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Saints Row: The Third eGuide
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Contents

  • Essentials
    • Game System
      • Introduction
      • Saints & Sinners
      • Special Enemies
      • Homies and Followers
      • Player Actions
      • Vehicles
      • Combat and Weapons
      • Customizing
      • Notoriety
      • Shortcuts
      • Radio
      • Cell Phone Menu
      • Cribs and Stronghold
      • Cash, Respect and Rank
      • City Takeover
      • Diversions
      • Modes of Play
      • Community Site Features
      • Developer Tips
    • Saints
      • The Player
      • Johnny Gat
      • Pierce Washington
      • Shaundi
      • Oleg Kirrlov
      • Kinzie Kensington
      • Angel De Lamuerte
      • Joshua Birk
    • Sinners
      • Phillipe Loren
      • The Dewynter Sisters
      • Eddie "Killbane" Pryor
      • Matt Miller
      • KIA
      • Commander Cyrus Temple
    • Weapons
      • Weapons Overview
      • Melee
      • Pistols
      • Submachine Guns
      • Shotguns
      • Rifles
      • Explosives
      • Special
      • Grenades
      • Temporary
    • Vehicles
      • Vehicles Introduction
      • Bikes
      • Boats
      • Cars
      • Compact cars
      • Sports Cars
      • Muscle Cars
      • Luxuary Cars
      • Helicopters
      • Planes
      • VTOLs
      • SUVs
      • Tanks
      • Trucks and Vans
    • City Takeover
      • Properties and Shops
      • Gang Operations
    • Saints Book
      • Assassinations
      • Vehicle Theft
      • Challenges
    • Diversions
      • Diversions Introduction
      • Survival
      • Jumps
      • Barnstorming
    • Collectibles
      • Sex Dolls
      • Money Pallets
      • Drug Packages
      • Photo Ops
    • Extras and Bonuses
      • Achievements
      • Cheats
      • Unlockables
  • Walkthrough
    • Campaign
      • Mission 1 : When Good Heists Go Bad
      • Campaign Introduction
        • Overview
      • Mission 2: I'm Free-Freefalling
      • Mission 3: We're Going to Need Guns
      • Mission 4: Steelport Here We Come
      • Mission 5: Party Time
      • Mission 6: Guardian Angel (Pierce)
      • Activity 7: Trafficking (Pierce)
      • Mission 8: City Takeover (Pierce)
      • Activity 9: Tank Mayhem (Pierce)
      • Activity 10: Professor Genki (Pierce)
      • Mission 11: We've Only Just Begun
      • Mission 12: Hit the Powder Room
      • Mission 13: The Belgian Problem
      • Mission 14: Return to Steelport
      • Zimo's Arc (Activities 15-17, Mission 18)
      • Kinzie's Arc (Activities 19-22, Mission 23)
      • Angel's Arc (Missions 24-27)
      • Mission 28: Trojan Whores
      • Mission 29: Pimps up Hos Down
      • Mission 30: Ho Boat
      • Mission 31: Gang Bang
      • Stag Arc 1 (Missions 32-34)
      • Decker Arc (Missions 35-38)
      • Mission 39: My Name is Cyrus Temple
      • Stag Arc 2 (Missions 40-41)
      • Killbane Arc (Missions 42-44)
      • Mission 45: Three Way
      • Mission 46: Stag Film
      • Mission 47: Gangtas in Space
    • Activities
      • Overview
      • Escort
      • Tiger Escort
      • Guardian Angel
      • Helicopter Assault
      • Insurance Fraud
      • Mayhem
      • Professor Genki's Super Ethical Climax
      • Snatch
      • Tank Mayhem
      • Trafficking
      • Trailblazer
  • Multiplayer
    • Multiplayer
      • Co-op
      • Whored Mode
  • DLC
    • The Funtime Pack
      • Funtime Extras!
    • Money Shot Pack
      • Money Shot!

Saints Row: The Third Guide › Walkthrough › Campaign

Stag Arc 2 (Missions 40-41)

Air Steelport (Stag Arc)

Cash Earned: $16,000

Respect Earned: 4,000

Unlocks: New Vehicle—STAG tank; New Weapon—Sonic Boom

Find the Sonic Boom

With the city of Steelport on lockdown, the best way to take the fight to STAG is in the air. Got to the airport to meet Viola and use her jet to prepare for another aerial adventure.

After you make a death-defying leap onto the STAG jet, the objective is to get to the cockpit but the door ahead of you is locked from the other side. Make a vane attempt to open the doors, then turn around to search the plane for something you can use to bust through.

There are three weapons crates to search, but not matter what order you open them in, the item you want is always in the last one. Before getting the goodies in the crates, there is the not-so-small problem of dealing with STAG commandos. These soldiers are the most heavily armored and elusive enemies you have fought. It will take a lot more shots to bring them down and they are agile enough to make it difficult to get a bead on them. Stay behind the crates and pick off the few guards roaming below.

Don’t forget to take out the roaming commando on the upper walkway. It is easy to forget about this guy because he moves around a lot and also climbs down to the bottom level. At some point, while you take on the couple of commandos below, he will appear and it’s better to take him out while behind cover than to deal with him amid the other guards.

It’s tempting to run downstairs to check out the crates after killing off the obvious commandos. However, there are two hiding behind the stairs. Sprint down the steps and spin around to face them before taking a bullet in the back.

There are three weapons crates to search; the one between two tanks holds the key to opening that stubborn door. Before getting the goodies in the crates, there is the not-so-small problem of dealing with STAG commandos.

Note

The Sonic Boom may have unlimited ammo and explosive power but it takes a while to charge and it is ineffective at long range.

Return upstairs to the locked door and charge up a blast from the Sonic Boom to blow the doors down. Make sure you are close enough to actually do damage. As powerful as the weapon is, it is has limited range.

Sky High-Jack

Several commandos are guarding the next section and, as cool as your new toy is, the gun is not effective at long range. Switch to a more practical gun like the laser rifle and wipe out the guards from the cover of the crates and computer rack. Kill the commandos on the top level first, then move in closer if necessary and eliminate the guards below.

When the room is clear downstairs, go to the upper level across from you. Blow through the door leading to the cockpit; unfortunately, the overpowered weapon ends up destroying the front end of the plane. A timer starts counting down, giving you 1 minute to escape the place.

Retrace your steps and run back to the place where you searched the crates. Don’t waste time fighting with the guards. Use the Sonic Boom to clear a path if you need to and keep running. Hop into one of the tanks to go tank gliding.

Unidentified Flying Tank

It wasn’t enough of a thrill to kill off guys while falling in the beginning of the game. A real adrenaline junkie does it in a tank! The heavy military vehicle falls really slowly, which gives you plenty of time to blow up falling enemies. The main targets are the other falling tanks but let the cannon and machine gun loose on the sailing commandos as well.

Keep an eye on the HUD for the circular red indicators that show where the tanks are. They have powerful laser cannons that can be very deadly, especially when you are caught in a crossfire. Spin your sights to find the closest ones and use all the weapons to destroy them quickly.

Eventually the falling commandos bombard your tank with rockets. To make matters worse, F-69 VTOLs join the assault on the tank. The tank will start to smoke and blaze. This is actually not a problem and should be expected. Bail out of the tank to temporarily consider hitching a ride on one of the planes in the STAG convoy.

The plane-surfing plan is quickly abandoned; now you must find another tank while plummeting to your doom. This is very reminiscent of the scene where you saved Shaundi. This time around, you need to hijack an enemy tank, that is firing on you, in midair. Guide yourself to the blue target and the rest is done for you.

Your tank lands surprisingly undamaged along with other debris such as the enemy commandos and tanks. In a freak turn of events, the fallen items smash into larger containers at a chemical factory. An eerie green gas escapes the containers and soon the fallen commandos reanimate as freaking zombies.

Zombie Attack (STAG Arc)

Cash Earned: $16,000

Respect Earned: 4,000

Unlocks: New Homie—Burt Reynolds and SWAT backup or Zombie Homie; New Item—Gas Mask

Rewards: Mayor’s Favor

To view our interactive map for Saints Row: The Third, click here (Best viewed in Firefox or Google Chrome).

Clean Up Container 1

The mayor of Steelport needs the Saints’ help. Aiding the local officials has never been in the Saints’ playbook, but with STAG and the Syndicate to deal with it makes sense a lot of sense to get on his good side. Who else could run a corrupt, crackpot town like Steelport except for Burt Freaking Reynolds. It should come as no surprise that the mayor has a zombie problem. The Saints aren’t familiar with undead cleanup, but who can say no to Burt?

Note

In order to survive the toxic fumes you will wear a gas mask for the entire mission. This may prevent you from turning into the undead but it will greatly reduce your sprint ability!

ZOMBIES

Drive to the quarantine zone to deal with the living dead. Three contaminated containers are leaking the virus. All three must be submerged in water to neutralize the contagion. It’s a good thing you picked up that Sonic Boom in the last mission because its concussive blast will be essential to knock the containers into the drink.

Note

In true zombie style, the undead are an endless wave of enemies that can never be completely eradicated. Kill only the ones in your way and keep moving.

Welcome to the zombie apocalypse. Unlike in movie lore, these zombies move quickly. Also, it doesn’t take a precise headshot to get rid of these variety of undead. Any weapon will suffice; but be warned, this mission can really chew through your ammo. The best option to wipe out the zomibes is any upgraded weapon you have. Any powerful gun should be able to dispatch the undead with one or two bullets. Just be careful to switch back to the Sonic Boom so you don’t shoot the containers. It’s possible to use the Sonic Boom for most of the mission, but the long charge time is a drawback. However it does have unlimited ammo and no reload time.

Tip

Unlike classic zombies, a single nut shot will drop these corpses. It’s not the most effect technique but it’s pretty dang funny and a great time to rack up a series of testicular assaults. Also, all the walking dead make great targets for the people run over challenge. Hop in a vehicle and let the bodies hit the floor.

Run down the first alleyway and charge the Sonic Boom as you go. Whenever the living dead approach, especially in groups, let it rip with a full charge. The gun is rather ineffective for quick shots and you must keep sprinting to give it time to charge.

When you get to the first contaminated container, push it into the water to the right with a few quick shots. Watch your back while shooting the tank into the drink or a gang of zombies will start chowing down on you neck.

Help Viola and Find Container 2

Tip

It might not be obvious but it is possible to continue running forward while turning around and blasting the zombies that are behind you. This is a great way to get them off your back while running to your next objective.

Viola gets herself into a jam and you have to rescue her. Follow the HUD to her location, sprinting and charging the Sonic Boom as you go. If you get surround by the walking undead, hope isn’t lost. Unlike traditional zombies, one bite from these monsters won’t turn you. Just tap the button shown to break free and send them sprawling.

Jump up onto the dumpster and then to the roof to help Viola. Only a handful of zombies are up here and it is a good place to rest if you need to recharge.

Viola will stick by your side from now on because going it alone was too dangerous. When you’re ready to tackle the next container, jump off the roof at the southern wall.

Run past a series of pipes and storage vats to some railroad tracks. Hop over the tracks by the railroad cars; the container should be visible in the distance.

The next container is a lot farther from water and, to make it even more difficult, a zombie Brute is guarding it. Wait for a fully charged shot to release it on the Brute and dodge the other zombies until you can put another one in him.

With the majority of the threat eliminated, blast the container to the south. It’s not going to be an easy, straight path to the water. The receptacle will most likely bounce off a wall behind it and need to be pushed to the right. Don’t blast it too far to the right or it will go in front of the small building and need to be pushed back to the left.

Use short, controlled blasts of the Sonic Boom to gently guide the green smoking container.

If you charge up the weapon and release a too-strong shot, it will go too far and take way too long to maneuver it. When it is finally lined up in front of the water, give it a fully charged shot to send it in to the sea.

Dispose of the Last Container

As the second tank is submerged, the hose on your gas mask starts leaking. Viola recommends going to a Rim Jobs to fix it and you have two minutes to make it before succumbing to the toxic fumes. Follow the path alongside the water until you reach the train tracks. Run around the red brick building to the entrance.

Open the garage door to Rim Jobs and protect Viola while she tries to fix your mask. Try to stay just outside the building to avoid putting her in any danger but duck inside for cover if need be. Once the mask is fixed it’s back to being the toxic avenger.

Head straight out of the mechanic shop and sprint past some tracks following along the inside of a brick wall.

Run around the STAG barricades at the end of the path to find a big group of zombies on the other side of a chain-link fence. Blast the lot of them, including the fence, and run straight ahead to the final objective.

Blast the last tank between two buildings to send it into the sea.

Player’s Choice

The only thing left to do is deal with the chemical truck. Run to the truck and make the choice to return the zombie virus to Oleg, who will extract the virus to make zombie homies, or drive the truck into the water to destroy it and earn Burt Reynolds and SWAT homies. Mayor Reynolds is pretty generous as allying with him gives you the aid of the Steelport municipality, SWAT teams, favors from the police chief, and a little help from Burt personally. It’s tough to pass on a crew of zombies, but it’s even more difficult to miss out on Burt and having the SWAT team at your disposal.

Cyrus is forced to explain the complications going on in Steelport to Senator Hughes and asks to use the Daedalus to take care of the situation. Homeland security won’t allow that to be deployed and to make matters worse, Monica is coming to Steelport to oversee this operation personally.

Note

Every though the zombie mission is over, you don’t have to say goodbye to your undead friends. The walking dead will continue to roam in this hood and you are free to return whenever you want.

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