Objectives:
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Locate the following using your Witcher Senses:
- A bracelet near a group of barrels; one of the Baron’s kin may have dropped it.
- Hoof marks and a horseshoe, indicating that they rode away.
- A change of clothing, showing they may have had help in their escape.

Set off following the lubberkin again. Further down the road, you stop at a horse carcass, and are set upon by two rotfiends. Flee or fight. Choose the latter, as you’re able to inspect the various indignities the horse suffered:
- Bones—They have been here a while.
- Saddle—Partly chewed, possibly by a necrophage.
- Ribs—With marks from giant claws; not the necrophages currently in these parts.
- Legs—A missing horseshoe; perhaps this is the animal from the workshop?
- Head—Torn clean off by a powerful beast.
To summarize, a strong and huge entity slew this horse after surprising the riders. You hope they got away. The lubberkin wants you to follow her. After a few twisting paths, you end up at a fisherman’s hut (east of the Burned Ruins marker). The quest paths now merge.