Objectives:
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Make quick progress north up the path out of town. Then sprint right (south) at the junction in the path toward a small chapel overlooking the village. You may need to tackle a couple of wraiths, and a pack of rabid dogs that have taken up residence here (if you arrive during the night, these are ghouls rather than dogs). It seems ghouls dug up the graves inside the cemetery threshold, which attracted the dogs. When the encroaching enemy threats are removed, begin a thorough search, using your Witcher senses. Locate the following:
- Examine the graves—dug up without the use of tools. There are three to inspect.
- A freshly-dug grave on the right (west) side of the chapel, near the cemetery wall and among some undergrowth. The overripe cadaverine has a stench that must be followed.


Go down the hill to the rear of the chapel, across a ruined stone bridge, and wind your way along the pathway until you meet a bear. Slay the creature, continuing to follow the scent left (southwards) at the path junction. The smell leads to an old cottage (known as Mourntart’s Hut). Enter, and inspect what appears to be a lair of reeds, twigs, matted skin and corpse flesh, discarded bones, and an eating pot. Check the following:
- The eating pot. The creature can use tools and is sapient.
- There is a cooking pot on a small fire, containing a child’s femur.
- A small circle of human skulls. This foe is drawing strength from a Place of Power.
Objectives:
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The skulls are the key to coaxing the creature (which you’ve determined is a grave hag) back to the cemetery. Gather them up and sprint back to the cemetery chapel. Place them inside the structure, at the altar lit by candles.
A fetid breeze announces the arrival of a grotesque grave hag named Mourntart. Step out, brandishing your silver sword, and make short work of this sagging bag of boils and bones, who has come back for the skulls she stole.
End: After the Harrying of the Harridan
Objectives:
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Sift through the offal and gather various parts of the grave hag you slew, for your own alchemy, and as proof of the kill. Tie the sack to Roach, and ride back into Lindenvale, and explain to the gravedigger where the miller’s son is (bits of him are boiling in the hag’s pot), and claim your reward. The quest then concludes.
| ITEM: Grave Hag’s Ear, Grave Hag’s Tooth, Grave Hag Trophy, Crowns |