Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Appendices and Compendiums Places of Power

Skellige

The mountain overlooking the village of Svorlag to its west contains a Place of Power.

Nearest Signpost: Svorlag

Sign: Igni

The climb to the Place of Power is relatively peaceful, with no serious monster threats. The challenge is first reaching the island

where Svorlag is located, then making the climb to begin with.

You’ll have to pass through an abandoned building as you follow the path up the mountain. You need the to get a key to unlock the doors of the building, and once you are inside you need to use Aard to break through debris blocking your path.

The real obstacle at reaching the Place of Power is this jump. You must first break this barrier with Aard, then survive your attempt to jump across the gap from the abandoned building to the far ledge. From there, it’s a relatively simple climb up the mountain path to the Place of Power.


The road north from Redgill leads to a Place of Power, and the resting place of a powerful monster.

Nearest Signpost: Gedyneith

Sign: Aard

The biggest obstacle to reaching the Place of Power is a cyclops.

However, you can bypass the big guy by traveling to farther north beyond his courtyard, and climbing up a series of ledges, safely out of the cyclops reach, to reach the Place of Power inside the cave.


Following the mountain path south of the abandoned village of Fornhala, Geralt may come across this Place of Power.

Nearest Signpost: Fornhala

Sign: Axii

No monsters or complicated climbing puzzles await Geralt at this Place of Power. You can see it to the west

of the road if you are traveling south from Fornhala, or on your right. You simply need to make the jump from a ledge to reach the raised hill overlooking the west side of the mountain, where the monument stands.


This Place of Power rests near a monument to Freya, west of Harviken on the isle of Faroe.

Nearest Signpost: Harviken

Sign: Yrden

The path to this Place of Power is not difficult to follow by itself. It’s the packs of white wolves and a forest infested with endrega that make

it difficult. If you want to avoid a fight, ride Roach at a full gallop following the rough terrain of the road up a mountain to where the Place of Power awaits.


At Yngvar’s Fang, overlooking Urialla Harbor, stands the final Place of Power.

Nearest Signpost: Yngvar’s Fang

Sign: Quen

Starting from Urialla Harbor, travel north west to the ‘Trail to Yngvar’s Fang’ signpost. From here, the long hike to Yngvar’s Fang begins. Your first threat on the path is met only a few dozen paces from the signpost, a maddened rock troll.

Continuing west on the trail forces you to start making risky jumps across some gaps, and climbing up ledges. Sirens and harpies control this area, so be prepared with your crossbow.

Continuing west, you cross another gap and reach a castle ruin. Look for a way to climb up outer area of the castle and reach a continuation of the trail.

You will know that you are on the right path when you enter a fog-shrouded portion of the trail. This is where the climb becomes far more precarious, with limited visibility making the jumps across gaps feel even more dangerous.

The fog never dissipates, regardless of the time of day. Be mindful of your climb during this last portion. Never run recklessly in the fog, it’s thick enough that it can blind you from lethal drops until it is too late. Concentrate on making the jumps and climbs as safely as possible, and you will eventually reach the peak, where the Place of Power awaits.


Find this close to the wrecked ship you took from Novigrad

Nearest Signpost: Crossroads

Sign: Axii

Southwest of Crossroads on Ard Skellig, and adjacent to the ship that carried you from Novigrad to this isle, is a half-sunk Place of Power. Access it while picking yourself up on this beach during Main Quest: Destination: Skellige.


A thorough exploration of the deeper parts of Kaer Trolde is needed here.

Nearest Signpost: Bridge to Kaer Trolde

Sign: Quen

Deep within the fortress of Kaer Trolde, if you descend all the way to the wine cellars from the main feast hall, is an escape tunnel used by the An Craites. A Place of Power hums here. Find it during Main Quest: King’s Gambit.


You may reach this Place of Power before or after the quest, too.

Nearest Signpost: Druid's Camp

Sign: Yrden

While Yennefer and Ermion argue during Main Quest: Echoes of the Past, feel free to enter the nearby woods and secure some power from this standing stone, close to the Druid’s Camp itself.


This is one of the last Places of Power you can visit.

Nearest Signpost: Ancient Crypt

Sign: Igni

During Main Quest: The Sunstone, when you are finally granted access to the Ancient Crypt on Ard Skellig, maneuver through the chambers with Phillipa Eilhart and stop at the large hooded statue cavern. Look for the Place of Power in a side cavern.