Prima Games eGuides
primagames.com Browse Redeem a code Help
Saints Row: The Third eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Game System
      • Introduction
      • Saints & Sinners
      • Special Enemies
      • Homies and Followers
      • Player Actions
      • Vehicles
      • Combat and Weapons
      • Customizing
      • Notoriety
      • Shortcuts
      • Radio
      • Cell Phone Menu
      • Cribs and Stronghold
      • Cash, Respect and Rank
      • City Takeover
      • Diversions
      • Modes of Play
      • Community Site Features
      • Developer Tips
    • Saints
      • The Player
      • Johnny Gat
      • Pierce Washington
      • Shaundi
      • Oleg Kirrlov
      • Kinzie Kensington
      • Angel De Lamuerte
      • Joshua Birk
    • Sinners
      • Phillipe Loren
      • The Dewynter Sisters
      • Eddie "Killbane" Pryor
      • Matt Miller
      • KIA
      • Commander Cyrus Temple
    • Weapons
      • Weapons Overview
      • Melee
      • Pistols
      • Submachine Guns
      • Shotguns
      • Rifles
      • Explosives
      • Special
      • Grenades
      • Temporary
    • Vehicles
      • Vehicles Introduction
      • Bikes
      • Boats
      • Cars
      • Compact cars
      • Sports Cars
      • Muscle Cars
      • Luxuary Cars
      • Helicopters
      • Planes
      • VTOLs
      • SUVs
      • Tanks
      • Trucks and Vans
    • City Takeover
      • Properties and Shops
      • Gang Operations
    • Saints Book
      • Assassinations
      • Vehicle Theft
      • Challenges
    • Diversions
      • Diversions Introduction
      • Survival
      • Jumps
      • Barnstorming
    • Collectibles
      • Sex Dolls
      • Money Pallets
      • Drug Packages
      • Photo Ops
    • Extras and Bonuses
      • Achievements
      • Cheats
      • Unlockables
  • Walkthrough
    • Campaign
      • Mission 1 : When Good Heists Go Bad
      • Campaign Introduction
        • Overview
      • Mission 2: I'm Free-Freefalling
      • Mission 3: We're Going to Need Guns
      • Mission 4: Steelport Here We Come
      • Mission 5: Party Time
      • Mission 6: Guardian Angel (Pierce)
      • Activity 7: Trafficking (Pierce)
      • Mission 8: City Takeover (Pierce)
      • Activity 9: Tank Mayhem (Pierce)
      • Activity 10: Professor Genki (Pierce)
      • Mission 11: We've Only Just Begun
      • Mission 12: Hit the Powder Room
      • Mission 13: The Belgian Problem
      • Mission 14: Return to Steelport
      • Zimo's Arc (Activities 15-17, Mission 18)
      • Kinzie's Arc (Activities 19-22, Mission 23)
      • Angel's Arc (Missions 24-27)
      • Mission 28: Trojan Whores
      • Mission 29: Pimps up Hos Down
      • Mission 30: Ho Boat
      • Mission 31: Gang Bang
      • Stag Arc 1 (Missions 32-34)
      • Decker Arc (Missions 35-38)
      • Mission 39: My Name is Cyrus Temple
      • Stag Arc 2 (Missions 40-41)
      • Killbane Arc (Missions 42-44)
      • Mission 45: Three Way
      • Mission 46: Stag Film
      • Mission 47: Gangtas in Space
    • Activities
      • Overview
      • Escort
      • Tiger Escort
      • Guardian Angel
      • Helicopter Assault
      • Insurance Fraud
      • Mayhem
      • Professor Genki's Super Ethical Climax
      • Snatch
      • Tank Mayhem
      • Trafficking
      • Trailblazer
  • Multiplayer
    • Multiplayer
      • Co-op
      • Whored Mode
  • DLC
    • The Funtime Pack
      • Funtime Extras!
    • Money Shot Pack
      • Money Shot!

Saints Row: The Third Guide › Essentials › Weapons

Grenades

All of the thrown weapons are projectiles that explode on contact. They are area effect weapons designed to destroy or incapacitate groups of enemies. These are thrown off-handed such that you can fire a weapon and still toss them without having to switch from your main gun. The variety of these weapons include stunning flashbangs, explosive grenades, fire causing moltovs and the electric grenade that can both stun and damages enemies.

Electric Grenades

Image

Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description
Electric Grenades
6
2
X
7
2
Friendly Fire
$100
Electrical Damage and the ability to stun those around you
Electric Grenades Level 2 6
2
X
7
2
Friendly Fire $5,000 Affects a larger area
Electric Grenades Level 3
6
2
X
7
2
Friendly Fire $10,000 Can be thrown further

Electric Grenades Level 4

6
2
X
7
2
Friendly Fire $20,000 Grenade sticks to whatever it hits

Explosive Grenades

Image Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description
Explosive Grenades
6
2
X
7
2
Friendly Fire
$50
It's a grenade, it blows things up when it explodes
Explosive Grenades Level 2 6
2
X
7
2
Friendly Fire $5,000 Affects a larger area

Explosive Grenades Level 3
6
2
X
7
2
Friendly Fire $10,000 Can be thrown further

Explosive Grenades Level 4

6
2
X
7
2
Friendly Fire $20,000 Increases damage

Flashbangs

Image Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description

Flashbangs
X
2
X
7
2
Friendly Fire
$50
Stun your enemies with this grenade
Flashbangs Level 2 X
2
X
7
2
Friendly Fire $5,000 Affects a larger area

Flashbangs Level 3
X
2
X
7
2
Friendly Fire $10,000 Can be thrown further

Flashbangs Level 4

X
2
X
7
2
Friendly Fire $20,000 Increases damage

Molotovs

Image Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description
Molotov
6
2
X
7
2
Friendly Fire
$50
Handy way to light things on fire
Molotov Level 2 6
2
X
7
2
Friendly Fire $5,000 Affects a larger area
Molotov Level 3
6
2
X
7
2
Friendly Fire $10,000 Can be thrown further

Molotov Level 4

6
2
X
7
2
Friendly Fire $20,000 Increases damage

Keep reading with a free account

The first 3 sections of Saints Row: The Third are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSpecial NextTemporary