Objective:
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The waylaid mages are hiding somewhere in The Bits district. Follow Triss out of the townhouse and roughly east down some wooden steps. Triss spots a patrol; usually witch hunters or temple guards numbering three or four. You can:
- Hide at the corner of a building, waiting for the patrol to pass, before continuing.
- Or face questioning if spotted, and combat afterward.
Then it’s northward into the alleyway within The Bits, and up into a dwelling on your right, just before the stone steps. Something is amiss as you race up the interior stairs. Witch hunters are already in the room! Finish them both with gusto (and with speed, as they can slay either of the mages you are rescuing.
- If one of the mages died, the other is devastated.
- If both survived, Berthold isn’t keen on leaving.
Speak to them both:
- (Axii Delusion Level 1) The only way to coax them out is to befuddle them. They agree to meet you where the others.