Objectives:
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Quickly dash to the northeast, into the tall looming wattle-and-daub slum houses in The Bits district, close to the Southern Gate, in the middle of Novigrad’s maze of muddy alleyways. This leads to an unassuming townhouse with a poster and graffiti outside. Push open the glass door, and enter the Puffins’ Townhouse where a mournful lute is being played. They aren’t in the best of moods, as they’re facing constant harassment from Fatso’s gang, who are intent on driving them out of Novigrad. Offer to deal with the thugs.

Exit the townhouse, and continue east down the wooden steps, to a street corner where a group of thugs loyal to the Church of the Eternal Flame are bullying a peasant. These are nothing more than common bandits, and they certainly have no kind words for you. You can:
- Tell them to go away. Now.
- (50 Crowns) Attempt to bribe them to leave.
- (Axii Delusion Level 2) Befuddle them into leaving.
All choices lead to the same conclusion—a fight. Draw your sword and make mincemeat of these three bandit thugs. Feel free to utilize your fists or steel sword during the fracas. After realizing their error in challenging you, Fatso and his men are sent packing. The Puffins appear, thank you so profusely it borders on verbal harassment, and agree to advertise your play without the need for payment.
Hire the Puffins, and more of Novigrad’s citizens come to watch your play. If it’s a melodrama, there is a larger angry mob rioting afterward, too!
Ignore the Puffins’ predicament, and don’t expect a large crowd to appear at your opening night.