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Evolve Official Strategy Guide
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Contents

  • BASICS
    • Introduction
    • Menus
    • Controls
    • Selecting a Character and Perk
    • Map Effects
    • The HUD
    • Using the Map
    • The Environment
    • Game Modes
    • AI or Human
  • MONSTER TRAINING
    • Overview
    • Getting Around
    • Tracking the Hunters
    • Monster Differences
    • Evolving
    • Perks
    • Choosing the Best Monster
    • Character Mastery
    • Medals
    • Monster Tutorial: Goliath
  • HUNTER
    • Overview
    • Team Compositions
    • ASSAULT
      • Overview
      • Markov
      • Hyde
      • Parnell
    • Trapper
      • Overview
      • Maggie
      • Griffin
      • Abe
    • Medic
      • Overview
      • Val
      • Lazarus
      • Caira
    • Support
      • Overview
      • Hank
      • Bucket
      • Cabot
  • Monsters
    • Overview
    • Choosing the Best Monster
    • Monster Awards
    • Goliath
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as Goliath
      • Fighting Against Goliath
    • Kraken
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as the Kraken
      • Fighting Against the Kraken
    • Wraith
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting As Wraith
      • Fighting Against Wraith
  • PERKS
    • Overview
    • Hunter Perks
    • Monster Perks
    • Elite Wildlife Buffs
  • Player Progression
    • Character Mastery
    • Player Progression
    • Hunter Character Mastery
    • Monster Character Mastery
  • Awards And Accolades
    • Overview
    • Awards
    • Accolades: General Medals
    • Accolades: Game Mode
    • Accolades: Hunter
    • Accolades: Monster
  • Badges
    • Overview
    • Foregrounds
    • Backgrounds
  • Map Table
    • Updates
  • HUNTER TRAINING
    • Overview
    • Getting Around
    • Tracking
    • Hunters Loadout
    • Perks
    • Wildlife
    • Reviving Teammates
    • Swapping Between Hunters
    • Team Play
    • Minions
    • Fighting Goliath
    • Fighting Kraken
    • Fighting Wraith
    • Character Mastery
    • Assault Tutorial: Markov
  • Wildlife
    • Overview
    • Wildlife Inhabitants
  • MAPS
    • Overview
    • Acid Biome
    • Desert Biome
    • Forest Biome
    • Ice Biome
  • MAP EFFECTS
    • Overview
    • Favors Hunters
    • Favors Monsters
  • Achievement Trophies
    • Overview
    • As the Monster
    • As the Hunters
    • As Either Monster or Hunter
  • GAME MODES
    • Overview
    • Evacuation
    • Hunt
    • Nest
    • Rescue
    • Defend

Evolve Official Strategy Guide › MONSTER TRAINING

Tracking the Hunters

The Hunters aren’t the only ones that need to watch for footprints. Although the Monster cannot actively see footprints without using Smell, there are a few signs you should look out for.

While dead Elite (Albino) animals are a good source of food for the Monster, they are also an accurate sign that the Hunters came through, as no other creature is likely to kill them.

Smell

By pressing the Smell button, the Monster uses its Smell ability to sniff out the Hunters, creatures, and other potential threats.

When using Smell, you’ll see a variety of colors that represent different types of creatures, and other threats to the monster.

COLOR MEANING
BLUE Edible Copses
YELLOW Small and Medium Prey, Incapacitated Hunters and Survivors
ORANGE Medium and Large Predators, Survivors, Non-Startled Birds
RED Hunters and Daisy, Scared Birds, Carrion Birds
GREEN Nest Eggs, Hatched Goliath

Although most creatures that show up yellow in color are non-threatening, some still actively attack a Stage 1 Monster. Elite (Albino) creatures that grant Buffs will not show the Buff symbol through objects, forcing the Monster to obtain a closer look.

Use Smell to set up traps and evade the Hunters. Watch for the moment one Hunter splits off, or catch them recovering from an engagement with other creatures.

The Monster can also detect the footsteps of the Hunters, as well as prints that it has left behind itself. Monster prints show up in green, while Hunters leave small red footprints. Hunter footprints tend to disappear quickly, so if you find them, the Hunters are most likely close by. Smell can also detect the footprints of cloaked Hunters.

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