Prima Games eGuides Saints Row: The Third eGuide

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Saints Row: The Third eGuide Walkthrough Campaign

Mission 29: Pimps up Hos Down

Pimps Up, Hos Down

Cash Earned: $8,000

Respect Earned: 2,00

Unlocks: New Stronghold—Safeword

Rewards: Stronghold bonuses—respect bonus, Morningstar vehicles and Gang Customization, increased transfer limit, hourly cash bonus

Naked Ambition

Senator Monica Hughes has had enough of the media’s and youth’s glamorizing gang violence and turning its high-profile gangs, like the Saints, into idols. In typical political fashion she invokes the fear of gang terrorism to motivate the masses. The violent interruption of her bridge dedication to her late husband has given her the resolve to push forward the STAG initiative, which is a full military offensive targeting all gangs.

Not sure why you should trust Zimos after the party he threw almost wiped out your gang, but he has a plan to hit the Morningstar and revenge is all the motivation you need. Leave it to a pimp to devise a scheme where you must act as a auctioned sex slave to get close to your target. This crackpot plan puts you in a very compromising position!

Get to the Security Room

It’s a pretty rough start to a mission when you wake up drugged and naked in the enemy’s stronghold. Somehow you manage to carry all your weapons and ammo—we just won’t ask about where they were being stored. The effects of the drugs you were given make it difficult to walk and shoot. Do your best to stumble into the first room and take out the two guards. Go over to the terminal and override the security system to silence the alarms.

Ironically, when the security system has been disabled, more guards poor into the room. At the same time, several hos emerge from another door and begin attacking the Morningstar. Don’t waste any time or ammo on these hos because they are on your side. Be cautious when entering the next large room. It has multiple floors filled with guards and specialists. This might not be a terrible spot but the drugged state you are in makes it hard to aim very effectively. Take cover next to a wall where your backside is less exposed and try to cap as many guards as possible before streaking across the room.

The cool colors and rocking room you’re experiencing are great if you’re not in a gunfight. Your condition might make it too frustrating to try to nail these guards from afar. Sprint across the open room, staying close to the wall, and grab a human shield. Makes sure to stay out of the line of sight of the specialist on the upper level. The extra protection of your unwilling assistant is especially helpful when your aim has been partially hindered.

Free the Hos

Follow the HUD to a hallway on the room’s west end. Run down the stairs to the lowest level and confront some more guards in an underground, dingy holding cell. Around the corner is a computer that controls the cells where the hos are trapped. It’s not mandatory to let them out but, if you spring the girls, they will join the fight against the Morningstar. The women aren’t armed but don’t underestimate how fierce they are when they turn on their captors.

Let the ladies take the lead and provide some extra support while you search for the security center. Continue through the tunnels past several more cells, taking out the guards as you go.

There is no rush. Take it easy and be a gentleman to allow the ladies their retribution. The security center is crawling with Morningstar and the opposition becomes a lot more intense. If the action gets too hot, simply run back a bit into an empty alcove and heal.

Sprint around the perimeter of the security center to avoid leaving your flank exposed. In back, near the large opened double doors is another terminal to open all the cells in this area. Use the terminal. You hear a resounding click confirming that the girls are free. Unfortunately, a new wave of guards swarms the area.

All of the guards must be eliminated; be sure to check the minimap for their locations. The newly freed captives take out most of the threats while leaving you the easy task of mopping up the rest of the guards.

Get Out Alive

Go to the garage where a Minigun Brute is lurking in the back. The big guy is far away and provides you a decent amount of time to deal out damage. Remember that the Minigun Brute can’t walk and shoot; as he tries to close the distance he is an easy target. The cars on the left side provide some cover—even better, they provide an explosive opportunity to deal major damage to the Brute. Without grenades this is going to be a lot more difficult and will require running back and forth in the narrow space to avoid the flood of bullets that the minigun puts out.

Safeword is now a Saints Stronghold. From inside Safeword you can access your crib to find the new option for Stronghold customization. This menu shows you the rewards you earned for taking over the Stronghold, which includes bonuses to cash and respect plus the ability the use of Morningstar vehicles and gang members.

This menu also contains the option to purchase two levels of upgrades to further increase your cash, respect and weapon caches bonuses. Upgrading the Stronghold to the first level is a costly proposition at $20,000 but the bonuses are well worth the money. Not only will the upgraded building create a unique visual impact, the first upgrades include increased transfer limit from your city income, a 10 percent bonus to hourly income in the New Colvin district, a 10 percent bonus to all respect earned, and 10 percent more ammo in your weapons cache.