The following are examples of map effects, and they can be added when you set up a Custom game. They also appear during rounds of Evacuation. Nearly all of these effects favor either the Hunters or the Monster, so it provides a strategic advantage to either side. For additional details, refer to the Map Effects chapter.
Favors Hunters
| Armored Turrets | Adds armor to turrets in Defend mode. |
| Attack Drones | Attack drones patrol the map and attack the Monster. |
| Birds | More birds make it easier to find the Monster. |
| Cargo Ship | A cargo ship patrols the skies, helping to spot the Monster. |
| Clear Skies | Clear skies force predators into hiding. |
| Colonists | Two colonists joint the Hunters. |
| EbonStar Ally | A soldier joins the Hunters. |
| Fair Weather | Experience natural lighting. |
| Forcefield | Limits the available space for the Monster. |
| Medbays | Heals the Hunters and removes strikes. |
| Scent Masking | Inhibits the Monster’s ability to smell. |
| Sentry Guns | Turrets defend areas against the Monster. |
| Space Laser | A laser periodically fires at the Monster. |
| Teleport Gates | Allow Hunters to teleport to a central location. |
Favors Monster
| Armored Minions | Minions are given extra armor in Defend mode. |
| Canyon Striders | Additional Canyon Striders provide more food for the Monster. |
| Carnivorous Plants | Additional carnivorous plants make it more dangerous for Hunters. |
| EbonStar Corpses | Corpses provide more food for the Monster. |
| EMP | An occasional EMP blast disables Hunters’ class abilities temporarily. |
| Falling Satellite | Pieces from a satellite fall to the ground and damage Hunters who are caught. |
| Hostile Wildlife | Wildlife becomes more hostile toward Hunters. |
| Man-eating Eels | Man-eating eels are added to flooded areas, making the environment more dangerous for Hunters. |
| Mutated Plants | Carnivorous plants can be eaten by the Monster to restore health. |
| Phantoms | Phantoms are added to environment, making it more dangerous for Hunters. |
| Radioactive Clouds | These clouds damage Hunters in their vicinity. |
| Second Monster | Adds a minion to the fight. |
| Storms | Weather becomes stormy. |
| Teleport Rifts | Allows Monster to teleport to different locations. |