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The Witcher 3: Wild Hunt eGuide
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Contents

  • Getting Started
    • A Note From CD Projekt Red
    • Acknowledgements
    • Introduction
    • Friends, Foes, and Factions
      • The Witchers of Kaer Morhen
      • Sorceresses of the Lodge
      • Friends of the Witcher
      • The Nilfgaardians
      • The Redanians
      • The Zealots of Novigrad
      • The Big Four Of Novigrad
      • The Temerian Two
      • The Downtrodden and Deviant
      • The Oppressed, and the Peasantry
      • The Islanders of Skellige
      • Leaders of the Wild Hunt
    • How To Use This eGuide
      • Overview
      • Quest Overview
      • Critical Path
      • Secondary Quests
      • Atlas: The World of the Witcher
      • Appendices and Compendiums
    • Witcher Training
      • Overview
      • Surviving as a Witcher
      • Difficulty Settings
      • In Game HUD
      • Controls
      • Movement
      • Witcher Senses
      • Environment Mapping and Points of Interest
      • Interactions
      • Dialogues
      • Items and Inventory
      • Shops and the Economy of the World
      • The Living Economy
      • Equipment
      • Alchemy and Crafting
      • Meditation
      • Setting Up Quick-Use Item Slots
      • Combat
      • Melee Combat (Swordplay and Unarmed)
      • Signs
      • Temporary Effects
      • Fistfights
      • Playing as Cirilla
      • Beginners Advice for Combat
      • Gwent: A Game of Cards
    • Character Abilities
      • Introduction
      • Character Development
      • Character Ability Branches
      • Witcher Archetypes
  • Atlas
    • Overview
    • Map Legend
    • White Orchard
    • Royal Palace in Vizima
    • Velen (No Man's Land)
    • Novigrad
    • Skellige Isles
    • Isle of Mists
    • Dark Valley
    • Tedd Deireadh
    • Kaer Morhen
  • Videos
    • Witcher Archetypes
    • Treasure Hunts
      • White Orchard
      • Novigrad
      • Velen
      • Skellige
    • Scavenger Hunts
      • Cat School Gear
      • Viper School Gear
      • Griffin School Gear
      • Bear School Gear
  • How to Use the Quest Guide
    • Overview
    • An Adventure in Three Acts (with a Prologue and Epilogue)
    • Quest Guidance
    • Available Quests
  • Quest Walkthrough: Prologue
    • Main Quest: Kaer Morhen
      • A Good Bath Spoiled
      • Running the Walls
      • Steel, Silver, and Signs
    • Main Quest: Lilac and Gooseberries
      • A Fresh Trail, but a Fetid Air
      • Trouble at the Tavern
      • Ess Soond Jakkten (Good Hunting to You)
    • Main Quest: The Beast of White Orchard
      • Griffin Hunt Begins
      • Trawling for Buckthorn
    • Secondary Quest: On Death's Bed
      • Swallow this Concoction
    • Main Quest: The Beast of White Orchard (continued)
      • Continue the Quest
      • The Sorrowful Hunter, The Bloodied Ascent
      • Ruffling Some Feathers
    • Main Quest: Lilac and Gooseberries (continued)
      • Continue the Quest
    • Main Quest: The Incident at White Orchard
      • An Emperor's Offer You Cannot Refuse
    • Main Quest: Imperial Audience
      • Common Courtesy Before the Emperor
      • May the Great Sun Light Your Path
  • Quest Walkthrough: Act I (Velen)
    • Main Quest: The Nilfgaardian Connection
      • Bantering with the Baron's Boys
      • The Suffering of Heatherton
    • Main Quest: Bloody Baron
      • Halt! Who Goes There?!
      • A Peaceful Path: Strolling Through the Crow's Perch Bailey
      • A Forceful Path: Investigations Lead to a Submerged Swim
      • End: One Tough C--ker
    • Main Quest: Ciri's Story: The King of the Wolves
      • Wolf Killer
      • You Afraid? Then I'm Not, Neither
    • Main Quest: Family Matters
      • Scrutinizing the Baron's Bedchamber
      • Tamara's Hidden Tabernacle
    • Secondary Quest: Ciri's Room
      • Curses, Clothing, and a Small Spinning Top
    • Main Quest: Family Matters (part 2)
      • Unstable: Return to Crow's Perch
      • A Sobering Conversation with Baron Strenger
      • A Miscarriage of Justice
      • Life for a Lubberkin: Keeping the Little One Calm
      • Life for a Lubberkin: Trail of Carnage
      • Death to the Botchling: A Terrible Tantrum
      • Death to the Botchling: A Ritual at Wolven Glade
      • Merged Paths: Fishing for Clues
      • Optional: Radovid's Witch-Hunting Maiden
      • The Woeful Despot
    • Main Quest: Ciri's Story: The Race
      • The Great Race
    • Main Quest: Ciri's Story: Out of the Shadows
      • The Baron's Savior
      • End: A Hunched Homunculus
    • Main Quest: Hunting a Witch
      • Malleable Minds at Midcopse
      • Another Option: Scuttlebutt Among the Sweepers
      • Yet Another Option: Talking to the War Veteran
      • The Enchantress in the Grotto
    • Main Quest: Family Matters (continued)
      • Omens Never Lie
    • Main Quest: A Princess in Distress
      • Having a Tinkle in the Forest
      • Really Getting Your Goat
    • Main Quest: Wandering in the Dark
      • A Bridge Too Far
      • Zireael and Kelpie: The Sword and the Horse
      • Biting Cold: Navigating the White Frost
      • You Are Stubborn, Dh'Oine
      • Just an Illusion: Escaping the Old Ruins
    • Secondary Quest: Magic Lamp
      • Four Guardians, Four Flames, Standing Proud in a Line
      • The Hidden Sepulcher
    • Main Quest: Ladies of the Wood
      • Sweet Treats and Meats
      • Johnny, Johnny, Ate a Cat, Come the Morn Some Fur He S--t!
      • Come Out, Come Out, Wherever You Are!
      • Johnny on the Spot
      • Three Crones, Crowing
    • Main Quest: The Whispering Hillock
      • Tree Spirit Savior: Preparation for the Ritual
      • Tree Spirit Slayer: Retribution for the Villagers
    • Main Quest: The Ladies of the Wood (continued)
      • Talk to the Ealdorman
    • Main Quest: Ciri's Story: Fleeing the Bog
      • The Hunt Continues
    • Secondary Quest: An Invitation from Keira Metz and A Towerful of Mice
      • A Hike to Fyke Isle
      • Alexander the Not-So-Great
      • Path 1: The Displeasure of a Pesta
      • Path 2: The Fury of a Plague Maiden
      • End: I'm Almost Inclined to Say Good Work
    • Secondary Quest: A Favor for a Friend
      • Package for Keira
      • Bychane, Gvyn, Caeffyl!
      • End: Friends with Benefits
    • Secondary Quest: For the Advancement of Learning
      • My Intentions Are Pure Like a Virgin's Tears
      • Quest Conclusion 1: The Advancement of Spurning
      • Quest Conclusion 2: The Advancement of Burning
      • Quest Conclusion 3: The Advancement of Yearning
    • Secondary Quest: The Fall of the House of Reardon
      • Monster in My Manor
      • A Few New Tenants
    • Secondary Quest: Ghosts of the Past
      • A Familiar New Tenant
      • Here Lies Louis
      • Leaving Vester to Fester
    • Secondary Quest: Return to Crookback Bog
      • Return to Crookback Bog
      • Path 1: Decimated Downwarren
      • Path 2: Disquisition in Downwarren
      • Paths 1 and 2: Together, But Not Reunited
      • Paths 1 and 2: Fending off a Fiend
      • End: The Fate of Gran
  • Quest Walkthrough: Act I (Novigrad)
    • Main Quest: Pyres of Novigrad
      • New Fires, and an Old Flame
      • Chatting or Tracking
      • A Hive of Scum and Freakery
      • Alternate Entrance: The Sewer Slog
      • A Refreshing Swim in a Filthy Canal
      • You Dirty Rat!
    • Main Quest: Novigrad Dreaming
      • The Dreams in the Witch House
      • The Dandelion and the Swallow
    • Main Quest: Broken Flowers
      • Partly Sage Advice at the Rosemary and Thyme
      • Vespula: A Downtrodden Washerwoman
      • Elihal: An Open-Minded Elf
      • Marabella: Dandelion's a Real Fungi to be With
      • Rosa Var Attre: Double Trouble
      • Molly: Off to the Races
      • Jockeying for Position with General Voorhis
      • Finding Priscilla: Sentenced to an Evening of Poetry
      • Quest Conclusion: Raising a Ruckus But Leaving Little Trace
    • Main Quest: Get Junior
      • First Ever Barney with Your P---K Hangin Out
      • None of This Swinging Your Steel C--K About
      • Cleaver Cleaned It Out
    • Secondary Quest: The Gangs of Novigrad
      • Helping the Smallest of the Big Four
    • Main Quest: Get Junior (continued)
      • Casino: Lets Make a Deal
    • Secondary Quest: Honor Among Thieves
      • Beggars' Belief
    • Main Quest: Get Junior (continued)
      • Arena: Into the Pit
      • Vernon Roche: Temeria's Last Hope
      • King Takes Pawn
      • Squealing Like Sows Being Slaughtered
      • Living Down to His Name
    • Main Quest: Ciri's Story: Visiting Junior
      • Dudu Rescue
    • Main Quest: Get Junior (continued)
      • End: Got Junior
    • Main Quest: A Favor for Radovid
      • A Contract from the Mage Murderer
    • Main Quest: Count Reuven's Treasure
      • Show and Tell Down the Well
      • Even Worse-Smelling than Normal
      • Pardon My Beauclairoise, but Who F--king Nicked My Gold?
      • Keeping Your Cool, or Testing Your Mettle
      • Infiltration: Nailed It
      • Eradication: Executing Menge without Breaking a Nail
      • Infiltration and Eradication: Outpost Extraction
    • Main Quest: The Play's The Thing
      • It is not in the Stars to Hold Our Destiny, but in Ourselves
      • If Music be the Food of Love, Play On
      • To Do a Great Right Do a Little Wrong
      • O, Had I But Followed the Arts!
      • Boldness Be My Friend
    • Main Quest: A Poet Under Pressure
      • Foreseen at the Ravine
      • Plucking a Dandelion
    • Main Quest: Ciri's Story: Breakneck Speed
      • No Sanctuary at This Temple
      • Tying up Loose Ends in Novigrad
    • Secondary Quest: Cabaret
      • Trouble in Paradise
      • A Hero is Born
      • Polly Put the Choreography On
      • Placating the Placard-Makers Collectors
      • Off to the Races
    • Secondary Quest: Carnal Sins
      • The Act of a Demented Mind
      • We Seek the Corpse of a Dwarven Woodcarver
      • Seeking Sacrilege: Asking Thricely
      • A Crisis of Faith
      • A Knockaround Guy
    • Secondary Quest: A Dangerous Game
      • Up to His Neck in S--te Without a Shovel
      • Zed's Dead, Baby. Zed's Dead.
      • (Optional) A Life-or-Death Game of Gwent
      • High Spirits with Caesar Bilzen
    • Secondary Quest: A Matter of Life and Death
      • What's the Best Price on a Trout?
      • Foxy Lady
      • Finding a Panther on the Prowl
      • Inch by Inch, Little Frog
    • Secondary Quest: Novigrad, Closed City
      • Radovid's Iron Fist
    • Secondary Quest: Now or Never
      • Culling of the Mages
      • Going to Bits
      • Under the Kingfisher's Nest
      • Bloodletting in the Sewers
      • Quest Conclusion: One Last Farewell?
    • Secondary Quest: An Eye for an Eye
      • Temeria: That's What Matters
      • Mulbrydale: The Nilfgaard in Tatters
    • Secondary Quest: A Deadly Plot
      • Only a Dead Radovid Means a Free Temeria
      • Tracking Your Quarry
      • Dumb as a Bag of Ogg, Pogg, and Roggs
    • Secondary Quest: Redania's Most Wanted
      • A Contract from the Mage Murderer
      • The Perfect Hideout for an Owl
      • Dropping in Unannounced
      • Optional (Triss): Gaining Trust with Triss
      • Optional (Yennefer): Revelations with the Raven-Haired One
  • Quest Walkthrough: Act I (Skellige)
    • Main Quest: Destination: Skellige
      • Soused at the Golden Sturgeon
      • Know the Way to Kaer Trolde?
      • The Final Voyage of Good King Bran
    • Main Quest: The King is Dead. Long Live the King
      • Attire Befitting a Witcher
      • May Our Horns Echo Midst the Cliffs and Peaks
      • Inter-Island Animosity
      • The Trial of Taxidermy
      • Making the Earth Move
    • Main Quest: Echoes of the Past
      • Only Ignorant Fools Belittle Myths
      • Magical Blasts from the Past
    • Main Quest: Missing Persons
      • Razed Huts and Fresh Graves
      • Nameless: Craven Some Werewolf Combat
    • Main Quest: Nameless
      • Trail of the Craven
      • Overcoming an Undying Lycanthrope
    • Main Quest: The Calm Before the Storm
      • Your Blood Needs Thawin
    • Main Quest: Nameless (continued)
      • Skellige Search SuccessfuL
    • Secondary Quest: The Mysterious Passenger
      • Selling the Ugliest Man Alive
    • Secondary Quest: The Last Wish
      • Dangerous Sometimes. Malicious All the Time
      • Too Much Studying Can Kill You
      • The Spirits of Skellige Favor You
    • Secondary Quest: The Lord of Undvik
      • A Lost Son on a Blighted Isle
      • Round the Rugged Rocks the Ragged Rascals Ran
      • Short on Nails and Twine
      • Tracking Through the Tundra
      • Rescuing Folan from the Pot
      • Harried into the Hills
      • The Craite Escape
      • Geralt the Giantslayer
    • Secondary Quest: Possession
      • A Lost Daughter on a Haunted Isle
      • The Time Has Come to Get Cerys
      • A House of Dark Torment
      • An Eye for an Aki
      • Dark Illusions
      • Trickery: Throw the Baby out with the Kindling
      • Slaughter: You and Hym
    • Secondary Quest: King's Gambit
      • At a Good Feast, Mead and Blood Flow in Equal Measure
      • Feast of the Bears
      • Surreptitious Cerys: Cellar Smells Where a Traitor Dwells
      • Surreptitious Cerys: Bran-Dishing Evidence
      • Cerys' Conclusion: Whose Hand Does the Blood Stain
      • Headstrong Hjalmar: Brimming with Bestiality and Barbarism
      • Hjalmars Conclusion: Washing Away Disgrace with the Blood of Foes
    • Secondary Quest: Coronation
      • We Are Skellige!!
  • Quest Walkthrough: Act II
    • Main Quest: Ugly Baby
      • Umamma!
    • Main Quest: Disturbance
      • The Potestaquisitor Inquisitor
      • Scoping Out Some Interference
    • Main Quest: To Bait a Forktail
      • The Nose Knows
    • Main Quest: The Final Trial
      • No Walk in the Park
      • Fogs Thick as Curdled Milk
      • Step Softly or Youll Wake Old Speartip
      • This Mountain Trolly Mountain!
    • Main Quest: No Place Like Home
      • Ancient Rites and Alcohol
      • Snacks Appeal, or Sex Appeal
      • Getting Eskels Goat
    • Main Quest: Va Fail, Elaine
      • Wretch on the Rack
    • Secondary Quest: Brothers in Arms
      • Assembling a Force
    • Secondary Quest: Brothers in Arms: Nilfgaard
      • Emperor Emhyr Var Emreis
    • Secondary Quest: Brothers in Arms: Velen
      • Letho
      • Keira Metz
    • Secondary Quest: Brothers in Arms: Novigrad
      • Vernon Roche and Ves
      • Zoltan Chivay
      • Sigismund Dijkstra
      • Triss Merigold
    • Secondary Quest: Brothers in Arms: Skellige
      • Crach an Craite
      • Cerys an Craite
      • Hjalmar an Craite
      • Ermion
      • Folan and Vigi
    • Main Quest: The Isle of Mists
      • It's Off to Work You Go
      • A Long Walk Off a High Column
      • Ferenc Flattened by a Fiend
      • The Fleeing Somnabulist
    • Main Quest: The Battle of Kaer Morhen
      • Old Friends
      • Battle Preparations
      • I Hate Portals
      • Confront the Hunt
      • A Wild Frenzy
    • Main Quest: Blood on the Battlefield
      • Paying Respects Amongst Friends
      • Letting Go in the Snow, or Drowning in Drink
      • Father's Day
  • Quest Walkthrough: Act III
    • Main Quest: Bald Mountain
      • Feast of Gifts: The Wiseman, the Guard, and the Godling
      • Feast of Gifts: Diving for the Defilers Oren
      • Ciris Quest: Getting to the Root of the Problem
      • Geralt's Quest: A Cut Above the Rest
    • Main Quest: Final Preparations
      • Tying Up Loose Ends
    • Main Quest: Blindingly Obvious
      • Hydromancy at the Passiflora
      • Philippa Doesnt Give a Hoot
    • Secondary Quest: A Final Kindness
      • This Much We Can Do
    • Main Quest: The Great Escape
      • The Great Escape
      • Deep Below Deireadh Prison
      • Slaughter for the Sorceresses
    • Main Quest: Payback
      • Fading Memories: Whoreson Junior
      • Fading Memories: Bea the Waitress
      • Fading Memories: Valdos Troupe
    • Main Quest: Final Preparations (continued)
      • Come in to the Coven
    • Secondary Quest: It Takes Three to Tango
      • I'm a Little Tied up at the Moment
    • Main Quest: Through Time And Space
      • Mucky Pictures
      • Danger In The Ddiddiwedht Desert
      • A Foul and Pestilent Congregationof Vapours
      • Destroyed by the White Frost
      • Awakening at the Palace
    • Secondary Quest: Reason of State
      • To Kill a King
      • The Audacity of Monarchs
      • Rivers of Redanian Blood
    • Main Quest: Battle Preparations
      • Initial Preparations
    • Main Quest: The Sunstone
      • The Emperor's Treaty: Skellige Answers
      • Having a Whale of a Time
      • Diving for More than Pearls
      • Elvish Ruins and Avallac'h's Lair
    • Main Quest: Battle Preparations (continued)
      • Above suspicion?
    • Main Quest: Veni Vidi Vigo
      • Swimming, Sneaking, Surrendering
    • Main Quest: The Sunstone (continued)
      • Opening the Door of Fiallan
      • Making Light of the Situation
    • Main Quest: Child of the Elder Blood
      • You Can't Just Knock?
      • The Aen Hen Ichaer
    • Main Quest: Skjall's Grave
      • Craven No More
      • End: Battle Preparations: to War!
    • Main Quest: On Thin Ice
      • I Give You My Heart. But I Shall Take Your Head.
      • I Give You My Blade. You Better End Up Dead!
      • Bearing the Brunt of the Wild Hunt
      • End: Cold Contempt
    • Main Quest: Tedd Deireadh, The Final Age
      • The Conjunction of Spheres Has Begun
      • And Giants Shall Face Giants in Battle
      • The Wild Hunt Are Defeated. The White Frost Is Not.
  • Secondary Quests
    • Overview
    • Available Quests
    • Secondary Quest List
    • Secondary Quests: White Orchard
      • Missing in Action
      • Precious Cargo
      • A Frying Pan, Spick and Span
      • Twisted Firestarter
      • Faithful Friend
    • Secondary Quests: Velen: Crow Perch (9)
      • Questing Decisions
      • Deadly Crossing (I)*
      • Defender of the Faith (I)
      • Face Me if You Dare!*
      • Forefather's Eve
      • Highway Robbery*
      • Last Rites
      • Looters (I)*
      • Master Armorers
      • Contract: Components for an Armorer
      • Master Armorers (continued)
      • Wild at Heart
    • Secondary Quest: Velen: Mudplough (1)
      • Questing Decisions
      • Harassing a Troll*
    • Secondary Quests: Velen: Grayrocks (11)
      • Questing Decisions
      • At the Mercy of Strangers*
      • Bitter Harvest
      • Caravan Attack*
      • Deadly Crossing (II)*
      • Death By Fire
      • Fake Papers
      • Funeral Pyres
      • Looters (II)*
      • Man's Best Friend*
      • Thou Shalt Not Pass
      • The Volunteer
    • Secondary Quests: Velen: The Descent (5)
      • Questing Decisions
      • Hazardous Goods
      • Witcher Wannabe
      • Looters (III)*
      • The Truth is in the Stars
      • Blood Ties
    • Secondary Quests: Velen: Spitfire Bluffs (2)
      • Questing Decisions
      • Lynch Mob
      • Love's Cruel Snares?
    • Secondary Quests: Velen: The Mire (4)
      • Questing Decisions
      • A Dog's Life
      • Defender of the Faith (II)
      • Highwayman's Cache*
      • A Greedy God
    • Secondary Quests: Velen: Crookback Bog (1)
      • Questing Decisions
      • Deadly Crossing (III)*
    • Secondary Quests: Novigrad: Farcorners and Grassy Knoll (4)
      • Questing Decisions
      • The Dwarven Document Dilemma
      • Following the Thread
      • Karmic Justice*
      • Witch Hunter Raids*
    • Secondary Quests: Novigrad: Hierarch Square and Glory Lane (7)
      • Questing Decisions
      • A Feast For Crows
      • The Flame Of Hatred*
      • Message From an Old Friend
      • Of Swords and Dumplings
      • Racists of Novigrad (I And II)*
      • Suspicious Shakedown*
    • Secondary Quests: Novigrad: Dockside and Silverton Districts (9)
      • Questing Decisions
      • Black Pearl
      • Drunken Rabble*
      • Hey, You Wanna Look at My Stuff?
      • Strumpet In Distress*
      • Out On Your Arse!
      • A Walk on the Waterfront
      • Warehouse of Woe
    • Secondary Quests: Novigrad: Gildorf and the Bits (7)
      • Questing Decisions
      • Of Dairy and Darkness
      • Fencing Lessons
      • Hidden Messages of the Nilfgaardian Kind
      • Never Trust Children (I)*
      • The Nobleman Statuette
      • The Soldier Statuette
      • A Tome Entombed
    • Secondary Quests: Novigrad: Gustfields (7)
      • Questing Decisions
      • A Barnful Of Trouble
      • Empty Coop
      • Little Red
      • Novigrad Hospitality
      • Spooked Mare
      • Strangers in the Night*
      • A Warm Welcome*
    • Secondary Quests: Novigrad: Oxenfurt (3)
      • Questing Decisions
      • The Price Of Passage*
      • The Most Truest of Basilisks*
      • Rough Neighborhood
    • Secondary Quests: Skellige: Ard Skellig (27)
      • Questing Decisions
      • Abandoned Sawmill
      • Armed Assault
      • A Bard's Beloved
      • Brave Fools Die Young
      • Call of the Wild*
      • Crime and Punishment
      • The Family Blade
      • Farting Trolls*
      • Finders Keepers
      • From a Land Far, Far Away
      • A Hallowed Horn
      • Hard Times
      • In the Heart of the Woods
      • Never Trust Children (II)*
      • The Nithing
      • Peace Disturbed
      • Practicum in Advanced Alchemy
      • The Sad Tale of the Grossbart Brothers
      • Shock Therapy
      • Siren's Call*
      • Stranger in a Strange Land
      • The Cave of Dreams
      • Taken as a Lass
      • An Unpaid Debt
      • Woe is Me*
      • Worthy of Trust
      • Yustianna Disturbed*
    • Secondary Quests: Skellige: Hindarsfjall (2)
      • Questing Decisions
      • For Fame and Glory
      • In Wolfs Clothing
    • Secondary Quests: Skellige: Spikeroog (1)
      • Questing Decisions
      • Master of the Arena
    • Secondary Quests: Skellige: Snidhall Isle (1) And An Skellig (2)
      • Questing Decisions
      • Free Spirit
      • The Path of Warriors
      • The Tower Outta Nowheres
    • Secondary Quests: Skellige: Faroe (4)
      • Questing Decisions
      • Flesh for Sale
      • The Four Faces of Hemdall*
      • Iron Maiden
      • The Price of Honor
    • Secondary Quests: Kaer Morhen (6)
      • Questing Decisions
      • Bastion
      • Berengar's Blade
      • Greenhouse Effect
      • Monster Slayer
      • Trail of Echoes*
      • The Witchers Forge
  • Witcher Contracts
    • Overview
    • Available Quests
    • Contract: The Oxenfurt Drunk
      • Haven't the Time to Clean Gutters
      • Drunk off Your Ass on Cheap Wine
      • Tracking the Hightailing Higher Vampire
    • Contract: The White Lady
      • The Not-So Merry Widow
      • Luzi, Suffer No More
      • Dance of the White Lady
    • Contract: Dragon
      • A Terror Straight from the Skjalds Tales
      • Brothers Grim
      • A Sheep in Sheeps Clothing
    • Contract: Here Comes the Groom
      • Searching for a Thoroughbred Skirt-Chaser
      • The Mad and Dangerous Depths
    • Contract: Missing Son
      • Seeking Adventure, Never to Return
      • Off-Guard, then En Garde!
    • Contract: Devil by the Well
      • A Devil with a Jealous Fury
      • Preparation for Noonwraith Combat
    • Contract: Jenny O' The Woods
      • Don't Go out in the Fields Alone
      • The Road To Hell Is Paved With Curiosity, P---Klicker
    • Contract: The Merry Widow
      • A Monster in the Cemetery
      • Time to Bag a Sagging Hag
    • Contract: Missing Brother
      • The Bemoaning of Brother Bruno
      • Horrors at the Old Mine
      • The Mother of All Battles
    • Contract: Mysterious Tracks
      • Contract On Gods Know What On!
      • Stinks Like Fiend S--t
      • More Fiendish Than a Fiend
    • Contract: The Mystery of the Byways Murders
      • Bartering With the Black Ones
      • Where There Are Ghouls, Theres Usually Corpses
      • The Byways Bloodsucker
    • Contract: Patrol Gone Missing
      • Eggebrachts Orders
    • Contract: Phantom of the Trade Route
      • A Bridge Too Far
      • I Can Feel it Coming in the Air Tonight
    • Contract: Shrieker
      • Not Just a Pack Of Peasants with Pitchforks
      • Ruffling a Few Feathers
    • Contract: Swamp Thing
      • Eyes Like Coals and a Jaw Full of Fangs
      • Bad, Poxy Air, Stinging Eyes, and Choking Throat
      • A Fatuus Bog Exploration
    • Contract: Woodland Beast
      • Guerrillas in the Midst
      • End #1: Death To The Scoia'tael Devils!
      • End #2: Something For Your Silence
      • End #3: Doublecross!
    • Contract: The Apiarian Phantom
      • Calling All Bounty Hunters, Trackers, and Witchers!
      • Hound of the Half-Built House
      • The Chill of the Chase
    • Contract: The Creature from Oxenfurt Forest
      • Wandering Hans
      • A Bit of Armless Fun
      • Evidence of an Archgriffin
    • Contract: Deadly Delights
      • A Manner Most Bestial
      • Sweet Smells and Sordid Strumpets
      • Being Fair To Lilith: Confronting a Succubus
    • Contract: Doors Slamming Shut
      • Caveat Emptor
      • Things That Go Bump in the Cellar
      • Elemental, My Dear Witcher
    • Contract: An Elusive Thief
      • An Imp-Erfection in Market Security
      • Impish Acrobatics
      • The Doppler Effect
    • Contract: Lord of the Wood
      • To The Woods
      • The Wrong Kind of Wildlife
      • Tracking and Waiting
    • Contract: Muire D'Yaeblen
      • Solving a Drowner Problem with a Silver Sword
      • In Search of the Seafiends
      • Perfume for the Lady
    • Contract: The Phantom of Eldberg
      • Guests Are Not Welcome
    • Contract: Waylaid Transport
      • Fear no Death? Long for Fame in Ballads?
      • Finding the Nest of a Subterranean Pest
    • Contract: Missing Miners
      • Serious Trouble for the Silver Ore Scavengers
      • Crushed Corpses at the Camp
  • Gwent Quests
    • Overview
    • Gwent: Playing Innkeeps
      • Playing for (Inn) Keeps
    • Available Quests
    • Gwent: Velen Players
      • The Very Best of No Man's Land
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      • Fabled Cards in the Big City
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      • Familiar Friends: Unique Cards
    • Gwent: Skellige Style
      • Wild Islanders: New Cards
    • Gwent: Collect Em All!
      • This Way Madness Lies
    • Secondary Quest: High Stakes
      • Count Tybalt's Gwent Tournament!
      • Three Bouts and a Beating
      • Fleecing at the Passiflora
      • Bernards Bag of Crowns
  • The Heroes' Pursuits
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    • Overview: Fists Of Fury
    • Secondary Quest: Fists Of Fury: Velen
    • Fists of Fury: Novigrad
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    • Fists of Fury: Champion of Champions
    • Overview: Horse Races (11)
    • Races: Crow's Perch
    • Races: The Great Erasmus Vegelbud Memorial Derby
    • The Heroes Pursuits: Fayrlund
    • The Heroes Pursuits: Fyresdal
    • The Heroes Pursuits: Kaer Trolde
    • The Heroes Pursuits: For The Goddess Glory!
  • Treasure Hunts
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    • Secondary Quest: Freya Be Praised!
      • SMALL Treasure Hunt: Example: The Itinerant Merchant
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      • Tracking a Trove
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      • Ransacking Some Ruins
    • Scavenger Hunt: Viper School Gear
      • Kolgrims Comeuppance
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    • Scavenger Hunt: Griffin School Gear
      • The Saga of Witcher George
      • Precarious Climbing
      • Descent Into the Dragonslayers Grotto
    • Scavenger Hunt: Cat School Gear
      • Walled Up Alive in Est Tayiar
      • The Trail of Witcher Kiyan
      • The Resting Place of the Flying Stag
      • Novigrads Biggest Secret
      • No Good. No Evil. Only Pain.
    • Scavenger Hunt: Bear School Gear
      • Hunting Witcher Gerd
      • Terror at Fort Etnir
      • In the Gloom of Melusines Room
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      • Enhanced, Superior, and Mastercrafted Gear
  • Epilogue and Endings
    • Overview
    • Something Ends, Something Begins (I)
      • Lament for a Slain Swallow
      • Despair Devours You, as Maggots Devour a Corpse
    • Something Ends, Something Begins (II)
      • The Impatient Huntress
      • Playing Hare and Hounds
      • Vesemirs Technique
      • You'll be Fine. You're a Witcher.
    • Something Ends, Something Begins (III)
      • The Gentleman Will Lead. The Emperor Will Follow.
      • A Blade Fit for a Witcher
      • The Sword and the Swallow
    • About Main Quest Endings
      • About the Endings
      • Character Endings
      • Final Endings
  • Appendices and Compendiums
    • The Bestiary
      • Overview
      • Humanoids
      • Beasts
      • Cursed Ones
      • Draconids
      • Elementa
      • Hybrids
      • Insectoids
      • Necrophages
      • Ogroids
      • Relicts
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      • Vampires
      • Special Bosses
    • Places of Power
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      • White Orchard
      • No Mans Land and Novigrad
      • Skellige
    • Carnal Knowledge Encounters
      • Locations
    • Gwent Card Collecting
      • About Gwent Cards
      • Complete Gwent Card List
        • Neutral Cards (31)
        • Northern Realms Deck (37)
        • Nilfgaard Deck (38)
        • Scoia'tael Deck (37)
        • Monsters Deck (40)
        • Leaders (16 Cards Total)
        • Gwent: Most Powerful Card List
    • Achievements and Trophies
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    • Inventory
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      • Weapons
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    • Extra Content
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  • DLC Updates
    • Contract: Missing Miners
      • Serious Trouble for the Silver Ore Scavengers

The Witcher 3: Wild Hunt Guide › Appendices and Compendiums › The Bestiary

Draconids

The very mention of a dragon is enough to send a shiver of fear even among experienced witchers. True dragons, however, are seen rarely these days, driven off by wars or slain by the mass-hunts of the past. It does not stop villagers from claiming that every small draconid they see is a dragon. This does not mean that basilisks or forktails are less threatening to human lives, there is good reason why contracts for their heads are written, and why witchers are sought to claim them.

Basilisks

Similar to Wyverns, a basilisk spits venom at their victims, weakening armor and causing damage over time. Golden Oriole is essential.

Loot:Basilisk Plate, Basilisk Venom, Dragon Scales, Basilisk Mutagen
Environments:Basilisks dwell within dark and damp locations—cellars, caves, and city sewers tend to be their preferred places.
Vulnerabilities: Golden Oriole, Grapeshot, Dancing Star, Draconid Oil, Aard, Igni

“In memory of the noble knight Roderick, slain during a valiant struggle against a basilisk. Let’s hope the beast choked on his bones.”—Gravestone inscription, Vizima cemetery.

Contrary to popular belief, basilisks cannot turn anything to stone with their gaze. That is small comfort, however, given that their acid, venom, claws and teeth provide them many other ways to kill.

Basilisks love dark, damp places such as cellars, caves and city sewers. They hunt by day, waiting patiently in hiding for their prey to come, then jump out in a flash to unleash a deadly attack.

When preparing to fight such a creature one should drink Golden Oriole, which will provide resistance to its venom, and also prepare Dancing Star or shrapnel bombs, which work particularly well against basilisks.

Basilisk leather is a highly-valued material used to make fashionable shoes and women’s handbags. For this reason many men, their courage girded by goldlust, take to hunting them. Most of these hunts end in disaster, but some do manage to bag their prey, which has led to a drastic decline in this creature’s numbers in recent years. Some mages and druids are of the opinion that basilisks should be included in programs meant to safeguard dying species. Everyone else thinks those mages and druids have gone completely mad.

Combat Tactics

Despite appearances, basilisks are highly vulnerable to Igni, or other means of fire-starting, such as the Dancing Star bombs. A well timed Dancing Star or Igni burst can not only bring down a basilisk from the sky, but the beast will be so pre-occupied from being set aflame that it will have difficulty defending itself.

Basilisks are skilled at using their wing and foot talons in a fashion similar to cockatrices. They have been observed to react to witchers in combat by parrying sword strikes with their wings, then leaping into the air to land devastating overhead blows with their claws.

A basilisk can leap into the air, hover momentarily, and spit acid at their opponents from above. This action happens extremely fast, and a witcher should always watch for it.

Cockatrices

Loot: Cockatrice Maw, Cockatrice Egg, Raw Meat, Cockatrice Mutagen
Sub-Species/Named Variants:Shrieker
Environments: Cockatrices prefer hiding in caves and abandoned structures to rest and recuperate, but are aggressive hunters, seeking prey caught in open fields.
Vulnerabilities: Grapeshot, Draconid Oil, Aard

“Had meself eight heifers, five of ‘em milchers. Then this cockatrice sprung up nearby, and now all’s I got left’s dried patties in an empty field.”—Jethro, peasant from Pindal

Foolish superstitions claim cockatrices, like basilisks, can kill with their gaze alone. That is utter nonsense, however, a cockatrice’s gaze being no more dangerous than that of an angry goose. One should instead watch out for its sharp beak, as it can cause major damage.

Cockatrices thrive in dark caves, abandoned ruins, cobwebbed dungeons and old basements. Though small compared to griffins and manticores, they are more than capable of killing anyone who stumbles across them in a dark corridor.

Cockatrices do not shun direct fights, in which they strike furiously with wing and tail in an attempt to exhaust their foes. Blows from their beaks are especially dangerous, as they aim with deadly precision at exposed flesh and vital organs and leave bleeding, life-threatening wounds. When fighting them one should make liberal use of draconid oil as well as Grapeshot, whose shrapnel will pierce their delicate wings with ease.

Combat Tactics

Cockatrices fight aggressively once a fight has begun. Take advantage of this aggression and ground them with Aard or Grapeshot. A crossbow can also bring them down to earth should they attempt to fly, but unlike a basilisk or griffin, cockatrices tend to favor fighting on land.

A cockatrice strikes with talons on its wings and feet, and its razor-sharp beak. These blows almost always target vital region on a victim, causing massive bleeding that leads to inevitable death. A witcher should have the Swallow potion on hand to counteract any wounds sustained from a cockatrice.

Always try to flank a cockatrice. Being in front of it exposes one to its beak and talons. It is possible, with excellent timing, to counter-attack blows from the wing talons or even from the beak, but a witcher puts themselves in grave danger to do this.

When grounded, a cockatrice will try to remain close to its prey. Should a victim attempt escape on foot, a cockatrice can leap astonishing distances to attempt tackling the target.

Forktails

Loot:Forktail Mutagen, Forktail Plate, Dragon Scales, Raw Meat
Environments:Examples of forktails can be found throughout the known world. Velen and Skellige provide adequate hunting grounds, and villagers fear the presence of forkatils as far inland as White Orchard and beyond.
Nests: Often found in secluded areas, overlooking potential hunting grounds. Nests themselves bear resemblance to those of birds, writ larger, accompanied by the occasional remains of humans or cattle.
Vulnerabilities: Golden Oriole, Grapeshot, Draconid Oil, Aard

“Fork tails… Bah! Tails’re more like cleavers.”—Yavinn Buck, veteran of the Mahakaman Volunteer Regiment

Forktails owe their quaint name to the long, sharp growths at the tip of their tails. A blow from this weapon can slice an oaken shield in two—along with the hand that was carrying it. Thus though its name conjures images of cutlery, fighting a forktail is nothing like a dinner party and ends in death rather than dessert.

Forktails are active by day. They usually hunt alone or, more rarely, in pairs. They attack big game, including domesticated animals, mainly cattle and pigs, and even humans from time to time.

Like all draconids their massive size does not stop them from flying and attacking from the air. They use their weight and height advantage as they swoop down to knock their prey over with their wings. Once on the ground, they are somewhat less mobile but still dangerous, turning to other tactics centered on attacking with their massive, spike-covered tails.

Combat Tactics

Like other draconids, the forktail is a capable flier. Bring it down to the ground with crossbow bolts or Grapeshot to start the real fight.

Forktails are as aggressive as any wyvern, making use of their foot talons to slash and kick at unfortunates they’ve hunted down.

The tail-tip stingers of a forktail are highly poisonous, and, as such, Golden Oriole is essential. Forktails will aggressively employ their tails in combat, and the only recourse is to simple evade these strikes.

Proper footwork can not only evade a tailswipe, but place a witcher in perfect position to strike at the vulnerable flanks.

Do not be so pre-occupied with the tail of a forktail that you neglect its head. Bites from a forktail come at near-lightning speeds, but they can be parried and even countered.

Wyverns

Loot:Wyvern Egg, Wyvern Plate, Dragon Scales, Wyvern Mutagen
Sub-Species/Named Variants:Royal Wyverns
Environments: Wyverns have been spotted nesting in north-eastern Velen, though it must be stressed that these beasts are highly-adaptable, and have been sighted across the entire Continent and the Skellige isles.
Nests: Yes, often in high places overlooking potential feeding grounds.
Vulnerabilities: Golden Oriole, Grapeshot, Draconid Oil, Aard

“Most dangerous of all are the royal wyverns. Or, as they’re called in some circles, the royal pains in the arse.”—Albina Tottelkampf, lecturer in natural sciences at Aretuza

Wyverns are often mistaken for dragons, and, though they are much smaller than their more famous kin and do not breathe fire, they are likewise extremely dangerous monsters. Especially feared are the so-called royal wyverns who, like their namesake monarchs, are exceptionally ornery and extremely deadly.

A wyvern will usually attack from the air, aiming to knock its prey down with its wings. After landing it will attack with its tooth-filled beak, trying to draw attention away from its most dangerous weapon—the stinger found at the end of its long tail. A strike from this carries the risk of poisoning from powerful toxins. Even a witcher’s body experiences wrenching pain when injected with wyvern venom, and so it is worth preparing oneself with suitable potions ahead of time.

Combat Tactics

Wyverns are especially venomous, able to spit poison at their prey, or directly inject it from their tails. Golden Oriole potions are a must.

Wyverns fly around their prey, well outside of crossbow range, before swooping in at great speeds to attempt clawing their target. Even a witcher cannot stand their ground against that. It is best to get out of the way, though bolder witchers can actually score crossbow hits as the wyvern draws near.

Aard and Grapeshot can bring an airborne wyvern to the ground. Wyverns are tough enough to resist bolts from a crossbow, but more lethal munitions can still force the beast to the ground.

On the ground, a wyvern prefers to strike with the talons on its feet, its tooth-filled maw, and its tail. It is possible to parry and counter-attack bites, but the consequences for bad timing are high.

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