Prima Games eGuides The Witcher 3: Wild Hunt eGuide

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The Witcher 3: Wild Hunt eGuide How to Use the Quest Guide

Quest Guidance

The following information is presented to help you use this section of the guide for effectively:

DECISION NOTATIONS

Minor Effect: When you see this arrow, prepare to make a decision (usually a conversation choice) that impacts the remainder of this quest, or a future quest, in a small but significant manner. Perhaps a future chat may be different, or a reward changes depending on your actions here. Think before making decisions marked with this sign.

Major Effect: When you see this arrow, read the information thoroughly! You are about to make a decision that impacts one or more future quests in a hugely significant manner! The fate of characters, endings, and even entire villages, depends on what your actions are here.

Ending: When you see this arrow, it marks a possible ending (Original Adventure only).

These are the most important choices you can make during the Original Adventure, since they have direct consequences on the ending (Epilogues)—and the fate of Ciri herself!

QUEST BANNER NOTATIONS

At the start of every quest is a banner revealing pertinent details about the quest you are about to undertake. Be sure you understand every element of this banner, so you can easily understand the actions you’ll be undertaking:

This indicates a Main Quest.

QUEST TYPES AND CRITICAL PATH QUEST CHART

There are a total of 117 quests to complete to finish the entirety of the Main Quests, with all related Secondary Quests, the Contract (during Blood and Wine), and all Expansion content from Hearts of Stone and Blood and Wine. The following chart shows every quest you should attempt during the Critical Path of your Original Adventure, Hearts of Stone Expansion, and Blood and Wine Expansion. The chart has quest names with specific color-coding:

Black: These are Original Adventure Main Quests, and are mandatory.

Deep Green: These are Original Adventure Secondary Quests, and are optional. However, they may influence future Main Quests, and sometimes in a major way!

Dark Blue: These are Hearts of Stone Main Quests, and are mandatory.

Light Blue: These are Hearts of Stone Secondary Quests, and are optional.

Dark Red: These are Blood and Wine Main Quests, and are mandatory.

Light Red: These are Blood and Wine Secondary Quests, and are optional.

Pink: This is a Blood and Wine Contract, and is optional.

(* If a quest has this asterisk next to its name, this is an unmarked quest, and the name will not appear in your Quest menu. However, an exclamation mark (“!”) may appear on your in-game map to signify the start of this quest).

CRITICAL PATH QUESTS

PROLOGUE (6 QUESTS)
QUEST NAME
Kaer Morhen
Lilac and Gooseberries
The Beast of White Orchard
On Death’s Bed
The Incident in White Orchard
Imperial Audience
ACT I: SEARCH FOR THE CHILD OF THE ELDER BLOOD
ACT I: VELEN -- NO MAN’S LAND (21 QUESTS)
CRITICAL QUESTS
The Nilfgaardian Connection
Bloody Baron
Ciri’s Story: The King of the Wolves
Family Matters (Part 1 of 2)
Ciri’s Room
A Princess in Distress
Family Matters (Part 2 of 2)
Ciri’s Story: The Race
Ciri’s Story: Out of the Shadows
Hunting a Witch
Wandering in the Dark
Magic Lamp
Ladies of the Wood
The Whispering Hillock
Ciri’s Story: Fleeing the Bog
KEIRA METZ’S QUESTS (OPTIONAL)
An Invitation from Keira Metz
A Towerful of Mice
A Favor for a Friend
For the Advancement of Learning
LETHO OF GULET’S QUEST (OPTIONAL)
The Fall of the House of Reardon
Ghosts of the Past
THE BLOODY BARON’S QUEST (OPTIONAL)
Return to Crookback Bog
ACT I: NOVIGRAD (21 QUESTS)
CRITICAL QUESTS
Pyres of Novigrad
Novigrad Dreaming
Broken Flowers
Get Junior
The Gangs of Novigrad
Honor Among Thieves
ACT I: SEARCH FOR THE CHILD OF THE ELDER BLOOD
ACT I: NOVIGRAD (21 QUESTS)
CRITICAL QUESTS
Ciri’s Story: Visiting Junior
A Favor for Radovid
Count Reuven’s Treasure
The Play’s the Thing
A Poet Under Pressure
Ciri’s Story: Breakneck Speed
DANDELION’S QUESTS (OPTIONAL)
Cabaret
Carnal Sins
ZOLTAN CHIVAY’S QUEST (OPTIONAL)
A Dangerous Game
TRISS MERIGOLD’S QUESTS (OPTIONAL)
A Matter of Life and Death
Novigrad, Closed City
Now or Never
THE ASSASSINS’ QUESTS (OPTIONAL)
Eye for an Eye
A Deadly Plot
Redania’s Most Wanted
ACT I: SKELLIGE (12 QUESTS)
CRITICAL QUESTS 
Destination: Skellige
The King is Dead - Long Live the King
Echoes of the Past
Missing Persons
Nameless
The Calm Before the Storm
The Mysterious Passenger
YENNEFER OF VENGERBERG’S QUEST (OPTIONAL)
Last Wish
CLAN AN CRAITE QUESTS (OPTIONAL)
The Lord of Undvik
Possession
King’s Gambit
Coronation
ACT II: THE GREAT BATTLE (13 QUESTS)
CRITICAL QUESTS
Ugly Baby
Disturbance
To Bait a Forktail…
The Final Trial
No Place Like Home
ACT II: THE GREAT BATTLE (13 QUESTS)
CRITICAL QUESTS
Va Fail, Elaine
Brothers in Arms: Nilfgaard
Brothers in Arms: Velen
Brothers in Arms: Novigrad
Brothers in Arms: Skellige
The Isle of Mists
The Battle of Kaer Morhen
Blood on the Battlefield
ACT III: THE FINAL AGE (16 QUESTS)
ACT III (PART 1 of 2): TYING UP LOOSE ENDS (9 QUESTS)
CRITICAL QUESTS
Bald Mountain
Final Preparations
Blindingly Obvious
A Final Kindness
The Great Escape
Payback
It Takes Three to Tango
Through Time and Space
KING RADOVID’S QUEST (OPTIONAL)
Reason of State
ACT III (PART 2 of 2): TEDD DEIREADH (7 QUESTS)
CRITICAL QUESTS
Battle Preparations
The Sunstone
Veni Vidi Vigo
Child of the Elder Blood
Skjall’s Grave
On Thin Ice
Tedd Deireadh, The Final Age
EPILOGUES (3 QUESTS)
Something Ends, Something Begins (I)
Something Ends, Something Begins (II)
EPILOGUES (3 QUESTS)
Something Ends, Something Begins (III)
HEARTS OF STONE: CRITICAL PATH QUESTS (6 QUESTS)
CRITICAL QUESTS 
Evil’s Soft First Touches
Dead Man’s Party
Open Sesame
Scenes From a Marriage
Whatever a Man Soweth…
SHANI’S QUEST (OPTIONAL)
A Midnight Clear
BLOOD AND WINE: CRITICAL PATH QUESTS (19 QUESTS)
CRITICAL QUESTS 
Envoys, Wineboys
The Beast of Toussaint
Blood Run
La Cage Au Fou
Where Children Toil, Toys Waste Away
Wine is Sacred
The Man from Cintra
Capture the Castle
The Night of Long Fangs (Part 1 of 2)
Blood Simple
The Night of Long Fangs (Part 2 of 2)
Beyond Hill and Dale…
What Lies Unseen
Tesham Mutna
Burlap is the New Stripe
Pomp and Strange Circumstance
Be It Ever So Humble
FABLESPHERE QUEST (OPTIONAL)
Contract: Duck, Duck, Goosed!
JAILBIRD QUESTS (OPTIONAL)
The Perks of Being a Jailbird
Using Your Loaf*
TOTAL CRITICAL PATH QUESTS (117 QUESTS)

* Any quests with this symbol are “unmarked” and don’t appear in your Quest Menu