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Saints Row: The Third eGuide
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Contents

  • Essentials
    • Game System
      • Introduction
      • Saints & Sinners
      • Special Enemies
      • Homies and Followers
      • Player Actions
      • Vehicles
      • Combat and Weapons
      • Customizing
      • Notoriety
      • Shortcuts
      • Radio
      • Cell Phone Menu
      • Cribs and Stronghold
      • Cash, Respect and Rank
      • City Takeover
      • Diversions
      • Modes of Play
      • Community Site Features
      • Developer Tips
    • Saints
      • The Player
      • Johnny Gat
      • Pierce Washington
      • Shaundi
      • Oleg Kirrlov
      • Kinzie Kensington
      • Angel De Lamuerte
      • Joshua Birk
    • Sinners
      • Phillipe Loren
      • The Dewynter Sisters
      • Eddie "Killbane" Pryor
      • Matt Miller
      • KIA
      • Commander Cyrus Temple
    • Weapons
      • Weapons Overview
      • Melee
      • Pistols
      • Submachine Guns
      • Shotguns
      • Rifles
      • Explosives
      • Special
      • Grenades
      • Temporary
    • Vehicles
      • Vehicles Introduction
      • Bikes
      • Boats
      • Cars
      • Compact cars
      • Sports Cars
      • Muscle Cars
      • Luxuary Cars
      • Helicopters
      • Planes
      • VTOLs
      • SUVs
      • Tanks
      • Trucks and Vans
    • City Takeover
      • Properties and Shops
      • Gang Operations
    • Saints Book
      • Assassinations
      • Vehicle Theft
      • Challenges
    • Diversions
      • Diversions Introduction
      • Survival
      • Jumps
      • Barnstorming
    • Collectibles
      • Sex Dolls
      • Money Pallets
      • Drug Packages
      • Photo Ops
    • Extras and Bonuses
      • Achievements
      • Cheats
      • Unlockables
  • Walkthrough
    • Campaign
      • Mission 1 : When Good Heists Go Bad
      • Campaign Introduction
        • Overview
      • Mission 2: I'm Free-Freefalling
      • Mission 3: We're Going to Need Guns
      • Mission 4: Steelport Here We Come
      • Mission 5: Party Time
      • Mission 6: Guardian Angel (Pierce)
      • Activity 7: Trafficking (Pierce)
      • Mission 8: City Takeover (Pierce)
      • Activity 9: Tank Mayhem (Pierce)
      • Activity 10: Professor Genki (Pierce)
      • Mission 11: We've Only Just Begun
      • Mission 12: Hit the Powder Room
      • Mission 13: The Belgian Problem
      • Mission 14: Return to Steelport
      • Zimo's Arc (Activities 15-17, Mission 18)
      • Kinzie's Arc (Activities 19-22, Mission 23)
      • Angel's Arc (Missions 24-27)
      • Mission 28: Trojan Whores
      • Mission 29: Pimps up Hos Down
      • Mission 30: Ho Boat
      • Mission 31: Gang Bang
      • Stag Arc 1 (Missions 32-34)
      • Decker Arc (Missions 35-38)
      • Mission 39: My Name is Cyrus Temple
      • Stag Arc 2 (Missions 40-41)
      • Killbane Arc (Missions 42-44)
      • Mission 45: Three Way
      • Mission 46: Stag Film
      • Mission 47: Gangtas in Space
    • Activities
      • Overview
      • Escort
      • Tiger Escort
      • Guardian Angel
      • Helicopter Assault
      • Insurance Fraud
      • Mayhem
      • Professor Genki's Super Ethical Climax
      • Snatch
      • Tank Mayhem
      • Trafficking
      • Trailblazer
  • Multiplayer
    • Multiplayer
      • Co-op
      • Whored Mode
  • DLC
    • The Funtime Pack
      • Funtime Extras!
    • Money Shot Pack
      • Money Shot!

Saints Row: The Third Guide › Essentials › Weapons

Submachine Guns

SUBMACHINE GUNS

This is the de facto spray-and-pray type of weapon. The SMG favors the quantity of shots over deadly accuracy. That doesn’t mean the gun is meant to shoot wildly; it can still be used for precision kills. It might be slightly more difficult to hit the spot you want, but the gun’s speed means there are a lot more chances to nail it. Like the pistol, the SMG can be upgraded to dual wield and to send a rapid bar-rage of bullets. Final upgrades include armor-piercing rounds or incendiary bullets that add a deadly power and crowd control to the SMG’s incredible rate of fire.

Tek Z-10

Image Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description
Tek z-10 4
7
7
6
8
Friendly Fire
$5,000 Street Version of the SMG, Full upgrades allows for incendiary bullets
Tek z-10 Level 2 4.5 8
7
6
8
Friendly Fire $7,500 Increases Clip size and damage. Red dot sight imroves fine aim accuracy
Tek z-10 Level 3
4.5 8
7
6
8
Friendly Fire $10,000 Suppressor increases damage and reduces recoil
Tek z-10 Level 4
4.5
8
7
6
8
Friendly Fire $20,000 Incendiary bullets turn up the heat, laser sight increases hip firing accuracy

D4TH Blossom

Image Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description
D4TH Blossom
4
9.5
7
6.5 9
Friendly Fire $5,000 Higher grade SMG that fires bullets in extremely rapid succession.
D4TH Blossom Level 2 4
9
7
6.5
9
Friendly Fire $7,500 Increases Clip Size
D4TH Blossom Level 3
4
9.5
7
6.5
9
Friendly Fire $15,000 Increases rate of fire and lessens recoil
D4TH Blossom Level 4
4
9.5
7
6.5
9
Friendly Fire $30,000 Armor piercing bullets fo more damage and pass through armor

Cyber SMG

Image Weapon Damage Rate of Fire Reload Speed Accuracy Ammo Capacity Method to Aquire Price Description

Cyber SMG
4
8.5
7
7 X
Friendly Fireafter after http://deckers.die
$100,000 A Working model of the Decker SMG from the Decker Usernet

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