Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Getting Started How To Use This eGuide

Overview

Welcome to the Official Guide to The Witcher 3: Wild Hunt! As you can tell, no stone has been left unturned (or griffin un-bludgeoned) in our attempts to provide a thorough and informative strategy guide. However, in order for you to receive the most enjoyment from this tome, it is wise to read up on the different chapters, and how they relate to each other.

Training—Walking the Witcher’s Path

This chapter showcases the basic and advanced movement, combat, interactions, and other relevant activities that you undertake throughout your adventure. There’s advice on difficulty settings, the in-game heads-up display, movement, Witcher Senses, mapping and the environment, interactions (including looting and repairing items), conversations, items of all kinds (from weapons to potions, oils, bombs, mutagens and decoctions), shops and merchants, the general economy of the Northern Realms, alchemy and crafting, meditation and preparation; and a lengthy section on basic combat and using Signs. Finally, the training has a primer for the card game Gwent.

Character Abilities

The second part of training focuses on developing your character, including the different facets of experiencing and gaining levels, and the huge benefits you can obtain from abilities (and branches of abilities) and mutagens. There’s information on combat abilities to enhance your bloodletting, Sign abilities to back up your two swords and crossbow, alchemy abilities to help keep you strong in even the most arduous of fights, and general abilities influencing your overall character. The chapter concludes with a few sample archetypes to model your adventures on.

Quest Walkthrough

This is a gigantic part of the guide, and provides information and tactics on all 268 quests available. These quests are further subdivided based on when you can access them (the Critical Path) or the location they begin in (Secondary Quests). The type of quests are listed with the same icons as they appear in your Quest Menu.

You receive knowledge of any related quests (quests that start or finish during the quest you’re reading), locations (areas you will be exploring, along with a named reference to the Atlas, so you can check any pertinent maps, if applicable), characters (the entities you encounter), enemies (the foes you’re likely to fight, which you can cross-reference with the Bestiary if you need help battling them), and Recommended Items (whether money, Axii skills, or other items are needed before starting the quest).

Objectives:

  • Also present is this objective box, listing the tasks you need to accomplish, before the text beneath explains how this is accomplished.

Every minor and major choice you make (which can affect everything from how a character treats you, to the fate of a major character) are also listed in these chapters. For information on them, refer to the Quest Guidance section.

As these quests aren’t in alphabetical order, you may find it initially difficult to locate the quest you want. If so, you can:

  • Search for the quest by title using the search bar at the top right corner of this eGuide.
  • Check the following table, which lists every quest in alphabetical order.