Objectives:
|
Head northward into the Gildorf District, along the raised thoroughfare above the bathhouse, then head to the courtyard just south of the main market square, near a small fountain. If Dandelion hasn’t shown, meditate until just after sundown. He’s fashionably late, and pitches you a plan—he needs Sophronia to believe him to be a hero who can save her from a bandit. You’re playing the part of the bandit. You can agree, disagree, or be incredulous at the stupidity of it all. Before there’s any more time to argue, he shoves a handkerchief to hide your face, and tells you to meet him back at the Rosemary and Thyme in the morning, after you scare the woman. You have two opportunities to try the following:
Read from the card Dandelion gave you.
Or improvise.
Either plan results in an interruption from Dandelion—or as he now wishes to be known, the Crimson Avenger—who intends to defeat you with swordplay. If you’re adept and parrying and try to teach Dandelion a lesson, he protests. Instead, simply try some ineffectual counter attacks and let him strike you until “combat” concludes. Sophronia is really getting into the live-action roleplay part of this, and offers to bandage up Dandelion inside her house. Meanwhile, you’re asked to leave.
Objective:
|
Head back to the Rosemary and Thyme (meditating until morning if necessary. Inside, Priscilla is speaking with a dwarven set builder. He turns to you to choose the interior decoration.
Choose a theatrical look (this is Dandelion’s preference).
Choose a boudoir look.
Let Priscilla decide. She chooses a theatrical look.
After speaking about Dandelion to Priscilla, choosing any answer you wish, you agree to find the fellow.