Objectives:
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The hunter’s cottage is southwest of White Orchard, along a foot trail. When you reach the hut the hunter is nowhere to be seen. Use your Witcher Senses to find his fresh trail of red glowing footprints, and follow them southwards into the Vulpine Woods. Mislav is checking the ground for evidence of wild dogs, plans to divulge where the Nilfgaardian bodies the griffin attacked are, if you help him. You can:
Agree to help. Or,
Refuse to help with the killing of wild dogs (Mislav still helps you find the Nilfgaardian bodies).
Objectives:
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If you chose to help him, follow Mislav deeper (eastward) into the woods, and set upon a small pack of these savage beasts who are gnawing on the bloodied corpses of the townsfolk. After combat, talk to Mislav again. He agrees to lead you to the site of the battle with the griffin and heads off in a roughly westerly direction. It isn’t long before you reach this scarred place. After speaking to Mislav again (and perhaps finding out more about his sorrowful nature), begin to inspect the area.
Objectives:
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With your Witcher Senses, inspect the blood-stained earth; the griffin interrupted a celebration. Check the saturated ground, and move roughly southward until you find some older footprints. These lead you towards the Broken Bridge (signpost). Leap (or climb up) to the other side and pick up the footprints trail again. It leads left (southeast) to a series of rocky outcrops to climb onto. Leap the gap between the rocky crags (or climb the steep rock slope) near the lone tree, and ascend to the griffin’s nest.
Inspect the area, examining two corpses, a variety of bones, the nest, and the large feathered body of a griffin. Examine the wounds, determine the age and type before you step away; this royal griffin has beeen dead for at least a week. Its mate is the beast terrorizing the land with good reason. Now to find the enraged griffin, but not before returning to Vesemir.