Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Witcher Contracts Contract: Muire D'Yaeblen

In Search of the Seafiends

Objective:

  • Investigate the place where the drowners were seen using your Witcher Senses.

There are two coastal locations that appear on your World Map, both part of the Kjerag Cliffs that protrude on Ard Skellig’s western side. Study them carefully and rush to the nearer one.

The nearer one is due west of Kaer Trolde, and easily accessible if you travel the path uphill. You may also wish to make the journey by boat. When you reach a small rocky harbor, there is a huge swarm of drowned dad to contend with (or flee from). Afterwards, the stench of the drowners is palpable, and can be followed to the second location.

The second location is southward, farther down the coast. Even though you can reach the location by land, it is easier to take a boat or swim there. When you arrive, there is little but the pounding of waves on the rocks. The stench cloud hits the water, forcing you to dive down in a roughly easterly direction. Swim into a subterranean cave entrance, and follow a trail of footprints using your Witcher Senses. Surface shortly afterward in a long and tight tunnel.

Objective:

The delightful odor of slime and rotting flesh fills your nostrils. Head deeper into the tunnel, and inspect a junction chamber with a left or right tunnel to head down. Locate the following:

  • Right tunnel: Just inside the entrance is a pelvis, scratched up with long, wide claw marks.
  • Right tunnel: Some bloated and scattered bodies litter the rest of the tunnel. This tunnel leads back outside, so return to the other tunnel area.
  • Left tunnel: A cavern with six drowned dead to sever in a whirl of bloody blades. Watch the poison cloud when you’re fighting. Use Igni or bombs to light it and severely damage the drowners shrouded in it.
  • Left tunnel: A side tunnel slope to the east has an animal carcass and scattered bodies.

Enter the chamber of broken boats. Corpses litter the area, but some are untouched. They appear to be saved for later, which is odd for a drowner. One of the dead has bruises on his neck and a crushed larynx. It seems you aren’t dealing with a drower here as much as a water hag.