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The Witcher 3: Wild Hunt eGuide Secondary Quests Secondary Quests: Novigrad: Hierarch Square and Glory Lane (7)

Of Swords and Dumplings

Locations: Hattori’s Dumpling Shop (Novigrad), The Golden Sturgeon, Von Hoorn’s Warehouse

Characters: Eibhear Hattori, Tinboy, Sukrus, Ernst von Hoorn

Enemies: Cleaver’s Henchdwarves, Merchant, Bandits

Recommended Item: 200 Crowns, Axii Delusion Level 3

Kneading Dough, Not Forging Steel

Objectives:
  • Talk to Hattori in his dumpling shop.
  • Nearest Signpost: Hierarch Square.

Enter Hattori’s modest dumpling shop, and inquire about the food. When the elf turns around, he’s much more interested (and knowledgable) regarding your blades. Feel free to try a dumpling when asked, but you’re really here for a swordsmith. Hattori shows you some momentos of his past work, but he’s retired. Or at least, he isn’t part of the gang that monopolize the supplies for metalworking—headed up by Ernst van Hoorn, under the protection of that lunatic dwarf Cleaver. Push the subject, then ask if he’s interested in you finding him some supplies. Hattori asks if you’ll accompany him to a meeting where supplies are bought. You’re the bodyguard. Meet him after dark at the docks.

Objectives:
  • Go to the docks after dusk to meet Hattori’s supplier.
  • Help Hattori to make a deal with his supplier.
  • Escape the ambush.

Head west to the docks and mediate, or complete other tasks until after dark. His contact is called Tinboy (one of the King of Beggars’ men) who might be able to undercut Cleaver’s stranglehold on the supplies. Continue west along the wharf, then south down a warehouse alleyway, and into a stone courtyard. Tinboy is here with some muscle. The initial negotiation is 50 percent of Hattori’s profits. You can agree, cut it to 25 percent and agree on 35, or remain steadfast at 25. Not that this matters, as Cleaver’s henchdwarves ambush the meeting, and all hell breaks loose!

Tackle five of these henchdwarves while checking Hattori doesn’t take too much damage. Remove all of the short threats, then flee to the east, through the door to a stone archway blocked by crates. Use Aard to smash through the blockade, and out to the docks again. Tinboy agrees to the previous deal, but warns you that you’ve angered one of the Big Four of Novigrad’s underworld. You’re able to conclude the deal, when Hattori flees the area! Let him go, and retrace your steps back to his shop at your leisure.

Sukrus Causing a Ruckus

Objectives:
  • Talk to Hattori in his dumpling shop.
  • Enlist Sukrus from Skellige as Hattori’s bodyguard.
  • Break up the fight at the inn.

Bang on the door back at the dumpling shop. Hattori won’t let you in, and pleads for you to find him a bodyguard. Ask him further questions, and he reckons a mercenary named Sukrus (an old Skelliger pirate) might be just the ticket. Find him drinking at the Golden Sturgeon, down at the docks. Agree to find this fellow. A short walk west of the Ubbizi Townhouse is the Golden Sturgeon.

Don’t head inside. Sukrus is engaged in some heavy-handed discussions with a merchant, which turns into a brawl. Step in and intervene, before Sukrus turns on you. Then lay him out with your fancy fist-work or a boot to the face. Impressed by your punching power, he beckons you inside.

Sit down with Sukrus, optionally asking him about his beef with the merchant, before telling him you have a job for him. Of course, without any money to offer Sukrus, he wants a favor from you first! Sukrus’ brother-in-law owes him some coin. Get it back, and he’ll help Hattori out. Or, simply smash the mead they ferried in from An Skellig. Sukrus is the petulant sort.

Too Much Greed About the Mead

Objectives:
  • Convince the Skellige merchant to pay his debts to Sukrus or destroy his goods.
  • Tell Sukrus you solved his problem.

Stroll out of the Sturgeon, make a right (northwest) turn and head out onto the main jutting dock by the water wheel crane. Board the ship to your left, and speak to the merchant, who is quite insistent he not pay Sukrus, given the man’s boorish behavior. You can:

  • Ask what the problem is with Sukrus. You receive more or less the same answer.
  • (Axii Delusion Level 3) Flummox the merchant into paying his debt.

Unless you’re using Axii, a spot of vandalism is in order. Approach the casks of mead, and blast them apart using Aard or Igni. Face two bandits in combat. The merchant flees.

Journey back to the Golden Sturgeon, and find Sukrus’ table. You inform him the problem is solved, and that he’s to keep an eye on Hattori. Sukrus isn’t happy as the elf “swindled him on axes once,” but once you vouch for him, he seems agreeable, and sets off to round up some brethren.

Crafting a Plan

Objectives:
  • Return to Hattori.
  • Gather Sukrus and his boys.
  • Meet Sukrus by the warehouse after dark.

Trek back to the Dumpling Shop again. When you arrive, Sukrus’ men are already standing guard. Speak with Hattori, asking whether he can finally forge you a sword worthy of a witcher. He’d love to, but lacks certain critical crafting supplies. You quickly surmise Ernst von Hoorn is hoarding them. You’re understandably suspicious, but with the promise of fine-crafted weaponry, you listen as Hattori describes the materials—they are in Van Hoorn’s dockside warehouse, in heavy boxes, and smell of ammonia.

Step out of the shop, and speak to Sukrus at the entrance. Since violence is guaranteed, he immediately agrees. Spend a few moments preparing if you need to, then wait (or meditate) until after dark, and scurry back to the Sturgeon. Sukrus and his crew are just south of the Golden Sturgeon. Speak with Sukrus. While you remove the single guard at the entrance, and mark the crates to take with chalk, Sukrus will wait.

Objectives:
  • Get crafting supplies from Ernst von Hoorn’s warehouse.
  • Mark the crate Sukrus’ boys should take (3).
  • Tell Sukrus to take the crates.

Dash along the docks, passing the Sturgeon, to Von Ernst’s Warehouse, where a merchant and one of Cleaver’s dwarven henchmen are standing. The merchant, who was knocked on his arse by Sukrus earlier (just prior to you interceding with his mead shipment), hopes the dwarf might do the same to you, but the guard knows and admires you (a friend of Yarpen Zigrin’s a friend of his) and then asks what you need.

You can:

  • (200 Crowns) Bribe your way into the warehouse.
  • (Axii Delusion Level 3) Use your confusing magic on the dwarf.

Either of these options allows you into the premises, using a key you’re given.

ITEM: Quest Item: Von Hoorn’s Warehouse Key

Once inside, use your Witcher Senses to easily ascertain the smell of ammonia, and interact with the three crates which are easily spotted and chalked. Upon your exit from the warehouse though, Cleavers goons have arrived, along with Sukrus’ brother-in-law—the merchant.

End: Of Swords, No Dumplings

Objectives:
  • Defeat Ernst von Hoorn and his thugs.
  • Talk to Hattori about the sword he promised you.

Ernst himself has arrived, flanked with foes and furious at your brazen pilfering attempt. Sukrus is ready to fight at once. You can tell him:

Let’s dance, and fight!

To wait, which he ignores. Fight anyway!

The combat is with fists, though swords can be employed if you wish. When four thugs and von Hoorn are knocked down, Sukrus’ brother-in-law has a change of heart, and asks for friendship again. Von Hoorn will be taking an enforced trip to Skellige with them both. Meanwhile, you can return (once more) to Hattori’s shop, and hope there’s more than dumplings waiting for you. Wait three days after speaking to Hattori one final time, and he forges the following for you:

ITEM: Master Crafted Weapons and Armor