Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Secondary Quests Secondary Quests: Skellige: Spikeroog (1)

Master of the Arena

Related Quest: Fists of Fury: Champion of Champions

Location: Hov

Characters: Gunnar, Lydrik

Enemies: Ulle the Unlucky

The Arena of Ulle the Unlucky

Objective:
  • Talk with the villagers about the problem at the arena.

Visit the wooden sentry hut overlooking the ocean, on the hillside village of Hov, and speak to the two warriors chatting about the arena. They are having trouble ridding the arena of a wraith.

Offer to help, and ask about the arena (it was where the best warriors across the islands clashed), and the wraith itself (named “Ulle the Unlucky”, a man who lost every bout, but couldn’t die in the arena, slew a Jarl unjustly and is now cursed to haunts the fighting grounds).

The double gates to the clifftop arena are adjacent to the battlements. Push open the door, and speak to the strange congealed collection of vapors—the wraith Ulle the Unlucky. Speak to Ulle (remarking he’s not typical of this type of monster as he’s speaking, not shrieking at you), who is resigned to his fate ever to return here. You must now draw your weapon, and fight Ulle.

End: Geralt the Selfless

Objectives:
  • Find a way to send Ulle on to the afterlife.
  • Return to the warriors.
  • (Optional) Return to the Spikeroog arena later to collect your precent of the takings.

Your bout with Ulle isn’t that difficult. Three or four parries and strikes, and he admits defeat, doomed to repeat this process another day from now (meditate and return here to face him again, if you win). After a little lateral thinking, you may figure out that the only way to dismiss this specter is to actually let him win the fight! Accomplish this by simply allowing him to strike you. When your health is almost depleted, the combat stops. Ulle is incredulous. He hears laughter, chalices clanking, and is summoned to join the feast of heroes in the afterlife.

Return to the warriors, telling them their ghost problem has been dealt with.

  • If you talked to the warriors before you handled the wraith, return here in a few days to claim a reward of the profits.
  • If you ignored the warriors, let Ulle defeat you, and then talked to the warriors, you receive a smaller reward, and no profits.

The quest concludes.

ITEM: Crowns