Prima Games eGuides
primagames.com Browse Redeem a code Help
The Elder Scrolls Online: Summerset eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Crafting and Armor
    • Introduction
    • Jewelry Crafting
    • Armor Sets
    • Craft Works Locations
    • Crafting Quests
  • The Psijic Order
    • Introduction
    • Unlocking the Psijic Order Skill Line
    • Rank 1
    • Rank 2
    • Rank 3
    • Rank 4
    • Rank 5
    • Rank 6
    • Rank 8
    • Rank 9
    • Rank 10
    • The Psijic Order Quest Line
  • Abyssal Geysers
    • Introduction
    • Minor Geysers
    • Geyser Locations
    • Geyser Bosses
  • Quests
    • Quest Index
    • Story Quests
      • Introduction
      • The Mind Trap
      • The Queen’s Decree
      • A Pearl of Great Price
      • Buried Memories
      • The Tower Sentinels
      • The Dreaming Cave
      • Lost in Translation
      • A Necessary Alliance
      • The Crystal Tower
      • A New Alliance
    • Side Quests
      • Introduction
      • A Duelist’s Dilemma
      • A Tale of Two Mothers
      • Aicessar’s Invitation
      • Bantering with Bandits
      • King’s Haven Pass
      • Culture Clash
      • Curinure’s Invitation
      • The Ebon Sanctum
      • The Forest Vandal
      • Gjadil’s Legacy
      • Gryphon Grievance
      • His Final Gift
      • The Hulkynd’s Heart
      • Illusions of Grandeur
      • Lauriel’s Lament
      • Lost Libations
      • Manor of Masques
      • Murder in Lillandril
      • Obedience Issues
      • Old Wounds
      • The Perils of Art
      • Room to Spare
      • The Taste of Fear
      • Untamed and Unleashed
      • Wasting Away
      • Storming the Walls
      • The Vaults of Moawita
      • Whispers from the Deep
    • Daily Solo Quest
      • Introduction
      • The Divine Deputation
    • Daily Group Quests
      • Introduction
      • The Sickening Sea
      • Taming the Wild
      • The Abyssal Alchemist
      • Never Forgotten
      • Run Aground
      • Birds of a Feather
      • Sinking Summerset (Daily)
  • Delves
    • Introduction
    • Completing a Delve
    • Archon’s Grove
    • Tor-Hame-Khard
    • Traitor’s Vault
    • Wasten Coraldale
    • King’s Haven Pass
    • Eton Nir Grotto
  • Dungeons and Trials
    • Introduction
    • Sunhold
    • Karnwasten
    • Cloudrest (Trial)
  • The Atlas of Summerset Isle
    • An Overview of the Lands of the High Elves
    • Summerset Isle: Region 1 (Northwest)
    • Summerset Isle: Region 2 (Southwest)
    • Summerset Isle: Region 3 (Northeast)
    • Summerset Isle: Region 4 (Southeast)
    • Summerset Isle: Region 5
  • Interactive World Maps
    • Summerset
    • Artaeum
  • Summerset Bestiary
    • Overview
    • Coral Crab
    • Giant Salamander
    • Gryphon
    • Indrik
    • Reef Viper
    • Sea Sload
    • Yaghra (Varieties)
    • Gloam Knight (Shadow of Nocturnal)
  • Appendices
    • Overview
    • Collections: Preorder
    • Collections: Collector’s Edition
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Jewelry Sketches
    • Furnishings
    • Quest Rewards
    • Rare Fish
    • Treasure Maps
    • Housing
    • Merchants
    • Crafting Stations
    • Skyshards
    • Thieves Guild Dead Drop Chests
  • Summerset Achievements
    • Overview
    • General Achievements
    • Exploration Achievements
    • Quest Achievements
    • Abyssal Geyser Achievements
    • Cloudrest Achievements
    • New Crafting Achievements
    • Achievement Rewards List
    • Achievement Furnishings
    • New Dragon Bones Achievements
    • New Midyear Mayhem Achievements

The Elder Scrolls Online: Summerset Guide › Quests › Story Quests

Lost in Translation

  • Location: Artaeum, the Dreaming Cave
  • Quest-giver: Ritemaster Iachesis (Valsirenn will appear in Shimmerene, Artaeum, Lillandril, and Alinor to offer you the quest if you don’t take it from the Ritemaster.)

Description: The Ritemaster remembered some more of his fractured memory: a woman speaking an alien language, repeating the same words to him over and over. He’s convinced that this has something to do with the location of the hidden Heart of Transparent Law. But before you can even attempt to utilize these memories, you’ll need to figure out what language the woman in the Ritemaster’s memories was saying. Find a language expert to help you to that end.

Talk to Oriandra in the Ritemaster’s Study

After speaking to the Ritemaster, exit the Dreaming Cave and enter Ceporah Tower once more. Head into the Ritemaster’s study and speak with Oriandra. Take Oriandra’s notes off the table, then head to Valsirenn’s study and speak with Earl Leythen. If you have the Persuasive Will passive skill from the Mages Guild skill line, you’ll be able to persuade Leythen to divulge more information about his relation to Valsirenn and his past.

Navigate the Ebon Stadmont Forest

After speaking with Leythen, head to Ebon Stadmont near the center of Summerset. Go to the objective marker and use Leythen’s Rune to summon a spectral version of him to the area. Speak with him, then head toward the portal in Ebon Stadmont Forest.

Navigating this area is tricky if you don’t know the secret to it. Every area in the forest is full of portals, but the only way to progress is to use the right portals in the correct order. You can read The Grand Maestro’s Research under your Quest Items tab in the Items menu for a hint on what to do. If you’d rather figure this one out yourself, don’t read any further and avoid looking at the screenshots ahead.

The hint from The Grand Maestro’s Research reads:“A pair of crows to begin your search,Then a lone crow up a perch,But it’s not one or two that open the way,The crows will have their say.”

Relating this text to the portals is simple enough once you’ve had a good look at them. The trick to finding the correct path is to look at the number of crows etched into each portal’s frame. Following the clue from the book, the correct answer is:

  • Portal 1
  • Portal 2
  • Portal 3

Ebon Sanctum

As soon as you enter the Ebon Sanctum, activate Leythen’s Rune. Your job is to locate the Inscribed Stone, which will require a fair bit of fighting to reach it. Follow the path and defeat or avoid any Gloam Wolves you encounter. Before you can reach the stone, you’ll encounter a Wispmother standing directly in your path forward.

Wispmother

You may have encountered a Wispmother or two already while exploring Summerset. They are ghostly apparitions that summon Wisps to their aid and can rain down AoE attacks from on high. They are quite a challenge and will kill you quickly if you don’t stay alert throughout the whole fight. You can either destroy the Wisps this one summons or ignore them to focus on her exclusively. Your main focus is avoiding her constant AoE attacks. She’ll randomly and persistently rain down bolts that create harmful terrain, so you’ll need to maneuver around and between each one while attacking her directly. Avoid those and you’ll be fine. Hit them and there’s a price to be paid.

Locate the Inscribed Stone

After defeating the Wispmother, head up the stairs behind her and up to the statue on the left. Use Leythen’s Rune to summon him again and a daedric earl will appear. Speak with the earl, then speak with Earl Leythen after he materializes once again. After speaking with Leythen, use the portal at the top of the stairs to return to Summerset. From here, teleport back to Artaeum and speak with Ritemaster Iachesis.

Return to Artaeum

While talking to the Ritemaster, you’ll have a chance to select one of two dialogue options. You can choose either option based off of which one resonates with you more without fear of changing the course of the quest.

Once you’re finished speaking with the Ritemaster, exit Ceporah Tower and head southeast a little ways to find the Golden Knight. After speaking with him, head to the Dreaming Cave under Ceporah Tower’s portal. Speak with the Ritemaster and he’ll open a portal.

Evergloam

The Evergloam: a realm of permanent twilight and gloom, ruled by the Night Mistress. It could be considered a sombre, yet peaceful place were it not for the ever-present horde of creatures of night and shadow that stalk its paths and dark corners.

After entering the Evergloam, speak with Ritemaster Iachesis. He’s a bit worse for wear, leaving you and the Golden Knight to push up and explore the area by yourselves, which isn’t actually a bad thing, as just having the Golden Knight by your side is more than enough to challenge any enemies you might encounter during this trip.

The Golden Knight’s Golden Sword

The Golden Knight’s sword has the ability to deal mass damage to every enemy in a wide vicinity, no matter who you’re fighting. As soon as you hit the button prompt that appears onscreen, all nearby enemies will see a significant portion of their health dwindle in the blink of an eye. It’s a real boon for this area, but be aware that it can draw the attention of enemies out of your line of sight. If you use it in a fight (which you most certainly will), be sure to do a quick scan of the area before proceeding onward. It’s very easy to get ambushed and get drawn into another fight after finishing the prior one.

Wraith-of-Crows

You’ll encounter the Wraith-of-Crows a short distance down the path from where you left the Ritemaster. Normally we’d give you descriptions on its attacks and a general idea for how to defeat an enemy of this nature, but really we can only tell you to use the Golden Knight’s sword. Use it every chance you get. Milk that weapon for all its worth. The Wraith-of-Crows won’t know what hit it.

Hidden Lore

Don’t be afraid to explore a bit more in the Evergloam than in previous areas. There are hidden scrolls containing lore of the area that can only be found by going off the beaten path.

A little ways farther up the path, Ritemaster Iachesis will reappear. Speak with him, then continue onward. You will continue this pattern until you reach the end of the road, the Ritemaster telling you about what little he remembers of the area as you go deeper and deeper into the Evergloam. When you reach the top of the path, the Ritemaster will appear and open a portal to the Mountain Top Ruin. Enter it and make your way up to the arena ahead.

Defend Against the Daedric Attack

Once you’ve entered the arena, you’ll have to fend off wave after wave of daedric enemies. You’ll have the Golden Knight and Valsirenn’s assistance, so surviving won’t be an issue, at least until the end of the fight. There isn’t anything particularly tricky here beyond fighting, so you don’t have to worry about being blindsided, but you should still stay on your toes. Focus on one enemy at a time; the less damage potential a group of enemies has, the better your chances are for survival. After fighting off a few dozen enemies, two elites will join the fight to wrap things up.

Ddynedan and Aaderyna

Ddynedan and Aaderyna are both giant Wraiths-of-Crows, but this time the Golden Knight’s sword won’t cut them down with ease. Sure it’s helpful, but you’ll have to do most of this fight the hard way. Both enemies have the same set of moves, which involve shooting poison projectiles and attacking with their sickles at melee range. The ranged attack doesn’t do a whole lot of damage, but the Nine help you if you allow them to get a swing in on you. They can also levitate you in the air and root you, which you can’t escape with a dodge like most other rooting attacks. If you have range, use it. If not, make sure you’ve got a powerful heal ability and are constantly applying resistance buffs to survive their attacks. The pair move somewhat sporadically, so try to keep them divided whenever possible. If they are allowed to surround you at melee range, you’ll see your health vanish in the blink of an eye.

After you defeat Ddynedan and Aaderyna, Valsirenn will automatically transport you back to the Dreaming Cave. Speak to Oriandra once you arrive to complete the quest. You’ll earn a Ritemaster’s Memorial Battlesword, the Psijic Warden Gauntlets Outfit Style, and a Skill Point.

Keep reading with a free account

The first 3 sections of The Elder Scrolls Online: Summerset are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Dreaming Cave NextA Necessary Alliance