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The Elder Scrolls Online: Summerset eGuide
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Contents

  • Crafting and Armor
    • Introduction
    • Jewelry Crafting
    • Armor Sets
    • Craft Works Locations
    • Crafting Quests
  • The Psijic Order
    • Introduction
    • Unlocking the Psijic Order Skill Line
    • Rank 1
    • Rank 2
    • Rank 3
    • Rank 4
    • Rank 5
    • Rank 6
    • Rank 8
    • Rank 9
    • Rank 10
    • The Psijic Order Quest Line
  • Abyssal Geysers
    • Introduction
    • Minor Geysers
    • Geyser Locations
    • Geyser Bosses
  • Quests
    • Quest Index
    • Story Quests
      • Introduction
      • The Mind Trap
      • The Queen’s Decree
      • A Pearl of Great Price
      • Buried Memories
      • The Tower Sentinels
      • The Dreaming Cave
      • Lost in Translation
      • A Necessary Alliance
      • The Crystal Tower
      • A New Alliance
    • Side Quests
      • Introduction
      • A Duelist’s Dilemma
      • A Tale of Two Mothers
      • Aicessar’s Invitation
      • Bantering with Bandits
      • King’s Haven Pass
      • Culture Clash
      • Curinure’s Invitation
      • The Ebon Sanctum
      • The Forest Vandal
      • Gjadil’s Legacy
      • Gryphon Grievance
      • His Final Gift
      • The Hulkynd’s Heart
      • Illusions of Grandeur
      • Lauriel’s Lament
      • Lost Libations
      • Manor of Masques
      • Murder in Lillandril
      • Obedience Issues
      • Old Wounds
      • The Perils of Art
      • Room to Spare
      • The Taste of Fear
      • Untamed and Unleashed
      • Wasting Away
      • Storming the Walls
      • The Vaults of Moawita
      • Whispers from the Deep
    • Daily Solo Quest
      • Introduction
      • The Divine Deputation
    • Daily Group Quests
      • Introduction
      • The Sickening Sea
      • Taming the Wild
      • The Abyssal Alchemist
      • Never Forgotten
      • Run Aground
      • Birds of a Feather
      • Sinking Summerset (Daily)
  • Delves
    • Introduction
    • Completing a Delve
    • Archon’s Grove
    • Tor-Hame-Khard
    • Traitor’s Vault
    • Wasten Coraldale
    • King’s Haven Pass
    • Eton Nir Grotto
  • Dungeons and Trials
    • Introduction
    • Sunhold
    • Karnwasten
    • Cloudrest (Trial)
  • The Atlas of Summerset Isle
    • An Overview of the Lands of the High Elves
    • Summerset Isle: Region 1 (Northwest)
    • Summerset Isle: Region 2 (Southwest)
    • Summerset Isle: Region 3 (Northeast)
    • Summerset Isle: Region 4 (Southeast)
    • Summerset Isle: Region 5
  • Interactive World Maps
    • Summerset
    • Artaeum
  • Summerset Bestiary
    • Overview
    • Coral Crab
    • Giant Salamander
    • Gryphon
    • Indrik
    • Reef Viper
    • Sea Sload
    • Yaghra (Varieties)
    • Gloam Knight (Shadow of Nocturnal)
  • Appendices
    • Overview
    • Collections: Preorder
    • Collections: Collector’s Edition
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Jewelry Sketches
    • Furnishings
    • Quest Rewards
    • Rare Fish
    • Treasure Maps
    • Housing
    • Merchants
    • Crafting Stations
    • Skyshards
    • Thieves Guild Dead Drop Chests
  • Summerset Achievements
    • Overview
    • General Achievements
    • Exploration Achievements
    • Quest Achievements
    • Abyssal Geyser Achievements
    • Cloudrest Achievements
    • New Crafting Achievements
    • Achievement Rewards List
    • Achievement Furnishings
    • New Dragon Bones Achievements
    • New Midyear Mayhem Achievements

The Elder Scrolls Online: Summerset Guide › Quests › Story Quests

A Necessary Alliance

  • Location: Artaeum, the Dreaming Cave
  • Quest-giver: Oriandra (She’ll appear in Shimmerene, Artaeum, Alinor, and Lillandril if you don’t take the quest from her in the Dreaming Cave.)

Description: Tragedy has struck and things have taken a turn for the worse. There’s still hope to stop the attack on Summerset, however. Sotha Sil has returned and has news for the Psijic Order, but he’ll need some coaxing to share it.

Leave the Dreaming Cave and enter Ceporah Tower. Head to the tower’s right side and use the portal to Sotha Sil’s study to speak with Sotha Sil about your most recent excursion into the Evergloam. Then head to Valsirenn’s study and speak with Earl Leythen. If you have the Intimidating Presence Fighter’s Guild passive skill, you’ll be able to get some additional dialogue out of Leythen. After you’re done speaking with Leythen, talk with Valsirenn.

Go to the Crystal Tower Gatehouse

Leave Artaeum and go to the Crystal Tower gatehouse on the west side of Summerset, near Lillandril. You’ll find Razum-dar speaking with a pair of monks when you arrive. Once he’s finished his conversation, follow him into the watchtower and speak with him yourself. Next, head up the steps to the Crystal Tower. Enemies litter the path leading up to the tower, so tread carefully.

Defend the Sapiarchs

Once in front of the Crystal Tower, speak with Valsirenn. You’ll need to protect Sapiarchs on the north and south platforms stationed in front of the Crystal Tower. Waves of enemies will swarm each platform, but they’ll only attack a single platform at a time and only after you’ve approached the Sapiarch stationed there. Each defense will end with a Wraith-of-Crows entering the fray. Use what you know to defeat them, then head to the remaining platform.

The enemies don’t come out in full force, and you’ll have help from either Razum-dar or the Golden Knight while defending the platforms, so you don’t have to worry about being overwhelmed. The defense of both platforms is short and will end with the arrival of the Wraith-of-Crows. When you finish fighting, head back to the tower’s main door to check on the Tower Sentinels.

Speak with Valsirenn as soon as you’re given the objective. While speaking with her, you’ll be given two dialogue options. Neither of these will change the outcome of your quest, so select the one that reflects your thoughts and feelings on the current quest. After speaking with the veteran member of the Psijic Order, head to Alinor on Summerset’s southwestern end.

Talk to Razum-dar in Alinor

As soon as you arrive in Alinor, speak with Razum-dar. He explains that a dog approached him and spoke to him like a civil member of society. To be certain that he didn’t get his hands on Moon Sugar, head there yourself and locate the dog.

You’ll find the dog near the center of the circle standing next to one of the city square walls. Pay close attention during this next part. You’ll need to follow the strange dog and it’s not stopping for anything once it gets going.

Back on Track

If you lose track of the magic talking dog and aren’t able to locate it again quickly enough, you’ll fail the objective. At this point just return back to the center of the city and try following the dog again.

Once the dog finally stops running, speak with it. It turns out that the dog is actually a messenger for a certain daedric prince—one who wishes to speak with you in a quieter location.

Find the Daedric Prince’s Cave

The prince’s cave is northeast of Alinor, but getting there can be a bit tricky. Your best bet is to use the Russafeld Heights Wayshrine, then head southwest along the river to reach it. High cliffs make a direct approach impossible and will simply lengthen your travel time, rather than get you there faster. The Daedric Prince is located inside the Vaults of Heinarwe.

The Vaults of Heinarwe

Cross the bridge to the door on the room’s northwest side. Groups of enemies will appear on the bridge as you cross, so expect the unexpected. There’s nothing below the bridge of import save for a Wispmother.

In the next set of rooms, head to the map’s west side and speak with the Daedric Prince through its chosen vessel; next, go to the map’s east side and grab the prince’s key. Valsirenn will appear in the room in spectral form. Speak with her and she’ll inform you that Leythen and the Golden Knight have gone missing. Leave the Vaults of Heinarwe and make your way north of Lillandril to the Cathedral of Webs.

See You Soon

If you head through the door on the other side of the second map in the Vaults of Heinarwe, you’ll find yourself on top of a second bridge in the main room. A Gryphon is lying in wait at the end of the bridge and there’s a door behind the Gryphon that will lead to a small library packed with information about our Daedric Prince friend. You can go now if you want, but you’ll be brought back to this location for Side Quest: The Taste of Fear near Cey-Tarn Wayshrine in Summerset proper.

Go to the Cathedral of Webs

True to its name, the Cathedral of Webs is positively brimming with the creepiest of crawlies: spiders. You’ll find the Golden Knight and Earl Leythen standing out in front of a door on the cathedral’s lower east side. Speak with both of them, then enter the cathedral.

Cathedral of Webs

The Cathedral of Webs, the shrine of Mephala the Webspinner and the Prince of Spiders. This ruined hall is filled with arachnids and insectoids of all kinds. The outside of the cathedral is nearly buried in a vast cocoon of webs, no doubt created by spider minions of the Prince of Spiders. The interior is much less webbed, though no less dangerous.

Upon entering, head south until you reach the room with the large crevasse splitting its center and Earl Tundilwen on the other side of it. Speak with Earl Leythen and he’ll teleport to the room’s other side to chase down Tundilwen. Follow the passage on the room’s east side to pursue him.

No Diving

While you may be tempted to jump into the crevasse and see what it holds, consider refraining. There’s very little of value down there, except the thrill of exploring a new place and a nice bath.

Gloam Monstrosity

You’ll find a Gloam Monstrosity waiting for you in the next room. These spectral spiders aren’t all that different from Yaghra Monstrosities despite their more ghostly appearance. Focus on defeating any of the Yaghra Larva Poppers they produce and watch out for their three-pronged poison AoE attacks. Stay ranged, if you are able, and stay on the move while attacking. If you’re melee focused, back off every time you see any significant movement in the Gloam Monstrosity’s abdomen.

After defeating the Gloam Monstrosity, fight your way through the following rooms until you are on the other side of the crevasse. Continue down either set of stairs in the next room and you’ll find Earls Leythen and Tundilwen. Speak with Tundilwen, then with Leythen.

Head through the passage on the room’s south side and go through the tunnels to reach the door to Leythen’s Chamber. Inside is a Gloam Monstrosity named Krezzinlor.

Krezzinlor

Krezzinlor uses moves similar to a Gloam Monstrosity but is bigger and meaner. It will still fire out poison AoE projectiles, but it will fire significantly more than its counterpart and they’ll be larger. When they make contact with an object, they’ll stop and expand, lingering for a few seconds before finally disappearing. It will also perform a melee attack that has a massive range around its entire body. If you see an AoE circle begin to expand around Krezzinlor’s body, back off immediately.

Once you defeat Krezzinlor, follow the marked doors out of the ruins. Once outside, the image of a Daedric Prince will appear in front of you. Speak with it, then teleport back to Artaeum.

Talk to Valsirenn

Enter Ceporah Tower and tell Valsirenn about your discovery in the Sanctuary of Webs and what the Daedric Prince said. The quest will conclude at the end of your conversation with Valsirenn. You’ll earn a Surcoat of the Psijic Order as a reward.

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