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Saints Row: The Third eGuide
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Contents

  • Essentials
    • Game System
      • Introduction
      • Saints & Sinners
      • Special Enemies
      • Homies and Followers
      • Player Actions
      • Vehicles
      • Combat and Weapons
      • Customizing
      • Notoriety
      • Shortcuts
      • Radio
      • Cell Phone Menu
      • Cribs and Stronghold
      • Cash, Respect and Rank
      • City Takeover
      • Diversions
      • Modes of Play
      • Community Site Features
      • Developer Tips
    • Saints
      • The Player
      • Johnny Gat
      • Pierce Washington
      • Shaundi
      • Oleg Kirrlov
      • Kinzie Kensington
      • Angel De Lamuerte
      • Joshua Birk
    • Sinners
      • Phillipe Loren
      • The Dewynter Sisters
      • Eddie "Killbane" Pryor
      • Matt Miller
      • KIA
      • Commander Cyrus Temple
    • Weapons
      • Weapons Overview
      • Melee
      • Pistols
      • Submachine Guns
      • Shotguns
      • Rifles
      • Explosives
      • Special
      • Grenades
      • Temporary
    • Vehicles
      • Vehicles Introduction
      • Bikes
      • Boats
      • Cars
      • Compact cars
      • Sports Cars
      • Muscle Cars
      • Luxuary Cars
      • Helicopters
      • Planes
      • VTOLs
      • SUVs
      • Tanks
      • Trucks and Vans
    • City Takeover
      • Properties and Shops
      • Gang Operations
    • Saints Book
      • Assassinations
      • Vehicle Theft
      • Challenges
    • Diversions
      • Diversions Introduction
      • Survival
      • Jumps
      • Barnstorming
    • Collectibles
      • Sex Dolls
      • Money Pallets
      • Drug Packages
      • Photo Ops
    • Extras and Bonuses
      • Achievements
      • Cheats
      • Unlockables
  • Walkthrough
    • Campaign
      • Mission 1 : When Good Heists Go Bad
      • Campaign Introduction
        • Overview
      • Mission 2: I'm Free-Freefalling
      • Mission 3: We're Going to Need Guns
      • Mission 4: Steelport Here We Come
      • Mission 5: Party Time
      • Mission 6: Guardian Angel (Pierce)
      • Activity 7: Trafficking (Pierce)
      • Mission 8: City Takeover (Pierce)
      • Activity 9: Tank Mayhem (Pierce)
      • Activity 10: Professor Genki (Pierce)
      • Mission 11: We've Only Just Begun
      • Mission 12: Hit the Powder Room
      • Mission 13: The Belgian Problem
      • Mission 14: Return to Steelport
      • Zimo's Arc (Activities 15-17, Mission 18)
      • Kinzie's Arc (Activities 19-22, Mission 23)
      • Angel's Arc (Missions 24-27)
      • Mission 28: Trojan Whores
      • Mission 29: Pimps up Hos Down
      • Mission 30: Ho Boat
      • Mission 31: Gang Bang
      • Stag Arc 1 (Missions 32-34)
      • Decker Arc (Missions 35-38)
      • Mission 39: My Name is Cyrus Temple
      • Stag Arc 2 (Missions 40-41)
      • Killbane Arc (Missions 42-44)
      • Mission 45: Three Way
      • Mission 46: Stag Film
      • Mission 47: Gangtas in Space
    • Activities
      • Overview
      • Escort
      • Tiger Escort
      • Guardian Angel
      • Helicopter Assault
      • Insurance Fraud
      • Mayhem
      • Professor Genki's Super Ethical Climax
      • Snatch
      • Tank Mayhem
      • Trafficking
      • Trailblazer
  • Multiplayer
    • Multiplayer
      • Co-op
      • Whored Mode
  • DLC
    • The Funtime Pack
      • Funtime Extras!
    • Money Shot Pack
      • Money Shot!

Saints Row: The Third Guide › Walkthrough › Campaign

Activity 10: Professor Genki (Pierce)

Cash Earned: $1,000 and up

Respect Earned: 200

Unlocks: New Homie—Pierce Washington

Rewards: 3% Morningstar District Control—$37 per hour

Activity Objectives: Get to the goal in 3:00

Killer Gameshow

Welcome to “Professor Genki’s Super Ethical Reality Climax!” A happy snuff film set where unwitting victims are set before the leader of the Saints, armed with guns, melee weapons of dubious nature, ridiculous mascot costumes, and an ever-shrinking will to live.

You have to navigate the pseudo-maze arenas, evade flamethrower and electric barrier traps, and eliminate the mascots to make enough money to open the exit to each Genki arena.

Signs pop up throughout the Genki sets and they can be shot for extra time, cash, or health (this last bit being especially important, as health regeneration is disabled in these activities!), as well as Unethical Panda signs that can cost you seconds on the clock, so check your fire.

Headshots are a premium for these stages, as kills build up your combo meter, which increases your cash income. This can be difficult at first, as some of the mascot costumes hide the exact location of the head.

Master the Maze

The first of the six Genki activities is a warm-up for things to come, but early on, when you have limited health and weaker weapons, this can be a challenge. You start off facing a fire trap, which has a long cooldown between bursts.

Clearing this and any other trap that is shut down gives you a $50 evade bonus. If you hit a trap, you lose your ability to get that bonus, and you are also slowed down significantly while you recover from being shocked or fried.

Past the first trap, you have your first fork in the road. To the right, an Ethical Tiger sign, and to the left you have a small group of mascots waiting for you; both paths are blocked by an electric barrier. Cap the tiger (ethical!) and wait for the barrier to subside and evade it for the bonus. Then head back to the left path, dealing with the mascots on the ground floor, taking care to eliminate the Johnny Gat mask wearer on the catwalk overlooking them, and evade that trap.

Both paths lead to another electric barrier and another group of mascots. One will likely take cover behind a small waist-high barrier at the center of the room, while the others use the pillars nearby.

Be sure to also check the catwalk surrounding the room, as another mascot will be shooting you from there, typically starting on the opposite side of the room from you. At the center of this room, a Time Bonus sign will pop up, so be sure to nail that.

With the room clear, move on to the hallway beyond, where you can see the flame traps blasting away. This one is a bit trickier; two sets of two flamers, with one side turning on when the other turns off. Pick a side to move through, and hug the deactivated trap, as straying too close to the flames costs you a decent chunk of health at the early stages of the game.

Once you navigate the flamethrowers, move through the double doors.

You’re immediately confronted by a mascot behind another waist-high wall.

Watch your shooting, as just behind him an Unethical Panda sign will pop up. Stray shots will definitely hit it, costing you time.

You’ll be given the choice of a left or right entry to the next small area, with both paths guarded by electric barriers. Beyond them await more mascots behind more short walls.



Take the right side, as a Money Shot sign pops up behind one of the barriers near the electric trap.

Kill the remaining mascots and check the left side of the room for a Time Bonus sign to shoot. By now, you should easily have the $1,000 required to leave the stage.

The way out of this room is guarded by a barrier of flamethrowers that spans the width of the room. If you have time to spare, you can evade each one of the barriers for an additional cash bonus. Behind the center set of flamethrowers, a Health Bonus sign is awaits.

After the flame barriers are bypassed, another hallway leads to the final arena. The path ahead is guarded by electricity and, to the right, mascots are shooting at you from cover. Once they’ve been dealt with, you can either evade the electric barrier or go down the path the mascots guarded.

Watch out for another flame trap, as you pass their corpses. Straight ahead, another side path guarded by flames hides another mascot. To your immediate right, electricity guards the final set of mascots and the way out. Right of that barrier, a Time Bonus can be shot if you’re really pressed for time.

Once the electricity is evaded, you’re practically home free. The exit is straight ahead, but if time is left, make another sweep through the area to ensure that everyone who needs to be dead is dead. It’s easy to pass up the small side areas leading to the exit, both of which are hiding mascots who can take shots at your back if you run quickly past them. Once you’ve ensured that you’re the only one in the arena still breathing, get to the exit and claim your cash prize.

Three minutes to complete the activity is very generous, so check your flanks as you push forward. You may be tempted to rush to the end once you have made your $1,000, but stick around and make a clean sweep of the arena. If you get to the exit on time, you get all of the money you made in the arena, making early Genki activities like this one lucrative ventures in the first act of the game to build up your cash.

Cash Earned: 250

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