|
Location: Wastrel Manor Characters: Dagmar, Preben, Allgod Enemies: Sylvan Recommended Items: Eye of Nehaleni |
Oratory, Not Omnipotent
Objectives:
|
Enter the ruined structure on the southern grounds of Wastrel Manor, ideally after sunset to see the multiple candles lit to appease some strange deity. Two peasants are here that allow further investigation. They make offerings to the “Allgod”, but their prayers don’t seem to be answered. Offer to speak to the Allgod on their behalf.
The nearby altar seems the best way to converse with this “deity”, though its answers are evasive, and seem to come from underground. Heading into the cellar of these ruins requires the banishment of an illusion. Interact with the pile of rubble in the exterior corner of the ruins, using the Eye of Nehaleni Keira gave you, the stone fades away, and reveals a hidden set of steps.
End: Corpulent, Not Corporeal
Objectives:
|
This “Allgod” turns out to be nothing more than a rotund sylvan, a fat devil-like creature that feasts on the offerings given by the peasants. Your conversation with the creature can end in one of three ways. You can:
- Tell the Allgod you’re going to kill him, and follow through with this threat. Then speak to the peasants, who are filled with woe.
- Threaten the Allgod to accept only humble offerings, and he agrees. Then speak to the peasants, who are understandably happy.
- Let the Allgod continue with his little scheme to fleece these simpletons, before telling them they must continue as before.
- Tell the peasants to check the cellar. Return after a day or so, and you’ll find their corpses.
None of these choices affect your reward adversely (though you don’t get the Experience Points if you don’t kill the sylvan).