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Evolve Official Strategy Guide
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Contents

  • BASICS
    • Introduction
    • Menus
    • Controls
    • Selecting a Character and Perk
    • Map Effects
    • The HUD
    • Using the Map
    • The Environment
    • Game Modes
    • AI or Human
  • MONSTER TRAINING
    • Overview
    • Getting Around
    • Tracking the Hunters
    • Monster Differences
    • Evolving
    • Perks
    • Choosing the Best Monster
    • Character Mastery
    • Medals
    • Monster Tutorial: Goliath
  • HUNTER
    • Overview
    • Team Compositions
    • ASSAULT
      • Overview
      • Markov
      • Hyde
      • Parnell
    • Trapper
      • Overview
      • Maggie
      • Griffin
      • Abe
    • Medic
      • Overview
      • Val
      • Lazarus
      • Caira
    • Support
      • Overview
      • Hank
      • Bucket
      • Cabot
  • Monsters
    • Overview
    • Choosing the Best Monster
    • Monster Awards
    • Goliath
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as Goliath
      • Fighting Against Goliath
    • Kraken
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as the Kraken
      • Fighting Against the Kraken
    • Wraith
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting As Wraith
      • Fighting Against Wraith
  • PERKS
    • Overview
    • Hunter Perks
    • Monster Perks
    • Elite Wildlife Buffs
  • Player Progression
    • Character Mastery
    • Player Progression
    • Hunter Character Mastery
    • Monster Character Mastery
  • Awards And Accolades
    • Overview
    • Awards
    • Accolades: General Medals
    • Accolades: Game Mode
    • Accolades: Hunter
    • Accolades: Monster
  • Badges
    • Overview
    • Foregrounds
    • Backgrounds
  • Map Table
    • Updates
  • HUNTER TRAINING
    • Overview
    • Getting Around
    • Tracking
    • Hunters Loadout
    • Perks
    • Wildlife
    • Reviving Teammates
    • Swapping Between Hunters
    • Team Play
    • Minions
    • Fighting Goliath
    • Fighting Kraken
    • Fighting Wraith
    • Character Mastery
    • Assault Tutorial: Markov
  • Wildlife
    • Overview
    • Wildlife Inhabitants
  • MAPS
    • Overview
    • Acid Biome
    • Desert Biome
    • Forest Biome
    • Ice Biome
  • MAP EFFECTS
    • Overview
    • Favors Hunters
    • Favors Monsters
  • Achievement Trophies
    • Overview
    • As the Monster
    • As the Hunters
    • As Either Monster or Hunter
  • GAME MODES
    • Overview
    • Evacuation
    • Hunt
    • Nest
    • Rescue
    • Defend

Evolve Official Strategy Guide › BASICS

Map Effects

The following are examples of map effects, and they can be added when you set up a Custom game. They also appear during rounds of Evacuation. Nearly all of these effects favor either the Hunters or the Monster, so it provides a strategic advantage to either side. For additional details, refer to the Map Effects chapter.

Favors Hunters
Armored Turrets Adds armor to turrets in Defend mode.
Attack Drones Attack drones patrol the map and attack the Monster.
Birds More birds make it easier to find the Monster.
Cargo Ship A cargo ship patrols the skies, helping to spot the Monster.
Clear Skies Clear skies force predators into hiding.
Colonists Two colonists joint the Hunters.
EbonStar Ally A soldier joins the Hunters.
Fair Weather Experience natural lighting.
Forcefield Limits the available space for the Monster.
Medbays Heals the Hunters and removes strikes.
Scent Masking Inhibits the Monster’s ability to smell.
Sentry Guns Turrets defend areas against the Monster.
Space Laser A laser periodically fires at the Monster.
Teleport Gates Allow Hunters to teleport to a central location.
Favors Monster
Armored Minions Minions are given extra armor in Defend mode.
Canyon Striders Additional Canyon Striders provide more food for the Monster.
Carnivorous Plants Additional carnivorous plants make it more dangerous for Hunters.
EbonStar Corpses Corpses provide more food for the Monster.
EMP An occasional EMP blast disables Hunters’ class abilities temporarily.
Falling Satellite Pieces from a satellite fall to the ground and damage Hunters who are caught.
Hostile Wildlife Wildlife becomes more hostile toward Hunters.
Man-eating Eels Man-eating eels are added to flooded areas, making the environment more dangerous for Hunters.
Mutated Plants Carnivorous plants can be eaten by the Monster to restore health.
Phantoms Phantoms are added to environment, making it more dangerous for Hunters.
Radioactive Clouds These clouds damage Hunters in their vicinity.
Second Monster Adds a minion to the fight.
Storms Weather becomes stormy.
Teleport Rifts Allows Monster to teleport to different locations.

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