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The Elder Scrolls Online: Summerset eGuide
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Contents

  • Crafting and Armor
    • Introduction
    • Jewelry Crafting
    • Armor Sets
    • Craft Works Locations
    • Crafting Quests
  • The Psijic Order
    • Introduction
    • Unlocking the Psijic Order Skill Line
    • Rank 1
    • Rank 2
    • Rank 3
    • Rank 4
    • Rank 5
    • Rank 6
    • Rank 8
    • Rank 9
    • Rank 10
    • The Psijic Order Quest Line
  • Abyssal Geysers
    • Introduction
    • Minor Geysers
    • Geyser Locations
    • Geyser Bosses
  • Quests
    • Quest Index
    • Story Quests
      • Introduction
      • The Mind Trap
      • The Queen’s Decree
      • A Pearl of Great Price
      • Buried Memories
      • The Tower Sentinels
      • The Dreaming Cave
      • Lost in Translation
      • A Necessary Alliance
      • The Crystal Tower
      • A New Alliance
    • Side Quests
      • Introduction
      • A Duelist’s Dilemma
      • A Tale of Two Mothers
      • Aicessar’s Invitation
      • Bantering with Bandits
      • King’s Haven Pass
      • Culture Clash
      • Curinure’s Invitation
      • The Ebon Sanctum
      • The Forest Vandal
      • Gjadil’s Legacy
      • Gryphon Grievance
      • His Final Gift
      • The Hulkynd’s Heart
      • Illusions of Grandeur
      • Lauriel’s Lament
      • Lost Libations
      • Manor of Masques
      • Murder in Lillandril
      • Obedience Issues
      • Old Wounds
      • The Perils of Art
      • Room to Spare
      • The Taste of Fear
      • Untamed and Unleashed
      • Wasting Away
      • Storming the Walls
      • The Vaults of Moawita
      • Whispers from the Deep
    • Daily Solo Quest
      • Introduction
      • The Divine Deputation
    • Daily Group Quests
      • Introduction
      • The Sickening Sea
      • Taming the Wild
      • The Abyssal Alchemist
      • Never Forgotten
      • Run Aground
      • Birds of a Feather
      • Sinking Summerset (Daily)
  • Delves
    • Introduction
    • Completing a Delve
    • Archon’s Grove
    • Tor-Hame-Khard
    • Traitor’s Vault
    • Wasten Coraldale
    • King’s Haven Pass
    • Eton Nir Grotto
  • Dungeons and Trials
    • Introduction
    • Sunhold
    • Karnwasten
    • Cloudrest (Trial)
  • The Atlas of Summerset Isle
    • An Overview of the Lands of the High Elves
    • Summerset Isle: Region 1 (Northwest)
    • Summerset Isle: Region 2 (Southwest)
    • Summerset Isle: Region 3 (Northeast)
    • Summerset Isle: Region 4 (Southeast)
    • Summerset Isle: Region 5
  • Interactive World Maps
    • Summerset
    • Artaeum
  • Summerset Bestiary
    • Overview
    • Coral Crab
    • Giant Salamander
    • Gryphon
    • Indrik
    • Reef Viper
    • Sea Sload
    • Yaghra (Varieties)
    • Gloam Knight (Shadow of Nocturnal)
  • Appendices
    • Overview
    • Collections: Preorder
    • Collections: Collector’s Edition
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Jewelry Sketches
    • Furnishings
    • Quest Rewards
    • Rare Fish
    • Treasure Maps
    • Housing
    • Merchants
    • Crafting Stations
    • Skyshards
    • Thieves Guild Dead Drop Chests
  • Summerset Achievements
    • Overview
    • General Achievements
    • Exploration Achievements
    • Quest Achievements
    • Abyssal Geyser Achievements
    • Cloudrest Achievements
    • New Crafting Achievements
    • Achievement Rewards List
    • Achievement Furnishings
    • New Dragon Bones Achievements
    • New Midyear Mayhem Achievements

The Elder Scrolls Online: Summerset Guide › Quests › Side Quests

Wasting Away

  • Location: South of the Corgrad Wastes

Description: Ruliel and his group of vagabonds are in a bind: They and others living in the area are disappearing one by one and Ruliel is convinced either the ruins of the Corgrad Wastes are to blame or a local landowner by the name of Faidur is trying to scare them off. Either way, investigate the ruins and see if you can locate those who have disappeared—or at least find the source of the disappearances.

  • Quest-giver: Ruliel

Head to the Ruins of Corgrad

After speaking with Ruliel, turn around and talk to Faidur about what he knows. You’ll have the opportunity to intimidate him while talking, which will give you a good idea of whether or not he’s innocent.

After speaking with Faidur, go northeast to enter the ruins of Corgrad. You’ll have to find a way into the interior of the ruins, which can require a bit of investigating. There are seemingly several access points, but only one of them will work: a broken window on the south side of the building in the center of the ruins.

Once inside the ruins, speak with Faidur.

Corgrad Wastes

Inspect the broken statue in the room’s northwest corner, then speak with Faidur again. Exit the room. Head through the door on the room’s east side and read Rultari’s Journal, which is sitting on the withered cupboard. Speak with Faidur about the journal, then go through the next eastern door and read the letter sitting on the ground.

Head downstairs and speak with Faidur about the letter. He says he heard something in the tunnels ahead. Go and investigate on his behalf. When you arrive at the marked location, read Karnhar’s Journal, which is sitting on the ground next to the fire, then speak to Faidur about its contents. Continue through the tunnels and into the vast opening ahead. You’ll find enemies from here on, so take care.

Search the Caverns

Investigate the area and you’ll find a group of cavern dwellers on the room’s east side. Speak with them and they’ll give you a clue to the location of those who went missing from the surface. You can head to the room’s northeast corner and continue your investigation, or you can delay that and speak with both Faidur and Arillas to gain more perspective on the Corgrad Wastes.

Once you’ve traversed the northeastern passage, head to the center of the room and read the letter sitting on the ground. As soon as you do, cavern dwellers ambush you. This seems like a good time to check on Faidur.

The place has been abandoned, but you see some of the cavern dwellers going into a passage on the room’s southeast corner. Follow them.

Find Faidur

Fight your way through the next few rooms until you reach a man named Henrigg tied to a column. Speak with Henrigg to learn about a set of keys in the room south of him. Retrieve those keys and return to Henrigg. Free both Henrigg and the other prisoner in the room, Mindoril, from their shackles. Once you free the prisoners, go through the door on the room’s west side.

Arillas

Arillas’s bad health clearly shows during this fight. He’ll only throw balls of energy at you and create an easily avoidable AoE attack in a donut pattern around himself. Block the energy balls and step toward him when you see him casting his AoE attack.

Save Faidur

Speak with Nemfarion, who is lying on the table to the left. Afterward, you can either destroy the Embalming Stone or speak with all the others lying on the tables to learn more about the history of the Corgrad Wastes and the Saviors. After destroying the stone, speak with Faidur, then escort everyone out through the western door.

Once you defeat him, the coast will be clear all the way to the surface. Pass through the window to see the sky once more. Head back to Ruliel and explain what you saw. Afterward, speak with Faidur to wrap up the quest. You’ll earn a Corgrad Heirloom Belt as a thanks for all your help.

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