|
Locations: Kaer Trolde Harbor (Ard Skellig), Marlin Coast (Undvik), Emhyr var Emreis’ Battle Fleet Characters: Emhyr var Emreis, Fringilla Vigo Enemies: Nilfgaardian Soldiers |
Objectives:
|
The Emhyr’s battle fleet is moored off the northeast shores of Undvik Isle (southwest of Ard Skellig). Manuever your way to the village by the Marlin Coast signpost, avoiding the fleet by boating around the ships at a distance. Come ashore, then study the vessels from the shoreline. Meditate until after nightfall and begin your surreptitious swim.
Stay on the surface and try to avoid lights. If you swim into the surface lights, you start to hear shouts from the soldiers, and crossbow shots into the water. Dive and swim under the boats.
Peer through the murk until you find a lowered anchor, and head for this location. It must line up with the objective icon on your minimap. If you need to surface, bob up just below the bow of the boat so you’re shielded from the enemy fire. Dive down immediately. Grab the nchor of the Emphyr’s ship, and climb aboard. You beg parley.
You speak with the Emhyr who tolerates your mocking attitude (for now). If you didn’t head to see the Emhyr during Main Quest: Blood on the Battlement, he asks where Ciri is (you can infuriate him and tell him “Zerrikania” or that she is close by). He also knows you want Fringilla, and makes it easy for you—Yennefer has already negotiated her freedom.
The dimeritium shackles are removed, and Fringilla ignores you suggestion at taking a boat back to the other sorceresses, forcing you to join her in portal travel. You appear back on Kaer Trolde Harbor, near Avallac’h, as this quest concludes.