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Location: Ringvold Characters: Jutta an Dimun, Gundar Enemies: None |
Run to the Hills
objective:
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While in the Faroe village of Ringvold, find the path heading east out of the settlement, and follow it up the nearby hills to the top of the peak, where the Skellige warriors spar. Step into the ring, and speak with Jutta an Dimun, a formidable swordswoman. No man has bested her in combat. Ask to fight, and she ponders this:
- She challenges you straight away if you slew the leader of the slavers, after completing Secondary Quest: Flesh for Sale (page 267).
- She challenges you immediately if you bettered Einar of Faroe during Secondary Quest: Fists of Fury: Skellige (page 317).
Otherwise, your deeds aren’t known to her, and you’ll need to prove your mettle first. She tells you one of two tasks you must complete:
- She’ll face you if you defeat Gundar, back in town.
- Or, she’ll face you if you dive into the ocean, and bring back an old sword from a sunken ship.

Be Quick or be Dead
Objectives:
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Jog back into town, and find a moping Gundar sitting in his combat circle close to the harbor, by Jutta’s home. Request a bout of fisticuffs with the fellow. After a little convincing, Gundar agrees to a bout. Put up your fists, and pummel him without stepping out of the ring of stumps. Then trek back to the top of the hill, and inform Jutta of your feat. She seems impressed, and allows you to face her. Choose an immediate bout, or (optimally) prepare for the fight first.
Objectives:
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Watch for drowners and sirens as you swim out to the sunken remains of an old ship. Dive down, use your Witcher Senses to find the rusting chest with the sword in it, and return it to Jutta.
Objective:
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When you feel the time is right to challenge Jutta, speak with her again and start combat. Force her with flurries of quick attacks, peppering her with strikes so she’s forced to the edge of the ring. Then retreat before repeating this plan. After a lengthy sparring session, you should prevail. If not, your quest fails.
End: When Two Worlds Collide
Objective:
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Jutta admits defeat, and is impressed by your litheness. She wonders whether you might meet her in her Harviken home (after dusk), to reveal more about yourself. Agree, and head there (it is adjacent to where you fought Gundar). Speak with Jutta, who is after a different type of swordplay. Feel free to agree to help her out regarding “Freya’s cruel trick”, or resist her advances if rubbing against Skellige women isn’t your idea of an evening’s entertainment. The quest then concludes.