The second part of the Walkthrough gathers all of the Secondary Quests of every different type. All are optional. Expect the following Secondary Quests, in this order:
- Secondary Quests: Ranging from small to immense, any time you see an exclamation point icon (“!”) on your map, it is likely to start a quest. Simply check the quest name with the one in your Quest menu, and follow the advice. The quests are listed by territory, so you can easily cross-reference them in this guide’s Atlas.
- Contracts: Also known as monster hunts, these are high-level quests involving the tracking and slaughter of one or more named beasts; always high-level versions of a specific (and usually large) enemy. Advice on finding and killing them is detailed, but a cross-reference to the Bestiary is also advised.
- Fistfights, and Horse Races: Gain notoriety by pummeling rivals for quick cash across the countryside; we tell you where. Also gallop to victory in a variety of locations, winning equipment for your horse named Roach (equipment to make him faster, and carry more of your stored items, for example).
- Treasure Hunts: Though the Atlas shows every chest of note, there are a few specific hunts to check out here, as well as the scavenger hunt, which takes you on a freeform quest to uncover the very best witcher gear.
- Endings: A complete list of every ending, and how previous choices you made effected the endings you receive, are shown here. As you’d imagine, there are spoilers aplenty!