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The Elder Scrolls Online: Summerset eGuide
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Contents

  • Crafting and Armor
    • Introduction
    • Jewelry Crafting
    • Armor Sets
    • Craft Works Locations
    • Crafting Quests
  • The Psijic Order
    • Introduction
    • Unlocking the Psijic Order Skill Line
    • Rank 1
    • Rank 2
    • Rank 3
    • Rank 4
    • Rank 5
    • Rank 6
    • Rank 8
    • Rank 9
    • Rank 10
    • The Psijic Order Quest Line
  • Abyssal Geysers
    • Introduction
    • Minor Geysers
    • Geyser Locations
    • Geyser Bosses
  • Quests
    • Quest Index
    • Story Quests
      • Introduction
      • The Mind Trap
      • The Queen’s Decree
      • A Pearl of Great Price
      • Buried Memories
      • The Tower Sentinels
      • The Dreaming Cave
      • Lost in Translation
      • A Necessary Alliance
      • The Crystal Tower
      • A New Alliance
    • Side Quests
      • Introduction
      • A Duelist’s Dilemma
      • A Tale of Two Mothers
      • Aicessar’s Invitation
      • Bantering with Bandits
      • King’s Haven Pass
      • Culture Clash
      • Curinure’s Invitation
      • The Ebon Sanctum
      • The Forest Vandal
      • Gjadil’s Legacy
      • Gryphon Grievance
      • His Final Gift
      • The Hulkynd’s Heart
      • Illusions of Grandeur
      • Lauriel’s Lament
      • Lost Libations
      • Manor of Masques
      • Murder in Lillandril
      • Obedience Issues
      • Old Wounds
      • The Perils of Art
      • Room to Spare
      • The Taste of Fear
      • Untamed and Unleashed
      • Wasting Away
      • Storming the Walls
      • The Vaults of Moawita
      • Whispers from the Deep
    • Daily Solo Quest
      • Introduction
      • The Divine Deputation
    • Daily Group Quests
      • Introduction
      • The Sickening Sea
      • Taming the Wild
      • The Abyssal Alchemist
      • Never Forgotten
      • Run Aground
      • Birds of a Feather
      • Sinking Summerset (Daily)
  • Delves
    • Introduction
    • Completing a Delve
    • Archon’s Grove
    • Tor-Hame-Khard
    • Traitor’s Vault
    • Wasten Coraldale
    • King’s Haven Pass
    • Eton Nir Grotto
  • Dungeons and Trials
    • Introduction
    • Sunhold
    • Karnwasten
    • Cloudrest (Trial)
  • The Atlas of Summerset Isle
    • An Overview of the Lands of the High Elves
    • Summerset Isle: Region 1 (Northwest)
    • Summerset Isle: Region 2 (Southwest)
    • Summerset Isle: Region 3 (Northeast)
    • Summerset Isle: Region 4 (Southeast)
    • Summerset Isle: Region 5
  • Interactive World Maps
    • Summerset
    • Artaeum
  • Summerset Bestiary
    • Overview
    • Coral Crab
    • Giant Salamander
    • Gryphon
    • Indrik
    • Reef Viper
    • Sea Sload
    • Yaghra (Varieties)
    • Gloam Knight (Shadow of Nocturnal)
  • Appendices
    • Overview
    • Collections: Preorder
    • Collections: Collector’s Edition
    • Crafting Motifs
    • Crafting Sets
    • Equipment Sets
    • Jewelry Sketches
    • Furnishings
    • Quest Rewards
    • Rare Fish
    • Treasure Maps
    • Housing
    • Merchants
    • Crafting Stations
    • Skyshards
    • Thieves Guild Dead Drop Chests
  • Summerset Achievements
    • Overview
    • General Achievements
    • Exploration Achievements
    • Quest Achievements
    • Abyssal Geyser Achievements
    • Cloudrest Achievements
    • New Crafting Achievements
    • Achievement Rewards List
    • Achievement Furnishings
    • New Dragon Bones Achievements
    • New Midyear Mayhem Achievements

The Elder Scrolls Online: Summerset Guide › Quests › Story Quests

The Crystal Tower

  • Location: Artaeum, Ceporah Tower
  • Quest-giver: Valsirenn

Description: The betrayed princes have agreed to help you enter the Crystal Tower. There’s little left to do but enter it and attempt to stop this calamity before it is allowed to start.

Talk to Sotha Sil

Head to Sotha Sil’s quarters and speak with him. He’ll task you with finding and speaking with each of your companions. The Golden Knight can be found on the south side Ceporah Tower; Razum-dar is waiting near the Artaeum Wayshrine; and Leythen and Valsirenn are off near the Artaeum Craftworks. Once you’ve spoken to all four, head back and enter the Dreaming Cave. Speak with Sotha Sil, then wait for a moment. A Daedric Prince will appear in the Dreaming Cave. Speak with him, then enter the portal in the center of the room.

The Crystal Tower

The pin that holds the fabric of all realities together, the Crystal Tower is believed to exist in all realms and universes. It has been tied to many world-shaking events throughout Tamriel’s history.

Enter the Crystal Tower

Fight your way up to the entrance of the Crystal Tower. It’s a short trek there, but the path is completely overrun with enemies. Thankfully you have Leythen and the Golden Knight to assist your assault. Before you can enter the tower, you’ll have to fight a Wraith-of-Crows and a pair of Gloam Wolves. You shouldn’t have too much trouble with Leythen and the Golden Knight helping out. Once you defeat the enemies, head up to the tower entrance, speak with Barbas, and enter the tower.

Crystal Tower Interior

There are plenty of containers to rummage through on this floor of the Crystal Tower; if you want some items for your craft bag, this is the place to get them. Head to the top of this floor and pass through the door to the next room.

Escape the Vault

As soon as you enter this room, head straight for the objective marker. There are other rooms to explore, but they currently have nothing of value in them.

Guardian Atronach

As soon as you approach the room’s north end, a Guardian Atronach will appear. It’s largely a ranged-based attacker—even its melee attacks can hit at a distance. Fighting melee or ranged will result in roughly the same battle strategy, which is this: stay behind it as much as possible. It will shoot lava out of its arm as a basic, unavoidable ranged attack. It will also perform an uppercut if it gets in close to you. It will become more aggressive as its health gets lower, so make sure you have a healing skill at the ready before going into this fight.

If it hunches over like it’s flexing, get away from the front of it. It will shoot out three slow-moving fire waves with decent-sized AoE circles.

If you see it thrust its shoulders back, move behind it. It will begin blanketing the area in front of it with random balls of fire.

When it lifts its foot, roll away from it immediately and stay away from the front of it. It’s about to perform a melee attack that will deal damage in a wide area surrounding its entire body; it will then smash the ground with its arms, which has an extended reach and splash damage.

Once you defeat the Guardian Atronach, head through the door it was guarding and speak with the Sapiarch on the other side.

Fix the Broken Ballista

In order to escape this area, you must repair a ballista on the top floor. The pieces you need are located in the rooms surrounding the main hall, but you need to first inspect the ballista before you can begin hunting for them, so let’s head up there first. Take note that enemies now litter the area, so take care on your way to the top floor.

The pieces are easy enough to find. Just head to the objective markers and interact with the piece they point to. After you gather all three, head back to the top floor and give the pieces to the Golden Knight.

Once the ballista has been repaired, you’ll need to take control of it and fire it at the rocks blocking the door on the room’s south side. Once you destroy them, hop off the ballista and head through the door they were blocking.

Find a Way through the Library

You’ll need to traverse a deadly, labyrinthine, enemy-filled library to find the library gate key and the lock it goes to in this area. The key is located on the north side of the library’s lower floor, while the key pedestal it goes to is on the left side of the upper floor. Starting with the key, you can make your way upstairs, then jump down on top of it if you want to avoid the hassle of navigating the labyrinth, though you’ll end up having to navigate through it on the way out, so this method only half helps.

Minotaur and Custodian Simohil

After grabbing the key, you’ll be attacked by a wave of enemies, then two elite enemies known as Minotaur and Custodian Simohil. Minotaur will come at you with nothing but melee attacks, though one of them involves him charging at you, which can catch you completely unaware if you’re too involved with Custodian Simohil. Minotaur can take hits like you’re tickling him, while his attacks are absolutely destructive. Stay on the move the entire time you’re fighting him. In fact, it’d be best to focus on taking out Custodian Simohil first and foremost while using a jab-and-run attack pattern.

Custodian Simohil is the yin to Minotaur’s yang. Where Minotaur is all melee, Simohil relies more on ranged combat. He’ll use AoE attacks that shoot all over the area, making avoidance the order of the day. Now, that doesn’t mean Simohil doesn’t have any melee attacks to speak of. On the contrary, he’s wielding a beefy axe that’s just dying to be implanted in your skull. Simohil is also prone to teleport around the area to put himself in a more advantageous position. Thankfully, even with these abilities, Simohil doesn’t have the same raw power and defense as Minotaur, so trying to eliminate him first should be your priority.

Open the Library Gate

Once you defeat the pair, make your way out of the library labyrinth and head to the second floor. Insert the library gate key into the key pedestal on the floor’s west side, then speak with Earl Leythen. The pedestal will short-circuit, but Leythen has a plan to get through in spite of its malfunction. Go to the library gate and speak with Leythen once more. You’ll receive a dialogue choice, but neither option will change the outcome of your quest, so choose the option that best reflects your feelings on the matter.

Barrier Buddies

The Golden Knight will occasionally create a barrier around himself that you can stand in to help mitigate damage as well, so be sure to utilize it for some of Tundilwen’s meatier attacks.

After the fight, speak with the Golden Knight. It would appear his sword has been tainted by Earl Tundilwen’s dark energy. He’ll pass it on to you and help you cleanse the dark energy. The power of his sword is yours now. Use it in the conflict to come. Go through the door when you’re ready to leave the room.

The Pinnacle of Transparent Law

Use the portal on the room’s opposite side to reach the level above, where you’ll find Nocturnal and Shadow Tundilwen.

Nocturnal and Shadow Tundilwen

This fight is a battle against time. The only way to damage the Daedric Prince is with the power of the Golden Knight’s sword. You must wait for it to charge and must deal with an onslaught of Shrike Executioners between attacks.

After using the Golden Sword once, Nocturnal will summon a daedra version of Tundilwen, who will stalk you for the rest of the fight. If she gets within melee range, she’ll swipe you with her claws, but most of her attacks are long-ranged; she particularly favors throwing dark energy projectiles at you. She’ll also occasionally fire a laser across the ground in your direction and her charged heavy attack will grab you, suspend you in the air, and damage you before you touch the floor again.

It probably goes without saying, but healing and defensive skills are going to be a massive help here. This is largely an endurance battle that will push your health down to a sliver before the Golden Sword recharges. Once you use the sword, you’ll get a brief reprieve, but then the attack will continue once more.

This may sound like a lot to contend with while fighting the Shrikes, but all of her attacks can be blocked, save for the laser, which you can easily avoid. Pay close attention to the noises she makes before attacking. The sounds are distinct and stand out from the rest of the action. If you use these sounds as cues to block, you’ll ward off most of her attacks with little issue.

The true test comes after Nocturnal has taken a few hits from the Golden Sword. Shadow Tundilwen will become more aggressive and her moves will be harder to avoid. One in particular has her shooting a rather large AoE around you that will drag you into its center. Escape this as quickly as possible. The dark energy orb in the center of the AoE will explode after a short time, dealing a good deal of damage to all caught near it.

Tundilwen will also fire projectiles toward you that will create a temporary AoE and summon a Gloam Wolf to her side. Try to knock out the wolf as quickly as possible. There’s a limit to how many Shrikes will be in the arena at once, but adding additional enemies on top of that will only make this fight tougher.

You’ll win the fight by either running Nocturnal’s health down with repeated Golden Sword attacks or by killing Shadow Tundilwen.

Once you defeat Nocturnal, approach the platform she was standing on and reforge the Heart of Transparent Law. Valsirenn will appear behind you. Speak with her, then leave the Crystal Tower through the portal she creates. Speak with Sotha Sil to wrap up this quest. You’ll be given the Staff of the Crystal Tower, a Mystic Eye Psijic Cuirass Outfit Style, and a Skill Point for a job well done.

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