There are two weapons in this category: the Annihilator RPG and Satchel Charges. Anyone who has played a shooter should know the explosive power of an RPG. It’s great for taking out groups of enemies or vehicles. To balance out its power, it is slow to fire and the ammo capacity is very small. It’s best to save these for desperate situations to take out the toughest enemies. The Satchel Charges can be remotely detonated and stuck to just about anything. This creates a lot of strategic uses; plant a bomb on something or someone and blow them up at your discretion.
Annihilator (RPG)
| Image | Weapon | Damage | Rate of Fire | Reload Speed | Accuracy | Ammo Capacity | Method to Aquire | Price | Description |
|---|---|---|---|---|---|---|---|---|---|
|
Annihilator |
7
|
2
|
10
|
9 |
2
|
Friendly Fire
|
$15,000 |
For huge explotions and firepower, you can't go wrong with a rocket launcher
|
|
Annihilator Level 2 | 6.5 | 6.5 | X | 9.5 | X | Friendly Fire | $15,000 |
Increases Damage
|
|
Annihilator Level 3
|
6.5 | 7 | X | 9.5 | X | Friendly Fire | $30,000 |
Increases Damage
|
|
Annihilator Level 4
|
6.5 | 8 | X | 9.5 | X | Friendly Fire | $60,000 |
Laser guided rockets follow your reticule. Targetting system allows you to lock onto enemies
|
Satchel Charges
| Image | Weapon | Damage | Rate of Fire | Reload Speed | Accuracy | Ammo Capacity | Method to Aquire | Price | Description |
|---|---|---|---|---|---|---|---|---|---|
|
Satchel Charges
|
8
|
2
|
X
|
7
|
2
|
Complete My name is Cyrus Temple
|
N/A |
Attatch this explosive charge to anything, just be sure that you're clear before you hit the detonator
|
|
Satchel Charges Level 2 |
8
|
2
|
X |
7
|
2
|
Friendly Fire | $10,000 |
Carries more charges
|
|
Satchel Charges Level 3
|
8 |
2
|
X |
7
|
2
|
Friendly Fire | $20,000 | Carries more charges |
|
Satchel Charges Level 4
|
8
|
2
|
X |
7
|
2
|
Friendly Fire | $40,000 | Carries more charges |