Prima Games eGuides Saints Row: The Third eGuide

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Saints Row: The Third eGuide Walkthrough Campaign

Mission 28: Trojan Whores

Trojan Whores

Cash Earned: $8,000

Respect Earned: 2,000

Unlocks: New Vehicle—Gunship

Trick Hos

With Phillipe crushed under a huge metal rolling ball the Syndicate is leaderless.

Killbane brings the leaders of the other crime organizations together for a friendly meeting. The logical choice to replace Loren would be the twin DeWynter sisters because they helped him run the business. When a member of the Deckers suggest the obvious choice he get a chair to the face from Killbane. The big Luchadores boss wants to be in charge and, at this point, the others aren’t about to argue with him. He tells the sisters to come up with a plan to prove their usefulness. Meanwhile, the Saints also hold a meeting with their new Steelport partners. Now that they have some local backup and the resources they need it’s time to wipe out the Syndicate and take over Steelport.

Pierce and Zimos are throwing a roaring party to revive moral at the Saint’s HQ but Shaundi is not happy about it. The loss of Johnny still weighs heavily on Shaundi’s mind and she is not cool with the Saints celebrating anything, including the limited success they’ve had in Steelport.

Courtesy of your new pimp buddy Zimos, the Saints HQ is packed with hos. But these aren’t the hos you’ve been looking for. These trick hos were hired by the DeWynter sister to take out the Saints. The party goes from good times to survival mode as the hos whip out their weapons and open fire.

As exciting as it might sound to have a bunch of half naked women shooting high-powered firearms, it is a bad gig when you are the target. Plenty of Saints are at the party so this is not going to be a solo mission. Let your buddies help out while you grab a human shield or cautiously kill off as many hos as you can.

When most of the hos have been wiped out, Pierce gets himself into trouble and screams for help. A timer appears on screen, warning that you have 30 seconds to revive your homie. Drop whatever you’re doing and go upstairs to the left to find your friend lying on the ground on the balcony behind the bar. When Pierce is back on his feet protect him for a bit until the penthouse’s power is cut.

Defend the Saints HQ

With the lights dimmed, several red lights, originating from above, become obvious. Red beams of light can only mean one thing—a laser scope on a sniper rifle. Get up to the top level, killing hos as you go.

Run out to the balcony and circle around to a staircase leading to the roof. If the roof gets too hectic without enough cover you can drop back down to the balcony and run inside to heal. Locating the snipers should be pretty easy. Just look for the areas lighted red. If that is not obvious enough, the red beams of light from their sights serve as a pretty simple way to tack the enemies. Press the button to aim the gun and scout the location of the enemy snipers, but make sure to zoom in close when you are ready to fire.

When the sniper threat is eliminated, it’s time to get the power back on. Follow the HUD to return to the maintenance room where you let your homies in through the service elevator. In a small alcove filled with red light are the power lines. Fix the mess the hos made and bring your pad back online.

Oleg rings you up and warns that the party is a trap. He is a little late with that important piece of information but he was confident all along that a few helicopters couldn’t stop the Saints. As soon as he speaks those words the place gets bombarded by attack choppers. Get back upstairs to the top level to locate the anti-air gun located by the piano. Pick up the RPG and go out on the balcony to shoot down the helicopters. The helicopters come appear in waves of two on the minimap but only one of them appears at a time. The choppers have a rather powerful machine gun, but there is only one to contend with and a single shot from your RPG can bring the aircraft down.

Killbane does not take failure very well and he really doesn’t like being called Eddie! The DeWynter sisters’ plan to use assassin hoes was not a great idea and Killbane violently and permanently expresses his disappointment. Viola falls in line and agrees to see things Eddie’s way, at least for now.