Objectives:
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In the woods outside Kaer Morhen, Lambert instructs you to aim at the base of any Hunt portals you see, tossing his dimeritium bombs there with accuracy.
Head roughly southwards (southwest or southeast is fine, too), across the ford towards any of the three portals.
If Roche has been summoned, he has already dug some nasty spiked pits in the vicinity. Don’t worry about falling into them yourself; they take your weight! However, the Wild Hunt have already fallen prey to these traps; and each rift is now guarded only by two hounds and one warrior.
While still invisible, head to one of the portals, and simply lob a dimeritium bomb at its base. Or you can cast Yrden to dismiss the portal (which is especially handy if you’re out of bombs). Afterwards, a group of Wild Hunt warriors and hounds (usually two of each) must be faced and cut down.
With all three portals dismissed, and the Wild Hunt slain, you notice the commander striding through the woods, just as your invisibility wanes. Imlerith has arrived! You fire a flaming crossbow bolt as a sign for Triss. But no fire storm erupts.