Objectives:
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Triss hopes you might pass the time sitting on a garden bench with her. Oblige (or spend some time playing more Gwent first, if you want). Head back through the gate, into the lower gardens, and find the bench tucked away behind a privet hedge. Sit down, and Triss sips from a wine goblet. You bring up Moritz, after which Triss seems to waver in the belief of her abilities. You can:
Tell her she’s charismatic. Or has personal charm.
Or the mages don’t have anyone else helping them.
The latter doesn’t win you any favors with Triss. You pull her close as a lost reveler wanders by. Triss professes her drunkenness, laughing at the maze’s nude statues. Then she bolts for the garden maze! Quickly follow her down the stone steps of the maze entrance, before following the minimap and chasing Triss into the middle of the maze.
She leaps on the edge of the fountain, and falls. You catch her just as the fireworks begin to spark and thunder.
Kiss Triss as the fireworks start.
You don’t have time for such frivolous activities.
You put Triss down, after which Albert makes an appearance. You switch masks to confuse any potential pursuers.
End: More Fireworks
Objectives:
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Retrace your steps out of the maze, using the map to guide you if you aren’t sure of the route to take. Head up the stone steps to the small hedge courtyard where a female reveler is looking for Albert. You’re then surrounded by two witch hunters and an officer.
Without swords, you’re using your fists and feet to punish them. When all three are dropped, weave your way up and out of the stone stepped exit, and into the lower gardens. It is now a simple matter of heading north down the gardens toward the stables, where you meet Lady Vegelbud, Triss, and Albert. After a brief chat, Triss and Albert depart as the quest concludes.