Objectives:
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Zoltan’s forces cut trees from the sides of the ravine and a band of dwarves attack. There are reinforcements; Redanian forces hiding in a rear caravan, and the ambush takes a turn for the chaotic. During the commotion, a guard bolts on horseback, taking a bundled-up Dandelion with him. Leave the fighting immediately, and begin to chase the abductor. Scramble up the ravine to the grass field above, and whistle for Roach. He soon disappears, forcing you to use your Witcher Senses to track him.
Slow to a canter within the objective area, and spot the horse prints, following them roughly northeastward to the right of a lake. Beware of drowners along the lake shore. These creatures are out in force and around eight should be tackled.
Follow the horse tracks across a field, onto and off a road, back onto the road, and then northwest off the road again. Canter back onto the road and turn right (northeast) at the sunflower field. Then slow and ask around a farmer’s camp on the road ahead (southeast of Beanston). One of the Townsfolk tells you a horseman rode through here with a “wench” squealing and wailing with a sack on their head. That’s got to be Dandelion!
Objectives:
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Just beyond the camp is a fork in the road. Dismount and inspect a strange object on the side of the right road. It is a perfume bottle—the heady aroma of “Nuits de Beauclair.” Your Witcher Senses pick up the scent trail. Follow the smell into the woods, heading northeast up a side road, then into heavily forested hill. Just ahead is a dwelling in the woods (Isolated Hut Marker), evidence the horse was limping, and finally the abductor’s horse itself. The beast collapsed on the grassy path. There are voices, too.
Approach the trio of little folk—a dwarf and two halflings are moaning about a hunter who bundled another man into their home, and locked himself inside.
Tell them you’re here to remove this “hunter,” and ask if there’s another way into the building. One of them hands you a key. Head to the hillock behind the cluster of structures, and locate this trapdoor (as shown). Unlock it, and descend the ladder.
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ITEM: Quest Item: Cellar Key |
Walk through the cellar, where the halflings spend their time (it seems) daubing paint everywhere. Head west to the opposite end of the cellar, and look for a second ladder. Climb up into the Isolated Hut. You can hear Dandelion’s voice… until he annoys the guard so much he’s gagged. Burst through the door, brandishing your steel sword and cut the witch hunter down where he stands.
You untie Dandelion, who is surprised to see Priscilla and Zoltan waiting outside. You attempt to steer the conversation away from Dandelion’s inflated opinion of himself, and quiz him about Ciri’s whereabouts. He remembers the last time he saw her; on Temple Isle running from Whoreson’s men… This quest now concludes, as the halfling painters hand you one of their works.