Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Quest Walkthrough: Act I (Skellige) Secondary Quest: Possession

An Eye for an Aki

Objective:

  • Go to Udalruk with Cerys.

Follow Cerys down the mountain and into Svorlag, speaking to her along the way about Yennefer and a past falling out with Crach an Craite. Head back to the Jarl’s longhouse. Udalryk is outside, nursing an arm wound, and Hjort is convincing him the fresh air is helpful to his demeanor. Udalryk doesn’t know who you both are, telling you he hears the voices of the gods. Converse as you wish. You hypothesize that the voices are connected to Aki, and if the sword was returned to his brother, they would stop. Aki’s remains lie off the shores of the island, in a treacherous area of waters. You agree to place the sword near the bones of Aki; you’ll recognize them by the family ring the skeleton still wears.

Objective:

  • Place Brokvar near Aki’s bones.
  • Return to Udalryk.

Run or swim southeast along the shore, to the small sandbank and islands at the mouth of the harbor. Three drowners are here to greet you close to the largest of the tiny islands, with a chest and dashed fishing boat on it. Slay the enemies, then take a plunge into the objective area. Look for the bones slightly northeast of the center of the area, optionally using your Witcher Senses to spot the pile of bones near a curved wooden plank and two angled rock formations. Despite the buffeting current, swim to the bones and interact with the corpse, placing the sword there.

Surface and quickly swim to the nearest tiny island so you can deal with any sirens that may have been attracted to your antics (expect three). You don’t believe this has solved the curse; an idea proved correct when you return to the jarl’s longhouse to find Udalryk has poked his own eye out to appease the gods.

Converse with Udalryk, asking any and every question available. Once he’s answered, you learn that the “gods” that command him speak from the shadows. You take Cerys to a guest chamber, and tell her that you believe Udalryk is being tortured by a “hym,” a dangerous post-Conjunction creature that latches onto men who commit vile deeds. Speak with Cerys as you wish; revealing that the creature can be defeated via trickery or slaughter. Cerys favors the former, as Udalryk must be present for the fight, and might not survive. ou favor the latter, as it involves killing something nasty with your swords.

Choose trickery.

Choose slaughter.

You have the option to change your mind when you head back to the Abandoned House. Agree to meet Cerys at the house if you wish to prepare for this battle, or head there immediately if you want to complete this now.