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Saints Row: The Third eGuide
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Contents

  • Essentials
    • Game System
      • Introduction
      • Saints & Sinners
      • Special Enemies
      • Homies and Followers
      • Player Actions
      • Vehicles
      • Combat and Weapons
      • Customizing
      • Notoriety
      • Shortcuts
      • Radio
      • Cell Phone Menu
      • Cribs and Stronghold
      • Cash, Respect and Rank
      • City Takeover
      • Diversions
      • Modes of Play
      • Community Site Features
      • Developer Tips
    • Saints
      • The Player
      • Johnny Gat
      • Pierce Washington
      • Shaundi
      • Oleg Kirrlov
      • Kinzie Kensington
      • Angel De Lamuerte
      • Joshua Birk
    • Sinners
      • Phillipe Loren
      • The Dewynter Sisters
      • Eddie "Killbane" Pryor
      • Matt Miller
      • KIA
      • Commander Cyrus Temple
    • Weapons
      • Weapons Overview
      • Melee
      • Pistols
      • Submachine Guns
      • Shotguns
      • Rifles
      • Explosives
      • Special
      • Grenades
      • Temporary
    • Vehicles
      • Vehicles Introduction
      • Bikes
      • Boats
      • Cars
      • Compact cars
      • Sports Cars
      • Muscle Cars
      • Luxuary Cars
      • Helicopters
      • Planes
      • VTOLs
      • SUVs
      • Tanks
      • Trucks and Vans
    • City Takeover
      • Properties and Shops
      • Gang Operations
    • Saints Book
      • Assassinations
      • Vehicle Theft
      • Challenges
    • Diversions
      • Diversions Introduction
      • Survival
      • Jumps
      • Barnstorming
    • Collectibles
      • Sex Dolls
      • Money Pallets
      • Drug Packages
      • Photo Ops
    • Extras and Bonuses
      • Achievements
      • Cheats
      • Unlockables
  • Walkthrough
    • Campaign
      • Mission 1 : When Good Heists Go Bad
      • Campaign Introduction
        • Overview
      • Mission 2: I'm Free-Freefalling
      • Mission 3: We're Going to Need Guns
      • Mission 4: Steelport Here We Come
      • Mission 5: Party Time
      • Mission 6: Guardian Angel (Pierce)
      • Activity 7: Trafficking (Pierce)
      • Mission 8: City Takeover (Pierce)
      • Activity 9: Tank Mayhem (Pierce)
      • Activity 10: Professor Genki (Pierce)
      • Mission 11: We've Only Just Begun
      • Mission 12: Hit the Powder Room
      • Mission 13: The Belgian Problem
      • Mission 14: Return to Steelport
      • Zimo's Arc (Activities 15-17, Mission 18)
      • Kinzie's Arc (Activities 19-22, Mission 23)
      • Angel's Arc (Missions 24-27)
      • Mission 28: Trojan Whores
      • Mission 29: Pimps up Hos Down
      • Mission 30: Ho Boat
      • Mission 31: Gang Bang
      • Stag Arc 1 (Missions 32-34)
      • Decker Arc (Missions 35-38)
      • Mission 39: My Name is Cyrus Temple
      • Stag Arc 2 (Missions 40-41)
      • Killbane Arc (Missions 42-44)
      • Mission 45: Three Way
      • Mission 46: Stag Film
      • Mission 47: Gangtas in Space
    • Activities
      • Overview
      • Escort
      • Tiger Escort
      • Guardian Angel
      • Helicopter Assault
      • Insurance Fraud
      • Mayhem
      • Professor Genki's Super Ethical Climax
      • Snatch
      • Tank Mayhem
      • Trafficking
      • Trailblazer
  • Multiplayer
    • Multiplayer
      • Co-op
      • Whored Mode
  • DLC
    • The Funtime Pack
      • Funtime Extras!
    • Money Shot Pack
      • Money Shot!

Saints Row: The Third Guide › Essentials › City Takeover

Gang Operations

The combat aspect of City Takeover is Gang Operations, which are outdoor locations within each hood where the gangs of the Syndicate tend to congregate and do their illicit deeds. As you travel through the hoods, these locations will appear on your map. Gang Operations can be completed at any time during missions, Activities, or other types of gameplay. When you enter the territory of this unlawful gathering, the enemies you must eliminate have red health indicators and the upper right-hand corner of the screen displays the completion percentage for that Gang Operation. All gang members hanging out there must be put down, but you don’t need to mess with any reinforcements. Some Gang Operations are out in the open, making it difficult to find cover, while others are in tricky spots behind fences or on rooftops.

Risk and Rewards

Wiping out these gatherings will earn you 100 respect and $1,000. Also, reclaiming the turf in the name of the Saints increases your percent of district control. Defeating the gang gatherings quickly raises your notoriety to dangerous levels, making your next task more challenging. For the most part, the backups that arrive are usually worse than the groups just chilling and waiting for their destruction. Make sure you can wipe your notoriety after tackling each Gang Operation.

Weapon of Choice

A wide variety of strategies are effective for eliminating these groups. These Gang Operations can be tackled at any point, but they become a lot easier later in the Campaign, when you have upgraded stats and weapons, not to mention very powerful vehicles and aircraft. The first rule is if you are on foot, don’t go it alone. Call some homies or recruit a few followers and take them with to cover your back. By definition, these are groups of enemies and the best way to wipe out a gathering of thugs is with explosive weapons. If you can get the jump on the Gang Operations, you can use only a few explosives to cut their numbers down and then simply mop up the rest. For an even easier approach, show up with a tank. However, its slow speed and lack of maneuverability can make it cumbersome to wipe out some Gang Operations. The fastest method to wipe these out is to rain down death from above with an attack chopper or VTOL.

Gang Operations

Location

% Disctrict Control

Respect

Cash

Gang Operation 1

Burns Hill

9%

100

$1,000

Gang Operation 2

Burns Hill

4%

100

$1,000

Gang Operation 3

Burns Hill

3%

100

$1,000

Gang Operation 4

Salander

2%

100

$1,000

Gang Operation 5

Ashwood

2%

100

$1,000

Gang Operation 6

Brickston

4%

100

$1,000

Gang Operation 7

Brickston

3%

100

$1,000

Gang Operation 8

Brickston

1%

100

$1,000

Gang Operation 9

Yearwood

3%

100

$1,000

Gang Operation 10

Yearwood

2%

100

$1,000

Gang Operation 11

Port Pryor

4%

100

$1,000

Gang Operation 12

Port Pryor

5%

100

$1,000

Gang Operation 13

Bridgeport

2%

100

$1,000

Gang Operation 14

New Baranec

3%

100

$1,000

Gang Operation 15

The Grove

1%

100

$1,000

Gang Operation 16

The Grove

2%

100

$1,000

Gang Operation 17

Sunset Park

2%

100

$1,000

Gang Operation 18

Sunset Park

3%

100

$1,000

Gang Operation 19

Loren Square

2%

100

$1,000

Gang Operation 20

Loren Square

3%

100

$1,000

Gang Operation 21

Loren Square

2%

100

$1,000

Gang Operation 22

Henry Steel Mills

2%

100

$1,000

Gang Operation 23*

Henry Steel Mills

2%

100

$1,000

Gang Operation 24*

Henry Steel Mills

1%

100

$1,000

Gang Operation 25

Wesley Cutter Intl

11%

100

$1,000

Gang Operation 26

Espina

4%

100

$1,000

Gang Operation 27

Rosen Oaks

1%

100

$1,000

Gang Operation 28

Rosen Oaks

3%

100

$1,000

Gang Operation 29

Camano Place

1%

100

$1,000

Gang Operation 30

Rosen Oaks

2%

100

$1,000

Gang Operation 31

Rosen Oaks

1%

100

$1,000

Gang Operation 32

Espina

1%

100

$1,000

Gang Operations 23 and 24 are part of the game’s Campaign. Number 22 is up high on a rooftop and requires air travel, it’s also easily overlooked.

Gang Operation 1

Gang Operation 2

Gang Operation 3

Gang Operation 4

Gang Operation 5

Gang Operation 6

Gang Operation 7

Gang Operation 8

Gang Operation 9

Gang Operation 10

Gang Operation 11

Gang Operation 12

Gang Operation 13

Gang Operation 14

Gang Operation 15

Gang Operation 16

Gang Operation 17

Gang Operation 18

Gang Operation 19

Gang Operation 20

Gang Operation 21

Gang Operation 22

Gang Operation 23*

Gang Operation 24*

Gang Operation 25

Gang Operation 26

Gang Operation 27

Gang Operation 28

Gang Operation 29

Gang Operation 30

Gang Operation 31

Gang Operation 32

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