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Evolve Official Strategy Guide
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Contents

  • BASICS
    • Introduction
    • Menus
    • Controls
    • Selecting a Character and Perk
    • Map Effects
    • The HUD
    • Using the Map
    • The Environment
    • Game Modes
    • AI or Human
  • MONSTER TRAINING
    • Overview
    • Getting Around
    • Tracking the Hunters
    • Monster Differences
    • Evolving
    • Perks
    • Choosing the Best Monster
    • Character Mastery
    • Medals
    • Monster Tutorial: Goliath
  • HUNTER
    • Overview
    • Team Compositions
    • ASSAULT
      • Overview
      • Markov
      • Hyde
      • Parnell
    • Trapper
      • Overview
      • Maggie
      • Griffin
      • Abe
    • Medic
      • Overview
      • Val
      • Lazarus
      • Caira
    • Support
      • Overview
      • Hank
      • Bucket
      • Cabot
  • Monsters
    • Overview
    • Choosing the Best Monster
    • Monster Awards
    • Goliath
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as Goliath
      • Fighting Against Goliath
    • Kraken
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting as the Kraken
      • Fighting Against the Kraken
    • Wraith
      • Overview
      • Bio
      • Mastery Unlocks
      • Feeding
      • Abilities
      • Fighting As Wraith
      • Fighting Against Wraith
  • PERKS
    • Overview
    • Hunter Perks
    • Monster Perks
    • Elite Wildlife Buffs
  • Player Progression
    • Character Mastery
    • Player Progression
    • Hunter Character Mastery
    • Monster Character Mastery
  • Awards And Accolades
    • Overview
    • Awards
    • Accolades: General Medals
    • Accolades: Game Mode
    • Accolades: Hunter
    • Accolades: Monster
  • Badges
    • Overview
    • Foregrounds
    • Backgrounds
  • Map Table
    • Updates
  • HUNTER TRAINING
    • Overview
    • Getting Around
    • Tracking
    • Hunters Loadout
    • Perks
    • Wildlife
    • Reviving Teammates
    • Swapping Between Hunters
    • Team Play
    • Minions
    • Fighting Goliath
    • Fighting Kraken
    • Fighting Wraith
    • Character Mastery
    • Assault Tutorial: Markov
  • Wildlife
    • Overview
    • Wildlife Inhabitants
  • MAPS
    • Overview
    • Acid Biome
    • Desert Biome
    • Forest Biome
    • Ice Biome
  • MAP EFFECTS
    • Overview
    • Favors Hunters
    • Favors Monsters
  • Achievement Trophies
    • Overview
    • As the Monster
    • As the Hunters
    • As Either Monster or Hunter
  • GAME MODES
    • Overview
    • Evacuation
    • Hunt
    • Nest
    • Rescue
    • Defend

Evolve Official Strategy Guide › MONSTER TRAINING

Perks

A Monster can attain two different types of Perks in the game. There are a few Perks that are the same between Hunters and Monsters, but Perks like Feeding Speed and Smell Range are Monster-specific.

Permanent Perks

You select permanent Perks at the start of the match. These are unlocked and upgraded as you level up. For a full breakdown on the levels required for the different Perks, consult the Player Progression chapter.

A Monster player should select a Perk based off of the current game mode and the style they choose to play. For example, when playing in Rescue mode, Movement Speed or Stamina Increase can help the Monster quickly descend on the survivors and eliminate them before the Hunters even get close.

For a mode like Hunt, choosing Armor Regeneration or Feeding Speed helps a Monster spend less time searching for food and more time searching for the Hunters.

Players seeking to gain an edge in combat should chose Damage Bonus or Cooldown Reduction. Damage Bonus boosts the overall damage output of melee attacks and the Monster’s abilities. Cooldown Reduction helps Monsters like Kraken constantly use their abilities, keeping the Hunters on their toes and forced to dodge each attack.

PerkBonusLevel 1Level 2Level 3
Armor Regeneration Armor regeneration increase 15% 30% 50%
Climb Speed Climb speed increase N/A N/A 30%
Cooldown Reduction Abilities recharge faster 15% 20% 30%
Damage Bonus Increased damage output 5% 10% 15%
Damage Resistance Reduce incoming damage 5% 10% 15%
Feeding Speed Increased feeding rate 25% 50% 75%
Movement Speed Top movement speed increase 10% 15% 20%
Smell Range Increased Smell radius 25% 50% 75%
Stamina Increase Traversal stamina recharges faster 15% 30% 50%

Temporary Buffs

You can acquire temporary Buffs by consuming an Elite (Albino) creature. Not all Buffs are available on every map, as some animals only inhabit certain biomes. Partially consuming a creature grants the Buff, but completely consuming the creature takes the Buff away from the Hunters. The Monster can still consume Elite (Albino) creatures that the Hunters have killed for a Buff. The current Buff displays at the top-right area of the Monster’s HUD.

AnimalBuff
Armadon 35% damage resistance increase
Basking Cephaladon 100% feeding speed
Blitzleopard 50% climb speed increase
Crowbill Sloth 35% damage increase
Mammoth Bird 50% faster ability cooldown
Marsh Strider 35% faster movement speed increase
Megamouth Deal stealth damage faster
Nomad 100% Traversal cooldown
Obsidian Grub Armor regenerates over time
Reaver Scared Birds give Hunters no indicator
Spotter 200% increased Smell range
Steamadon Melee attacks stun Hunters for one second
Tyrant Regenerate health over time
Venomhound Melee attacks deal poison damage

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