Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide Appendices and Compendiums Gwent Card Collecting

About Gwent Cards

One of the most lengthy quests you can undertake in your adventure doesn’t involve slaying wayward griffins or a warty hag, but instead puts you on the path of locating and collecting Gwent cards, both common and rare. This is Gwent Quest: Collect ‘em All (see page 310). The following tables detail every single card, their statistics for your game, and other pertinent information, such as how you can collect each one. Here’s what all of the columns of the following tables mean:

Card (199 available)

Neutral: From any deck. 31 are available.

Northern Realms deck. 37 are available.

Nilfgaard deck. 38 are available.

Scoia’tael deck. 37 are available.

Monsters deck. 40 are available.

Leaders, four from each deck. 16 are available.

Card Range

This determines the place that the unit card will occupy on the board after being played (close, long, and siege ranges).

The following special cards do not have “range,” as they are placed differently:

  • (Weather) Biting Frost will set the power of all cards in melee range to 1.
  • (Weather) Impenetrable Fog will set the power of all cards in long range to 1.
  • (Weather) Torrential Rain will set the power of all cards in siege range to 1.
  • (Weather) Clear Weather—Clears all weather effects
  • Scorch will destroy all the cards with highest power currently in play (e.g. ALL cards with power 7)
  • Decoy can be used to remove a previously played card back to the player hand, putting a decoy in its’ place.
  • Commander’s Horn will double the power of any cards in a specific Range. This will only happen for the player who played Horn.

Card Value

This determines the power of the card. For example, if the card has ten points and can be placed at close range, then playing it allows you ten points at that range. Only Unit cards have power on them. Special or Weather cards do not.

Card Abilities

Some cards have specific abilities, which are also listed:

  • Morale Boost: Adds +1 to all units in the row (excluding itself)
  • Scorch—Close Combat: Destroy enemy’s strongest Close Combat unit(s) if the combined strength of all his or her units is 10 or more. (“Scorch” affects the whole board; “Scorch—Close Combat” affects only one row).
  • Spy: Place on your opponent’s battlefield and draw 2 cards from your deck.
  • Hero: This unit is immune to ANY special effects or abilities.
  • Tight Bond: Placing this unit next to a card with the same name will double the strength of both cards.
  • Medic: After playing this card, choose one card from the discard pile and play it instantly (no Heroes or Special Cards).
  • Agile: can be placed in either the Close Combat or Ranged Combat row. Cannot be moved once placed.
  • Muster: Find any cards with the same name in your deck and play them instantly.

Leader Cards

These are cards that can be used once per match, usually to turn the tide of battle. You can have only one Leader card. There are four versions of each leader card, with a different special ability, as follows:

Leaders: Northern Realms (King Foltest)

The Steel-Forged—Destroy your enemy’s strongest Siege unit(s) if combined strength of all his or her Siege units is 10 or more.

The Siegemaster—Doubles the strength of all your Siege units (unless a Commander’s Horn is also present on that row).

Lord Commander of the North—Clear any weather effects (resulting from Biting Frost, Torrential Rain or Impenetrable Fog cards) in play.

King of Temeria—Pick an Impenetrable Fog card from your deck and play it instantly.

Leaders: Nilfgaard (Emyhr)

The Relentless—Draw a card from your opponent’s discard pile

The White Flame Dancing on the Graves of His Foes—Cancels your opponent’s Leader Ability.

The Emperor of Nilfgaard—Look at 3 random cards from opponent’s hand.

His Imperial Majesty—Pick a Torrential Rain card from your deck and play it instantly.

Leaders: Scoia’tael (Francesca)

Queen of Dol Blathanna—Destroy your enemy’s strongest Close Combat unit(s) if the combined strength of all his or her Close Combat unit is 10 or more.

The Beautiful—Double the strength of all your Ranged Combat units (unless a Commander’s Horn is also present on that row).

Daisy of the Valley—Draw and extra card at the beginning of the battle.

Pureblood Elf—Pick a Biting Frost card from your deck and play it instantly.

Leaders: Monsters (Eredin)

Destroyer of Worlds—Restore a card from your discard pile to your hand

Bringer of Death—Discard 2 cards and draw 1 card of your choice from your deck

King of the Wild hunt—Double the strength of all your Close Combat units unless a Commander’s Horn is also present on that row).

Commander of the Red Riders—Pick any weather from your deck and play it instantly

Price

This is the value, in crowns, of the card. For cards you have to purchase, this is the expected price to pay.

How is the Card Obtained? Territory. Quest Related? Specific Location

This is the most important part of the chart for collectors! It tells you, with color-coding so you can see how many cards have similar collectible properties and how to find each card.

base deck

Congratulations! You already have this card!

PURCHASE

This card must be bought from the trader (a merchant, innkeeper, or shop owner) at the location specified.

WIN

This card must be won from the person in question. They are always, unless specified, a merchant or trader. Cross-reference this guide’s Atlas. Anyone with the “Merchants and Repairs” icon (the blue circle) may be a Gwent player. Visit them, see if they play Gwent, and challenge them. If you win, you receive a random card. Yes, these cards are all randomly given, so keep playing!

GWENT QUEST

This card is won from a specific individual, as part of one of the Gwent Quests (starting on page 308). They must be faced and beaten in a particular order, so consult the quest first, and follow the objectives mentioned within the quest.

SECONDARY QUEST

This card is acquired during a Secondary Quest. Sometimes it is won during a tournament. Sometimes that card is found as a reward.

Unique Cards

Pay special attention to the cards that appear on the Card Lists only once—this means that there is only one available! Check the chart before you start any related quests, so you know whether a card is available during that quest, and don’t subsequently complete the quest without the card. This might be why Gwent Quest: Collect ‘em All! might be the most difficult quest of Geralt’s life!