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Related Quests: Main Quest: Nameless Locations: Lofoten, Freya’s Garden, Morkvarg’s Cave Characters: Yennefer of Vengerberg, Priestesses of Freya, Einar, Morkvarg, Craven Enemies: Wolves, Morkvarg, Warriors |
Fresh Graves and Razed Huts
While exploring the isle of Hindarsfjall, and learning about the werewolf Morkvarg (from a notice pinned to the board outside the tavern, as shown), travel north from the cemetery into the center of the village of Lofoten. If you came here without Yennefer, before Main Quest: Nameless begins, look for a group of priestesses in Freya’s Garden, in the temple area to the northeast. The Skellige women (priestesses of Freya) are conducting some kind of ritual. If Yennefer is with you, she interrupts the ceremony, and you ask the whereabouts of Ciri, the “ashen haired” one. Apparently, Ciri was seen before the Wild Hunt attacked, in the stables with a man named Craven (who is cursed by the other priestesses).
You may speak the women at length about Craven (Main Quest: Nameless). To clear his name, this Craven character attempted to clear his name by traveling to Freya’s Garden to defeat Morkvarg; “the vilest man ever to inhabit Skellige,” who stole, killed children and pregnant women, and attacked his own clan’s lands. Answer how you wish. Afterward, you realize this monsterous Morkvarg has a complex curse upon him. You both decide to head to Freya’s Garden in the hope of finding, and dealing with both Morkvarg and Craven. One of the women also hints that Einar, the only islander to escape with his life from a confrontation with Morkvarg, might have further information.
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Einar is situated across the island to the southeast, in the village of Larvik. Head towards the wharf between the rugged rocks of Larvik harbor. He is preparing to hunt some Nilfgaardians, but stays to tell you what happened in Freya’s Garden. Morkvarg had bound the priestesses of the garden, slit their throats, and laughed as he was doing it. Archpriestess Ulve cursed him to remain a monster forever, and Morkvarg grew fur and transformed. This is going to be a difficult curse to lift. Bid Einar farewell.
Craven Some Werewolf Combat
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Head to Freya’s Garden; a walk along the main road heading northeast. At the gates, you hear gnawing sounds and muttering. A huge, sinewy werewolf is devoring some meat, lashes out at you through the gate, and flees towards a large oak tree deeper into the gardens. He doesn’t seem to be receiving visitors.
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The gate is locked, so continue up the steps to the right, across the ivy-covered stone bridges connecting various parts of the garden together, then head northwest, and into the very middle of the garden to a huge and sacred tree. You pick up a trail of blood immediately (someone cut himself to make a blood offering). Even though you can utilize your Witcher Senses at the tree, and begin to follow a variety of clues, this is part of Main Quest: Nameless. Ignore Craven’s trail, and press on, further into the gardens.
Overcoming an Undying Lycanthrope
Sprint past the sacred tree, drop down heading northeast, up some stone steps, and into an overgrown grassy stepped courtyard where there’s a wolf to cut down. Then head to the edge of the raised garden and look down onto a lean-to and small canal. Drop down from the lean-to and check the following with your Witcher Senses. There are many prints both old and new. Morkvarg’s lair is close.
Climb the stone ladder embedded into the wall, and clamber onto the higher ground overlooking a sluice gate and two levers. There is a ruined bridge in this area with a locked gate on the other side.
You can’t reach that to continue, so inspect this area closely. Utilizing both levers should allow you to open the flood gates. Save your progress, and start yanking those levers!
- The left lever changes the gears of the mechanism to lift up one of the three sluice gates. You can see which gate is able to be lifted by watching the three wooden mechanism dowels move up and down between the two levers. Simply use the left lever until the sluice gate you want is ready to be moved.
- The right lever moves the actual sluice gate you have chosen. There are three gates:
- The left gate opens a watery exit outside, and out of Freya’s Garden, if you wish to leave easily.
- The middle gate allows access to the further part of the gardens, where both a well and a secondary structure is accessible; to further this quest.
- The right gate is under the waterfall, leading to an underwater cave where a key can be found. This is critical during Secondary Quest: In Wolf’s Clothing, but don’t head there yet; raise the gate in preparation before continuing.
Once the right sluice gate is open, you can continue.
Ramund’s Assistance
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From the gate mechanism turn right (roughly north) and run up and into a cave at the edge of the garden. A few steps into the cave, you witness Morkvarg speaking to the skull of an old friend Ramund about a key he needs. Your objective updates. Though you can “meet” Morkvarg now, it is far better to find the key first.
If you lack clues, step into the werewolf’s cave, and slay this beast. Once he’s down, Morkvarg pleads for you to undo the curse. You can speak at length about his pitiful existence, Craven, a reward, and learn that simply slaying him doesn’t end his life. Morkvarg also mentions he eats his own flesh; it boils his tongue. Interesting. Finish him off, as you don’t have the wherewithal to end his life. While Morkvarg is temporarily dismissed from his lair, use your Witcher Senses to check the ground; there’s a draft from below.
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Ramund isn’t much use (since he’s a skull on a pole), so return to the garden (having raised the right sluice gate), dive into the canal, swim roughly northwards under the gate, and enter a second cave directly under Morkvarg’s lair. Aside from a chest, there’s the rest of Ramund’s bones here. It seems he is useful after all—grab his key.
| ITEM: Quest Item: Key to the Chapter House |
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Swim back to the gardens, retrace your steps all the way back to the sacred oak, and investigate the chapter house behind the tree. After a thorough inspection, you uncover a chest with Morkvarg’s Journal. It makes interesting reading. Aside form Morkvarg’s despicable past, it implicates Einar!
| ITEM: Quest Item: Morkvarg’s Journal |
The Cursed Fang of Torador
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That scheming cutthroat Einar knows more than he is letting on! Back at Larvik, speak to Einar, who threatens to attack you with all his men. You can:
- Meet them gladly, and slay all five of these warriors. Afterwards, loot Einar’s corpse of a cursed fang. However, you require information from Einar to understand how to use the fang; a more measured approach is needed if you wish to use the fang to complete this quest.
- Use conversation, not swords, to obtain information about a cursed fang, a gift from Einar’s dad, telling him to hand it over for the priestesses’ sakes.
Either way, you leave Einar with the fang, and a plan.
| ITEM: Quest Item: Cursed Fang |
Head back to Freya’s Garden, using the wooden mechanism to lift the middle sluice gate this time. Swim through, climb the stone steps to the right, and up onto the higher garden ground you couldn’t access from the broken stone bridge earlier. Turn northwards and run up the stepped garden to a large hall structure. Use your Witcher Senses to uncover claw marks on the splintered door. Morkvarg smelled something beyond here.
End: Cursed Flesh and Flying Fur
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Inside the hall is a crudely constructed symbol of Freya on the ground, where the werewolf was lured. Use your Witcher Senses:
The offal and body parts in here are untouched, with no signs of feeding (some are werewolf-shaped!). .
| ITEM: Quest Item: Morkvarg’s Flesh |
Once inside, Morkvarg appears again. Listen to his tale of woe if you wish, before facing him in combat once more. Now kill him, and while he lies on his side, remove his curse using either of the following:
- Feed him his own flesh. This must have been taken from Morkvarg after you “slew” him previously, and talked to him while he lay dying, before he disappeared.
- Hand him the Cursed Fang of Einar. However, this only works if you’ve been told how to use the fang by Einar. If you killed him, the fang is useless.
Either item has been previously picked up, and should be accessed from your Quest Items inventory. An unsteady Morkvarg rises to his feet, now in human form, and ready to dash to the nearest tavern. He has a reward for you; promise to let him go and he tells you of a specific loanshark in Novigrad to visit, who keeps his loot safe, and you can have it for dis-enchanting the curse. Agree to this, or find this information out first, and then kill him! Slay him like the deviant he is, then return to the priestesses of Lofoten for your reward, and the conclusion of this quest.
| ITEM: Saimain Brigandine (Armor): If you use his own meat. Nothing if you use any other method. |
| ITEM: Deithewn (sword), Werewolf decoction (recipe): From Novigrad loanshark only. |