Prima Games eGuides Evolve Official Strategy Guide

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Evolve Official Strategy Guide HUNTER Trapper

Maggie

“It doesn’t know fear…but it does know pain.” — Maggie

A quiet woman with a past shrouded in mystery, Maggie is a loner. For years, her only companion was Daisy, her faithful pet Trapjaw. Who needs friends when you have a 400-pound alien dogbeast at your side? When Daisy finds their prey, Maggie relies on her Machine Pistol and Harpoon Traps to bring it down.

Skins
SkinHow to Unlock
Default Unlocked from start.
Maggie Elite Skin Earn 3 stars in all items in Character Mastery.
Loadout
ItemDescription
Machine Pistol Efficient and deadly, just like Maggie.
Harpoon Traps Stationary harpoons that can immobilize the Monster.
Pet Trapjaw Daisy tracks the Monster and can also revive her human companions.
Mobile Arena Energy dome that traps the Monster and Hunters inside.
Character Mastery
Tier 1 RequirementsTier 2 RequirementsTier 3 Requirements
Requirement Buff Requirement Buff Requirement Buff
Machine Pistol Do 8,000 damage Damage increase Do 21,000 damage to the Monster Damage increase Do 12,000 headshot damage to the Monster Damage increase
Harpoon Traps Harpoon the Monster 40 times Range increase Harpoon the Monster at least 8 times in 14 different matches Range increase Catch the Monster in 2 traps 50 times Range increase
Pet Trapjaw Follow Daisy for 2,600 meters Health increase for Daisy Revive 10 teammates with Daisy Health increase for Daisy Revive 2 teammates in a single match 30 times with Daisy Health increase for Daisy
Mastery Unlocks

You must complete all mastery challenges within the same tier set before moving on to the next set. Progress toward the next challenges will not be accrued before being unlocked.

  • Tier 1: Griffin
  • Tier 2: Badge Foreground
  • Tier 3: Badge Foreground, Maggie Elite Skin
Awards
AwardDescriptionXP Earned
Hand Cannon Deal 2,000 damage to the Monster with the Machine Pistol. 50
Tripped Up Harpoon the Monster three times with the Harpoon Traps. 50
Good Girl Follow Daisy for 500 meters. 50
Thunderdome! Trap the Monster in a Mobile Arena two times. 100
Loadout

Besides the very important Mobile Arena, Maggie comes equipped with a variety of toys. She deals decent damage with the Machine Pistol, while her Harpoon Traps stop the beast in its tracks. The Trapper’s pet Trapjaw, Daisy, uses her amazing sniffing ability to lead the group straight to the Monster.

“Factor was a rough colony. Violent. Once I had Ruva here, NO ONE wanted to mess with ME.” — Maggie

Machine Pistol

Mastery Reward: Increased Damage

Damage per Bullet: 20

Fire Rate: 615 Rounds per Minute

Ammo Capacity: 60

The Machine Pistol is a powerful automatic weapon with poor accuracy. Press the Primary button to equip the gun, and then use the Fire button to discharge the bullets into your enemy. Use the Reload button at any time to top off the ammo.

The longer you hold the trigger down on the Machine Pistol, the wilder it gets. Instead, fire the weapon in bursts to keep the bullets close to your reticle.

Despite its shortcomings in accuracy, the gun packs a powerful punch. Aim for weak spots in the Monster’s armor that Val or Lazarus has provided. Your first priority in combat should be to lay the Harpoon Traps, but once they are down, pull this guy out and make your enemy bleed.

Harpoon Traps

Mastery Reward: Increased Range

Trigger Radius: 18 Meters

Maximum Toss Distance:10 Meters

Ammo Capacity: 1

Placed Harpoon Traps ensnare the Monster, holding it in place until the beast can swipe at it with a melee attack. Press the Secondary button to equip the device, and then squeeze the Fire button to place a trap on the ground in front of you. If the reticle is red, it cannot be placed at that location. Once it is blue, you can fire it into the surface. Note that it does take a few moments for it to set itself. You are limited to five at a time, which is indicated by the blue dashes along the bottom of your reticle.

Harpoon Traps are a great asset during all stages of Evolve. Place them along paths or at choke points to slow the Monster down. Hide them in the brush or next to walls so they go undetected until they are activated.

The Monster can destroy one before the trap is armed, so it’s best to place them before engaging your opponent. The giant’s smell ability can detect Harpoon Traps, and attacks like Goliath’s Fire Breath can easily take them out.

Against the high-flying Kraken, lay traps on the cliff edges above to bring him down to a manageable height. Since you are limited to five at a time, spread them around the battlefield wisely.

Lure the Monster into well-hidden Harpoon Traps, and have the team open fire on the stationary beast. Traps placed in the middle of the battlefield give the Hunters a spot they can retreat to. Call them out to your team so they know they have the option.

Pet Trapjaw

Mastery Reward: Increased Health for Daisy

Health: 1450

Smell Range: 100 Meters

Sprint Speed: 11 Meters per Second

Maggie’s pet Trapjaw, Daisy, sniffs out the Monster and its tracks. The only thing you need to do to use her is to pay attention. Follow directly behind Daisy as she leads you to your target more quickly. Keep an eye on her icon, as the paw turns red when close and an exclamation point appears when she has found it. Daisy points at the Monster when it is nearby.

Stay close to your companion, or she will stop and wait. The less she stops, the quicker the team finds what they are looking for. You don’t want to stray too far from her, but many times, you must leave her side to cut the Monster off. This is a good time to split up, as one pair stays with Daisy and the others attempt to anticipate the target’s next move.

You may need to lead Daisy around if she loses the scent and stops tracking the Monster. It shouldn’t take too long for her to get back on the scent, as she is great at her job.

Once you have found the Monster and deployed the Mobile Arena, plant the Harpoon Traps, and then pull out your Machine Pistol. During combat, Daisy’s job isn’t done: she will run around to downed Hunters and attempt to revive them.

Team up with Caira, and take full advantage of her Adrenaline Field. With her running alongside Daisy, the team can reach their target in no time.

Just like your other teammates, Daisy is worth protecting from the Monster. She is extremely efficient at picking up your allies, so have her back if she gets into trouble. Many times, though, she will be the Monster’s final target. The game isn’t over until all five of you have perished.

Daisy can detect a sneaking Monster, which she indicates by sniffing the ground. Rely on her to lead you to the stealthy beast.

“It took a long time for us to reach the evacuation ship. Longer to figure out how to turn it on.” — Maggie