Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Secondary Quests Secondary Quests: Velen: Crow Perch (9)

Forefather's Eve

Related Quests: Main Quest: Family Matters; Main Quest: A Princess in Distress

Locations: Fyke Isle; Blackbough; Pellar’s Hut

Characters: Pellar; Old Man Ambros

Enemies: Drowner; Water Hag; Witch Hunters; Wraiths; Rotfiends

A Man Who Fears No Evil, The Pellar Needs…

Objective:
  • Meet the pellar in the stone circle on Fyke Isle.

Soothsayer and friend of goats, the pellar approaches and requests your presence at a ritual that begins tonight on Fyke Isle. There are rites to conduct on Forefather’s Eve, and you’re hired to provide protection from the damned souls that may disrupt the ceremony. Agree to help, then journey to the standing stones on the southwestern part of the isle. An assembly of peasants is already enthralled by the pellar. You have one more chance to meditate and prepare for the battles to come. Then the ritual begins in earnest.

No Toleration for Necromancy

Objective:
  • Protect the ritual’s participants.

While the pellar gesticulates, bring your sword to bear on a few drowners that attack from the edge of the circle that is closest to the lake. These five wet souls are backed up by a water hag. Be sure all are defeated, and draw them away from the pellar. Fight close to the water. Afterwards, the pellar summons old man Ambros from the flickering flames.

After quite a conversation, you’re about to witness further chatter between Pellar and ghost, when the ritual is interrupted. Not by monsters, but witch hunters. They want to put a stop to this necromancy in no uncertain terms. The pellar asks you to intervene. You have an important choice to make. You can:

Tell the witch hunters to leave the pellar and peasant alone. Neither side can be reasoned with, and the witch hunters attack you. The next objective begins.

Tell the pellar this is not your fight. The witch hunters move to disperse the peasants, and the fire is snuffed out. The pellar is most dispondant at your actions, and the quest concludes.

All is Gloom. What Beings in the Darkess Loom?

Objectives:
  • Defeat the witch hunters.
  • Defeat the wraiths.

Cut the three witch hunters down so the ritual may continue. Alas, blood has been spilt on this hallowed ground, and the pellar is worried other malicious entities may appear. He’s correct—prepare to defeat three incoming wraiths.

Afterwards, it is clear the pellar is afraid of his father’s ghost (especially as the wraiths referred to the death of Ambros as patricide). Agree to find the corpse of Ambros, and destroy this bond it has to the wraiths and the land of the living.

Objectives:
  • Find the body of the pellar’s father in the swamps.
  • Burn the pellar’s father’s body.
  • Nearest Signpost: West of The Orphans of Crookback Bog.

Swim or take a boat across the lake towards the marshes, and scout the edge of the bog, west of the Orphan Village. The corpse is in remarkably good condition (you can see where the pellar smashed in his father’s skull). Defeat any rotfiends roaming the area, use Igni to set the corpse ablaze, and dismiss the patriarchal specter homing in on the pellar.

Quest Conclusion: Forefather’s Grieve

Objectives:
  • Talk to the Pellar.
  • Nearest Signpost: Northwest of Blackbough.

Head to the pellar’s hut, close to the village of Blackbough, and speak to him. You may ask if he really slew his father, but your conversation ends positively, with the pellar agreeing to sell you any herbs and remedies you need. The quest now concludes

ITEM: All Velen Merchants: Discount