Objective:
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Across the wild and windswept isles of Skellige, there’s a new craze in town. The winning of Gwent, and the acquiring of new cards. Hints are provided in the form of Notice Board letters that prompt this quest to begin. Then simply head to the indicated location, where a Skelliger is willing to bet a unique card.
In this example, a Notice Board in Kaer Trolde harbor mentions that the druid Ermion is a keen Gwent player, and happy to give lessons. Traveling to Gedyneith, we play him under the sacred oak of his forebearers, and hope to win the unique Leshen card from him. Then a subsequent Skellige player becomes available (but not until the first is defeated). In addition, the following Skelligers offer you unique Gwent cards to collect:
Unique Gwent Cards
| Name of Player | Location | Gwent Card to Win |
|---|---|---|
| Ermion | Kaer Trolde or Gedyneith | Leshen |
| Crach an Craite | Kaer Trolde | Draug |
| Sjusta the Tailor | Kaer Trolde Harbor | Yaevinn |
| Gremist the druid | Gedyneith | Avallac’h |
| “Madman” Lugos | Kaer Muire | Vampire: Katakan |