Nixad
Should you wish to return to Summerset Isle, visit this portal, up the long winding path, close to the ornate waterfall at the foot of the imposing cliff face. You return to the Keep of the ElevenForces, in Region 4 (just south of Shimmerene).

College of Psijic Ruins (North)
Heavy Sack |
|
![]() |
Building or Threshold |
- Information: Interior; Secondary Location
- Entities of Note: Ritemaster Iachesis
- Nearby Quests: Buried Memories
The impressive stone facade of the college is cut into the Artaeum mountain. With the quest active, you can open the stone door and head inside. This is a repository of knowledge, as the scattered books and vault of knowledge reveal. But it is also the method (via the south exit detailed later in this chapter) of accessing the lonely Artaeum Beach and the relic vaults.

Crafting: Artaeum Craftworks
- Information: Crafting; Primary Location; Stations: Blacksmithing, Clothing, Jewelry, Woodworking
Along the winding path of shrines and waterfalls is this crafting hub, should you wish to hammer, tinker, or otherwise improve your crafting abilities.

Blossom Shrine
- Information: Fishing Hole; Heavy Sack; Plant: Violet Coprinus; Secondary Location
- Enemies: Coral Crab
Surrounded by blossoming trees, this cliff path shrine and reclining place offers a rest if you’re exploring the beach to the east.

College of Psijic Ruins (South: Artaeum Beach)
- Information: Fishing Hole; Interior, Secondary Location
- Enemies: Butterfly, Coral Crab
This exit from the College of Psijic Ruins is only accessible from the northern entrance and interior or from the Psijic Relic Vaults. Access between these two interior locations is via a stretch of beach, dotted with fishing holes, crabs, and a tumbledown pathway.

Psijic Relic Vaults
|
Enemy (Difficult) |
|
![]() |
Building or Threshold |
- Information: Interior; Secondary Location
- Entities of Note: Golden Knight, Ritemaster Iachesis, Sotha Sil, Valsirenn
- Enemies: Sload-Risen, Spiderkith, Yaghra
- Boss: K’Tora
- Boss: Dissonance
- Boss: Verdrangu
- Nearby Quests: Buried Memories
Over the millennia, the Psijic Order has stored a great many things in their extensive vaults on Artaeum, rarities that needed to be preserved and cared for—as well as a few objects that it would have been better to forget all about.
With the quest active, reach the lonely Artaeum Beach and follow the quest guidance to unlock the various chambers, as you attempt to thwart the mind of a powerful Sea Sload. Be prepared to be warped into K’Tora’s Mindscape, a spiral path where you face two of his mind-addled champions before slaying the bloated beast himself.































