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Evolve Official Strategy Guide
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Contents

  • BASICS
    • Introduction
    • Menus
    • Controls
    • Selecting a Character and Perk
    • Map Effects
    • The HUD
    • Using the Map
    • The Environment
    • Game Modes
    • AI or Human
  • MONSTER TRAINING
    • Overview
    • Getting Around
    • Tracking the Hunters
    • Monster Differences
    • Evolving
    • Perks
    • Choosing the Best Monster
    • Character Mastery
    • Medals
    • Monster Tutorial: Goliath
  • HUNTER
    • Overview
    • Team Compositions
    • ASSAULT
      • Overview
      • Markov
      • Hyde
      • Parnell
    • Trapper
      • Overview
      • Maggie
      • Griffin
      • Abe
    • Medic
      • Overview
      • Val
      • Lazarus
      • Caira
    • Support
      • Overview
      • Hank
      • Bucket
      • Cabot
  • Monsters
    • Overview
    • Choosing the Best Monster
    • Monster Awards
    • Goliath
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as Goliath
      • Fighting Against Goliath
    • Kraken
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as the Kraken
      • Fighting Against the Kraken
    • Wraith
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting As Wraith
      • Fighting Against Wraith
  • PERKS
    • Overview
    • Hunter Perks
    • Monster Perks
    • Elite Wildlife Buffs
  • Player Progression
    • Character Mastery
    • Player Progression
    • Hunter Character Mastery
    • Monster Character Mastery
  • Awards And Accolades
    • Overview
    • Awards
    • Accolades: General Medals
    • Accolades: Game Mode
    • Accolades: Hunter
    • Accolades: Monster
  • Badges
    • Overview
    • Foregrounds
    • Backgrounds
  • Map Table
    • Updates
  • HUNTER TRAINING
    • Overview
    • Getting Around
    • Tracking
    • Hunters Loadout
    • Perks
    • Wildlife
    • Reviving Teammates
    • Swapping Between Hunters
    • Team Play
    • Minions
    • Fighting Goliath
    • Fighting Kraken
    • Fighting Wraith
    • Character Mastery
    • Assault Tutorial: Markov
  • Wildlife
    • Overview
    • Wildlife Inhabitants
  • MAPS
    • Overview
    • Acid Biome
    • Desert Biome
    • Forest Biome
    • Ice Biome
  • MAP EFFECTS
    • Overview
    • Favors Hunters
    • Favors Monsters
  • Achievement Trophies
    • Overview
    • As the Monster
    • As the Hunters
    • As Either Monster or Hunter
  • GAME MODES
    • Overview
    • Evacuation
    • Hunt
    • Nest
    • Rescue
    • Defend

Evolve Official Strategy Guide › MONSTER TRAINING

Monster Differences

Although all of the Monsters are extremely dangerous, each is played very differently.

Survival

Each Monster has a different health and armor value, affecting their ability to survive high-damage encounters.

Monster Armor Stage 1 Health Stage 2 Health Stage 3 Health
Goliath 10 5 8 11
Kraken 8 5 8 10
Wraith 5 4 6 8

Note

*Number values in the above table represent the amount of armor or health bars in the game.

When playing, keep in mind that you cannot regenerate health by eating animals (unless you have picked up the Health Regeneration buff). Begin to leave combat while you still have a small amount of armor left to prevent taking permanent damage.

Abilities

Each Monster is granted up to four different abilities in a match. The player determines these using a “pick 3” method. Initially, you start with three points to apply toward the Monster’s four main abilities. Gaining three points every time the Monster evolves, you can choose to stack up a few abilities or unlock them all, lowering the damage output of another ability. Choose abilities based on what is most effective for the game mode. Cycling through abilities is the key to taking out Hunters quickly. For an in-depth breakdown of each ability, check out each Monster’s specific section.

Goliath
Ability Description
Charge Rush forward at high speed, causing damage and knockback.
Fire Breath Spits a jet of liquid flame that does damage to Hunters for a short time.
Leap Smash Devastating jump attack that deals splash damage when Goliath lands.
Rock Throw Rip a huge boulder from the ground and launch it at an enemy.
Kraken
Ability Description
Aftershock Emits an energetic burst that chains electricity to nearby foes.
Banshee Mines Charged orbs that home in on nearby foes and deal explosive damage.
Lightning Strike A devastating ranged blast that never needs to strike twice.
Vortex A moving wall of elemental energy that knocks back enemies from afar.
Wraith
Ability Description
Abduction Quickly warp to a target, dealing damage before grabbing it and warping back out.
Decoy Wraith activates a cloak while summoning a Decoy to attack the Hunters.
Warp Blast Warp to a point before emitting a blast of energy that deals damage to nearby enemies.
Supernova Unleashing a shroud of nebula energy, Wraith does bonus damage while inside the area.

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