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The Elder Scrolls Online: Summerset eGuide
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Contents

  • Crafting and Armor
    • Introduction
    • Jewelry Crafting
    • Armor Sets
    • Craft Works Locations
    • Crafting Quests
  • The Psijic Order
    • Introduction
    • Unlocking the Psijic Order Skill Line
    • Rank 1
    • Rank 2
    • Rank 3
    • Rank 4
    • Rank 5
    • Rank 6
    • Rank 8
    • Rank 9
    • Rank 10
    • The Psijic Order Quest Line
  • Abyssal Geysers
    • Introduction
    • Minor Geysers
    • Geyser Locations
    • Geyser Bosses
  • Quests
    • Quest Index
    • Story Quests
      • Introduction
      • The Mind Trap
      • The Queen’s Decree
      • A Pearl of Great Price
      • Buried Memories
      • The Tower Sentinels
      • The Dreaming Cave
      • Lost in Translation
      • A Necessary Alliance
      • The Crystal Tower
      • A New Alliance
    • Side Quests
      • Introduction
      • A Duelist’s Dilemma
      • A Tale of Two Mothers
      • Aicessar’s Invitation
      • Bantering with Bandits
      • King’s Haven Pass
      • Culture Clash
      • Curinure’s Invitation
      • The Ebon Sanctum
      • The Forest Vandal
      • Gjadil’s Legacy
      • Gryphon Grievance
      • His Final Gift
      • The Hulkynd’s Heart
      • Illusions of Grandeur
      • Lauriel’s Lament
      • Lost Libations
      • Manor of Masques
      • Murder in Lillandril
      • Obedience Issues
      • Old Wounds
      • The Perils of Art
      • Room to Spare
      • The Taste of Fear
      • Untamed and Unleashed
      • Wasting Away
      • Storming the Walls
      • The Vaults of Moawita
      • Whispers from the Deep
    • Daily Solo Quest
      • Introduction
      • The Divine Deputation
    • Daily Group Quests
      • Introduction
      • The Sickening Sea
      • Taming the Wild
      • The Abyssal Alchemist
      • Never Forgotten
      • Run Aground
      • Birds of a Feather
      • Sinking Summerset (Daily)
  • Delves
    • Introduction
    • Completing a Delve
    • Archon’s Grove
    • Tor-Hame-Khard
    • Traitor’s Vault
    • Wasten Coraldale
    • King’s Haven Pass
    • Eton Nir Grotto
  • Dungeons and Trials
    • Introduction
    • Sunhold
    • Karnwasten
    • Cloudrest (Trial)
  • The Atlas of Summerset Isle
    • An Overview of the Lands of the High Elves
    • Summerset Isle: Region 1 (Northwest)
    • Summerset Isle: Region 2 (Southwest)
    • Summerset Isle: Region 3 (Northeast)
    • Summerset Isle: Region 4 (Southeast)
    • Summerset Isle: Region 5
  • Interactive World Maps
    • Summerset
    • Artaeum
  • Summerset Bestiary
    • Overview
    • Coral Crab
    • Giant Salamander
    • Gryphon
    • Indrik
    • Reef Viper
    • Sea Sload
    • Yaghra (Varieties)
    • Gloam Knight (Shadow of Nocturnal)
  • Appendices
    • Overview
    • Collections: Preorder
    • Collections: Collector’s Edition
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Jewelry Sketches
    • Furnishings
    • Quest Rewards
    • Rare Fish
    • Treasure Maps
    • Housing
    • Merchants
    • Crafting Stations
    • Skyshards
    • Thieves Guild Dead Drop Chests
  • Summerset Achievements
    • Overview
    • General Achievements
    • Exploration Achievements
    • Quest Achievements
    • Abyssal Geyser Achievements
    • Cloudrest Achievements
    • New Crafting Achievements
    • Achievement Rewards List
    • Achievement Furnishings
    • New Dragon Bones Achievements
    • New Midyear Mayhem Achievements

The Elder Scrolls Online: Summerset Guide › Summerset Bestiary

Reef Viper

Reef Viper
Reef Viper (Boss)
Description

Though diminutive, and kept as pets by some adventuring sorts, the Sea Adder is a deadlier serpent compared even to the giant snake, preferring to get up close to its opponents. They also carry a sticky internal fluid that aids in catching and digesting the snake’s prey. The larger Reef Viper is even more deadly, and a Boss variant is more deadly still.

Abilities
  • Melee Attack (Bite): The snake quickly strikes at a close-range target, digging its fangs into the victim. Avoid.
  • Ranged Attack (Spring): The enemy coils up and launches into the air, quickly gliding to a target and closing the gap between them. This is simply to reach you so melee attacks can begin; you can back away or engage as you wish.
  • Close-Range Attack (Constricting Strike): The enemy rises into an aggressive stance, then launches an attack. If you don’t block it, expect to be stunned as the snake quickly attempts to coil around and bite at you. After it releases you, you’re knocked to the ground. If you block, the snake bounces away, landing off-balance. There is a possibility of a stun or knockdown here.
  • Regurgitation (Bile Sac): The snake brings up a portion of its last meal and projects it at you. This is sticky and creates a small hazard in the combat space. Expect to be entangled if you step on it (heavy snare). Move to the outer radius of the attack to break free, or wait until the bile expires. This is an indirect attack.
Group Boss Abilities
  • Airborne Uncoiling (Swipe): The foe coils up tightly, then ascends before uncoiling and striking. Expect point-blank AoE damage (knockback and knockdown) if you don’t block or dodge in time.
  • Ground Pound (Slam): The snake coils and leaps into the air before landing with significant force, instantly sending an AoE wave out from the point of impact. Waterspouts may spring up randomly, and if you’re caught in one, expect to be flung skyward (knockup). Avoid.
  • Movement (Reposition): Usually around halfway through the battle, the foe attempts a Spring ability to move and land in a new part of the combat space. This is the farthest the otherwise reasonably stationary foe will move, and the ability isn’t aggressive.
  • Spawning (Splatter): Expect tiny spawning snakes to appear under and around the foe. These are hazardous to step on, as the baby adders explode, tethering you with a snare. Expect ranged players to have the most trouble dodging or avoiding this spawn.
  • Spawn Call (Screech): If you hear an inhuman screeching toward the end of the fight, expect any spawned baby adders to seek out the closest player and explode. More baby adders spawn around the main foe to threaten melee attackers. Expect the baby adders’ explosions to be faster and their tethering a little more effective. Multiple explosions affecting a single player may bring them down (knockdown).

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